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A Second Mario Bros X Thing: analog funk V1.3

The second SMBX collab!
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Maiku Wotaharu
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Maiku Wotaharu » 1 year ago

SAJewers wrote:It took a while, but V1.3 is now out:

- Removed Dr Shemp's music
- Updated music codes to reflect changed music
- GenoWhirled is now in the credits
- Fixed a few bugs
- Probably a few other things I forgot.

Same link as before: http://www.mediafire.com/download/ku445 ... isode1.exe
Sorry, but I keep getting an error message when trying to install.
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
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ano0maly
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby ano0maly » 1 year ago

Now I'm getting errors with the new upload...

"7-Zip: Unsupported method."
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

Reploading again, this should fix it.
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Maiku Wotaharu
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Maiku Wotaharu » 1 year ago

Nope. It extracts the level files, but then I get that same error message.
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

Welp.

Thankfully, Wholstand made up a batch converter, so all the music in Episode 1 will be converted to OGG vorbis (thus decreasing the filesize). So I'll release another version to coincide with that.

For now, just manually open that .exe in your zip archiver thingy, and manually extract it.
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Wohlstand
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Wohlstand » 1 year ago

SAJewers wrote:Thankfully, Wholstand made up a batch converter, so all the music in Episode 1 will be converted to OGG vorbis (thus decreasing the filesize). So I'll release another version to coincide with that.
;)

Also, take my small gift: Isrieri-TheTowerOfDr.Zalost/finalboss.ogg I made this file to be looping, and in the latest LunaLUA (since 0.7.1.0, and in the PGE) the intro part will be played once, and middle part will be looped.
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Guy Duderson
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Guy Duderson » 1 year ago

Yo, maybe it's just me being dumb, but something seems wrong with the downloads. All of them only have the Episode 1 levels in them, none of the graphics or even the EXE file itself.

Did you fudge somethin' up?

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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

The Base Game is seperate from Episode 1 itself. Get the Base Game Here: http://www.mediafire.com/download/pxtd6 ... nstall.exe
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Willhart » 1 year ago

SAJewers wrote:The Base Game is seperate from Episode 1 itself. Get the Base Game Here: http://www.mediafire.com/download/pxtd6 ... nstall.exe
Is there a patch for this to update the music and the lua, or is that not out yet?
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

That is the Updated Base Game with the music and lua.
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Guy Duderson » 1 year ago

SAJewers wrote:The Base Game is seperate from Episode 1 itself. Get the Base Game Here: http://www.mediafire.com/download/pxtd6 ... nstall.exe
Oh, okay. So it WAS just me bein' dumb.
Thank you anyways. :D

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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Willhart » 1 year ago

SAJewers wrote:The Base Game is seperate from Episode 1 itself. Get the Base Game Here: http://www.mediafire.com/download/pxtd6 ... nstall.exe
I installed the base game from the main link and it's sill giving me a old version of lua that does not even work for most things like the hiding of the hud. A2MBXTBaseInstall.exe

LunaDll.dll on that thing was last modified on 10.8.2014, and it probably does not even have lua actually, since it is missing the LuaScriptsLib folder completely. It is also still missing the LunaLoader.exe thing.

Also there are no SDL2_mixer. Good thing I installed the new version on of devkit on a separate folder.

Edit: I feel like the link is probably faulty (or the .exe does not extract the whole package or something).

Edit: or maybe the latest lua version needs to be downloaded separately, since that is updated more often.
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

I'm looking at it right now, and it definitely has the newest lunalua. It might be an old link. Try this one:

http://www.mediafire.com/download/9rqiq ... nstall.exe
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby ano0maly » 1 year ago

So there's a new version of base game as well as a new version of episode 1?
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Wohlstand
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Wohlstand » 1 year ago

ano0maly wrote:So there's a new version of base game as well as a new version of episode 1?
Yes! It's a basegame for both episode 1 and episode 2

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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Willhart » 1 year ago

SAJewers wrote:I'm looking at it right now, and it definitely has the newest lunalua. It might be an old link. Try this one:

http://www.mediafire.com/download/9rqiq ... nstall.exe
That worked. Thank you.

I see that demo has gotten a new hair color on the launcher

.
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

Yeah, I ended up remaking the icon to be higher quality, and used the fire sprite.

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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Zinfandel » 1 year ago

The Episode 1 link says "invalid or deleted file" when I try to download it.

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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby Imaynotbehere4long » 1 year ago

Okay, I just realized this: the SNES controller in EoW6 is backwards; the control pad is on the right and the buttons are on the left (either that, or the chord is coming out of the bottom and it's being held upside down).

Also, something I forgot to mention last time: if a Catnip is brought into Static Life, it can eat the doors.
Last edited by Imaynotbehere4long on 19 Sep 2015, 16:59, edited 1 time in total.
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby ryot3 » 1 year ago

Sorry, I'm a bit new here so I don't really know if there's any sort of procedure for this or if this is even the right thread for troubleshooting, but whenever I try to play a2xt it always puts sprites behind background objects, like bushes, water, and even doors.

[attachment=0]hideandseek.png[/attachment]
[attachment=1]soon.png[/attachment]
[attachment=2]clipart.png[/attachment]

The Boss of "Another Castle" is next to impossible because of this.

Help??

Update: This problem doesn't occur when I load the levels in the editor, so I think it might be something wrong with the base game.
Attachments
hideandseek.png
hideandseek.png (39.65 KiB) Viewed 1332 times
soon.png
soon.png (61.69 KiB) Viewed 1332 times
clipart.png
clipart.png (78.33 KiB) Viewed 1332 times

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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby romajiQuadhash » 1 year ago

SAJewers wrote:Base Game:Download

Episode 1 - analog funk: Download
Episode 1 Update to v1.2: Download(sorry, does not exist for V1.3)

If you receive a virus error, then ignore it. Apparently some anti-virus software will will mark lunadll as a virus.

If you receive a missing dll error when trying to run A2MBXT.exe, then run vcredist_x86.exe, which should fix the issue.

If you use the LAV Codec or ffdshow, then disable it or add a2mbxt.exe as an exception, otherwise you may see frame skipping and lag.
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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby SAJewers » 1 year ago

fixed.
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Re: A Second Mario Bros X Thing: analog funk V1.3

Postby dmboogie » 1 year ago

Hello. I'm having a really weird issue - this game worked fine on my computer before, but I guess I deleted it at some point. Yesterday I tried to download the base game/episode one from the front page of this thread, but every time I launch the game, it gets past the first loading screen and instantly stops responding, eventually crashing.

Has anyone else run into this? Am I just messing up the install in some stupid way?


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