A Second Mario Bros X Thing: analog funk V1.3

The second SMBX collab!
Tenlade
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Tenlade »

Validon98 wrote:
Tenlade wrote:
is the joke just that it abruptly ends there or am I supposed to actually go back and do something?
If you're referring to the postgame,

it's the joke. I guess they had nothing to give us. :V

not the post game but the actual main game ending. Looking at the credits,i just remembered

this is episode one, so the cliffhanger will be resolved in 2 , whichever year that comes out

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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Doctor Shemp »

tigermoon wrote:It's a lot better than the alternative:

15 minutes of walking. No, that's not a joke.

Wasn't it

30 minutes

or was that the escalated amount when people called it out on being really stupid?
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Mabel »

Doctor Shemp wrote:
tigermoon wrote:It's a lot better than the alternative:

15 minutes of walking. No, that's not a joke.

Wasn't it

30 minutes

or was that the escalated amount when people called it out on being really stupid?
nope, it was

15 realtime mins of walking. Going against that the cutscene I came up with woulda been fine(even better using the current EOW9 dialogue)

wonder why I didint suggest this...?

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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Validon98 »

Tenlade wrote:
Validon98 wrote:
Tenlade wrote:
is the joke just that it abruptly ends there or am I supposed to actually go back and do something?
If you're referring to the postgame,

it's the joke. I guess they had nothing to give us. :V

not the post game but the actual main game ending. Looking at the credits,i just remembered

this is episode one, so the cliffhanger will be resolved in 2 , whichever year that comes out

Oh yeah, in that case it's meant to be a cliffhanger.

Although to be honest I don't know if trusting Sheath to fix all of existence somehow is the best of ideas, given her only dialogue outside of the EOW2 cutscene.


tigermoon wrote:It's a lot better than the alternative:

15 minutes of walking. No, that's not a joke.

Was that really meant to be the

EOW9 cutscene?

Because that's really dumb to be honest and I found the version in-game funnier for what it's meant to be.
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I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).

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SAJewers
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by SAJewers »

Validon98 wrote: Was that really meant to be the

EOW9 cutscene?

Because that's really dumb to be honest and I found the version in-game funnier for what it's meant to be.
viewtopic.php?f=36&t=13768&p=191001&hilit=walk#p191001
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by docopoper »

Ahh yes. The Floor is Lava has always had some weird timing bugs that are really inconsistent and I have no idea how to reliable replicate (I even sat in the level for half an hour and nothing happened). Thus they never got fixed. I have never seen the platforms not spawn... Do you mean the doughnut blocks? Because otherwise I have no idea how they could just not spawn. I've honestly never seen that.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Slimeman01 »

I found a weird bug (I think it's a bug anyways... I'm not sure) where I got the Fahren Leek, but in the sanctuary, it didn't count for some reason... :?
:iris: :demo:
raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by tigermoon »

Slimeman01 wrote:I found a weird bug (I think it's a bug anyways... I'm not sure) where I got the Fahren Leek, but in the sanctuary, it didn't count for some reason... :?
Leave Fahren and come back. That should get it to show.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Slimeman01 »

Well... I can definitely say that my FAVORITE Cut scene has to be the end of World 6.
:iris: :demo:
raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by docopoper »

Wait, how did you do The Floor is Lava if you only just watched EoW6?
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

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It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Genolandia »

Hello talkhaus!

I am kinda new to the talkhaus forum but I have watched raocow for a long time.
Anyhow, I have a silly question. I really want to play A2XT but I am not sure how to install it.

To play the game, do I need SMBX first? Is it like installing and episode into SMBX somehow?
I am sorry for being so incompetent with these things.

Thank you in advance.

/Genolandia
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Willhart
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Willhart »

Genolandia wrote:Hello talkhaus!

I am kinda new to the talkhaus forum but I have watched raocow for a long time.
Anyhow, I have a silly question. I really want to play A2XT but I am not sure how to install it.

To play the game, do I need SMBX first? Is it like installing and episode into SMBX somehow?
I am sorry for being so incompetent with these things.

Thank you in advance.

/Genolandia
Hi.

Everything you need to play this game should be on the first post of this thread.
viewtopic.php?f=36&t=14928#p236857

The base game is a modified version of the smbx engine. It's an exe file and should be easy to install. There is no need for other versions of smbx.

Episode 1 download below it contains all of the levels.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Genolandia »

Willhart wrote:
Genolandia wrote:Hello talkhaus!

I am kinda new to the talkhaus forum but I have watched raocow for a long time.
Anyhow, I have a silly question. I really want to play A2XT but I am not sure how to install it.

To play the game, do I need SMBX first? Is it like installing and episode into SMBX somehow?
I am sorry for being so incompetent with these things.

Thank you in advance.

/Genolandia
Hi.

Everything you need to play this game should be on the first post of this thread.
viewtopic.php?f=36&t=14928#p236857

The base game is a modified version of the smbx engine. It's an exe file and should be easy to install. There is no need for other versions of smbx.

Episode 1 download below it contains all of the levels.
God. I feel like an idiot! I didn't see the "Base Game" link.

Thank you so much!
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by KingTwelveSixteen »

Genolandia wrote:God. I feel like an idiot! I didn't see the "Base Game" link.

Thank you so much!
Everyone rolls a 1 on their spot check every now and then, no need to feel bad about it. :)
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Voltgloss »

8flight wrote:Voltglass, could you post a list of what library books are references to what levels??
Sure. See below.
Bottom layer:
- Left book:

The Subterranean Base


- Right book:

This Sounds Accurate



Second layer:
- First book (far left):

Bronze Fortress


- Second book:

Pavlov's Gold


- Third book:

Castle of the Above and Elsewhere


- Fourth book is a joke by Willhart
- Fifth book:

Static Life


- Sixth book (far right):

Island Place That Somehow Floats



Third layer:
- Left book:

Forgotten World We Just Remembered


- Right book:

Canopy Journey



Fourth layer:
- First book (far left):

Just Another Screen


- Second book:

Blue Surfer


- Third book:

Superhigh Skyway


- Fourth book:

Qraestolia Caverns


- Fifth book:

Fun Fungus Function


- Sixth book (far right):

Navel of the Universe



Fifth layer:

Jaybird & Quack~! Doubt!



Top layer:

The Floor is Lava!



Marisa's book:

Fahren

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TiKi
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by TiKi »

I'd like to mention to anyone who thinks I hate this game that I got to Science Tower while only cheating in two levels*. This is a bit pathetic but that's a lot more than I give most episodes these days**.

*the electrified water level and Mishi
**as in turning on invincibility in world 2 because you're so bored of the game you don't want to die and replay levels
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Doctor Shemp »

Out of curiosity, if you're bored of a game, why keep playing it? I can kind of get it if you paid for it and are suffering buyer's remorse, but I don't think there's a "downloader's remorse".
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Zygl »

So what even is the 1.1 update?
SAJewers wrote:V1.1 is now out, which replaces a song flagged by ContentID, as well as a few minor fixes.
Does it include the Super Leek patches (or rather a version of them that doesn't break Castle of the World) and whatever other updates there have been so far that I forgot about? Or do I have to redownload them?
I ask because Castle of the World is still broken despite me being almost certain I installed the patch for the Super Leek patch to fix this so I just redownloaded the whole thing for 1.1 because I'm tired of dealing with all these separate updates.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by SAJewers »

Yes, they're included.
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Doctor Shemp
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Doctor Shemp »

Looks like we missed a typo: "tresspassing" in NO VISITORS should be "trespassing".
TiKi
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by TiKi »

It makes me feel out of the loop if I don't at least pretend to enjoy episodes like Super Mario Star Expedition. Unfortunately as said I only got to world 2. The stages aren't interesting enough to warrant their length.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by FPzero »

For some reason, my game is no longer playing certain sound effects. Notably, the music on world 4's map, the leek fanfare, sound effects for opening and closing doors, swimming sfx and other things. I'm not sure why it would suddenly break like this because it's very inconsistent about what has sounds and what doesn't. I see there's a 1.1 update, was that a fix for this problem?
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by YelseyKing »

... so, is Castle of the World *supposed* to be hopelessly unplayable? At the very start of the stage, there's invisible blocks beneath you, which is bad enough since there's no indication of where they are or where they end, then a long gap it doesn't seem remotely possible to cross.

Man, I *knew* that stage was gonna be a thing, since it's by the same guy who did the Surprise Ghost House or whatever it's called (in which I died *more than 50 times*), but I did not expect it to be entirely *unplayable*.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by Stink Terios »

YelseyKing wrote:... so, is Castle of the World *supposed* to be hopelessly unplayable? At the very start of the stage, there's invisible blocks beneath you, which is bad enough since there's no indication of where they are or where they end, then a long gap it doesn't seem remotely possible to cross.

Man, I *knew* that stage was gonna be a thing, since it's by the same guy who did the Surprise Ghost House or whatever it's called (in which I died *more than 50 times*), but I did not expect it to be entirely *unplayable*.
Have you actually tried to cross it? You can't fall.
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Re: A Second Mario Bros X Thing: analog funk V1.1

Post by YelseyKing »

Stink Terios wrote:
YelseyKing wrote:... so, is Castle of the World *supposed* to be hopelessly unplayable? At the very start of the stage, there's invisible blocks beneath you, which is bad enough since there's no indication of where they are or where they end, then a long gap it doesn't seem remotely possible to cross.

Man, I *knew* that stage was gonna be a thing, since it's by the same guy who did the Surprise Ghost House or whatever it's called (in which I died *more than 50 times*), but I did not expect it to be entirely *unplayable*.
Have you actually tried to cross it? You can't fall.
My four deaths there say otherwise. Looking in the editor reveals no further blocks. Also, if I'd tried to cross and *didn't* keep falling to my death (which is legit, unless LunaDLL can fake reducing lives, raising the Demo counter, and kicking you back to the world map repeatedly), I wouldn't have posted here about it.
Last edited by YelseyKing 8 years ago, edited 1 time in total.
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