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Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 04:57
by TiKi

from what I know, the codes are the same. The item box and powerup codes, raomode, superb demo, strategy yo, (color) roe, and Redigitiscool still work.


Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 05:09
by Validon98
Well it doesn't matter, I beat it legitimately, I'm going to do the same with the remaining levels of the game. The rest aren't as bad, right?

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 05:17
by Willhart
Validon98 wrote:Well it doesn't matter, I beat it legitimately, I'm going to do the same with the remaining levels of the game. The rest aren't as bad, right?
There might be one, but Pholtos did not have that much problems with it.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 11:48
by docopoper
I know by the time pholtos got to Unseen and Mysterious future I was really worn out of editing levels and wanted to work on my other projects. I did edit The Floor is Lava a bit to remove some of the jumps that basically required you to hope the enemies would be in the right place. But yeah; it's not like the game had no bad levels in it when submitted, there were only a few less than ASMBXT (and they weren't quite as bad). This level was far from the worst and I think honestly people were a bit hesitant of making postgame levels easier.nI do remember seeing pholtos having a hard time with it but he also seemed pretty worn out and frustrated from all the lag he was getting at that point.

Also aww. I liked that record for causing most demos. :P

By the way, the reason I submitted two postgame levels is because ASMBXT had a crappy postgame.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 12:38
by SAJewers
If someone wants to make that level easier, I can release an update.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 14:21
by Voltgloss
Willhart wrote:
Validon98 wrote:Well it doesn't matter, I beat it legitimately, I'm going to do the same with the remaining levels of the game. The rest aren't as bad, right?
There might be one, but Pholtos did not have that much problems with it.
And that upcoming level has a built-in "easier mode" that you should feel free to use (unless you're specifically looking for a tougher challenge).

Testers' experience with Unseen and Mysterious Future varied wildly (fitting for the level's gimmick, I suppose). I, for example, did not have nearly as much difficulty as pholtos the first time I tested it - getting through with only a few Demos. Going back for a second try, I racked up quite a few more Demos than on my first play-through, but still got through with my Demos in the teens. Each sublevel seems to cater to different player strengths and weaknesses; if you keep randomly getting sublevels you don't like/aren't as good at, I can see how the level could give one person fits where another person has an easier time of it.

Its difficulty can also be mitigated if you bring in some higher-tier powerups (and the World 9 town is nearby to help you with that).

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 14:24
by Validon98
Voltgloss wrote: Its difficulty can also be mitigated if you bring in some higher-tier powerups (and the World 9 town is nearby to help you with that).
I actually tried that, but Instead of the guided platform section I kept getting the desert section and getting killed because of it. That was before I realized the point of the desert section is to madly dash like an idiot while not falling in the quicksand.

Also, I have attempted that level without the easier mode, simply because I thought it was required for the leek. I'll have to see later though.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 15:55
by Granix
Yea, I've beat the game, with 842 demos on counter! Now to collect rest of the leeks and beat post game world.

This game reminded me how impatient and bad I am in platformers, but I had so much fun with it, even through I was dying a whole lot. Great work guys, I cannot wait for second episode!

By the way I think Peculiar night is the best level out there, I love it <3

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 15:59
by Mochtroidprime
Voltgloss wrote:And that upcoming level has a built-in "easier mode" that you should feel free to use (unless you're specifically looking for a tougher challenge).
Are you telling me that I could've hit the easy mode switch and still gotten the leek?

Maybe I should be more open to experimenting...

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 16:35
by Validon98
Granix wrote: By the way I think Peculiar night is the best level out there, I love it <3
Oh god yes, I loved that level. It's a really good example of "show not tell," and the way it builds up is just amazing. I died a bit to it but at the same time it was just... yeah.
Also good luck with postgame stuff. There's kind of a reason

Serac tells you to practice your dying here

.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 21:04
by Granix
Validon98 wrote: Oh god yes, I loved that level. It's a really good example of "show not tell," and the way it builds up is just amazing. I died a bit to it but at the same time it was just... yeah.
Same here. I died twice, yet I still was amazed by tis level. Gonna try to beat it without dying at some point soon.
Validon98 wrote: Also good luck with postgame stuff. There's kind of a reason

Serac tells you to practice your dying here

.
Thanks, I hope it won't destroy my face badly ^^ Not unlike Super Happy Bonus Bonanza, which I still need to beat...

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 02 Sep 2014, 23:28
by Validon98
I figured out the trick to the desert section already, and the thing with the koopa section is

the third wave of koopas will essentially will kill you if you rush it because you definitely do not have enough time to climb that last little wall even while rushing, and what I discovered works better and is what actually let me beat it was to grab the shell off of the nearby blue koopa and use it to thin the herd. If you do that and you still have your hit from the mushroom, then you can kill them all and finish the rest very easily

.
Granix wrote:Not unlike Super Happy Bonus Bonanza, which I still need to beat...
That's essentially the most unfair level of the main game, and of all of the main game levels it caused the most deaths for me, so that's honestly no surprise.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 00:26
by docopoper
Other than the secret exit being possible to fail without knowing what to do I wouldn't say the level is unfair. The second half suffers from a powerup famine and overly high precision requirements. But again - not unfair - I never felt like it was down to luck.

UaMF obviously is luck based to some extent though. :P

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 00:41
by SAJewers
Should probably still be nerfed though.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 01:23
by Validon98
Anyone think The Tower of Zalost should be nerfed? I... don't know if the boss is physically possible after the hellish second half, although maybe I'm just bad at it, who knows?

EDIT: Game overed at 101 demos on Tower of Zalost. This level... what the hell...

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 01:50
by docopoper
From what I've seen of that level it doesn't even look all that hard. I can't remember if I've played it though.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 01:55
by Validon98
Image
Tell me about that. This is like from a half an hour or more ago, but essentially this one boss, even after having learned the stage and can probably do it half the time now, pretty much is the reason why I can't complete this level. There's kind of way too much going on at once, and even if you're really extremely patient, I don't know if the game will ever present a situation where it's possible to hit the boss nigh constantly. Maybe I'm just really bad at the game or something, but there's something about this boss I just don't get.

EDIT: And before you say "throw away the guys shooting you," you can try but they respawn on a generator.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:00
by Voltgloss
Validon98 wrote:Dr. Zalost boss

Go all the way to the right on the turn-block floor, so you are just below and to the left of the boss. Crouch under the bottom Snifit's shots. When bombs fall near you on the left, pick them up and throw them back on an upwards angle. Don't jump unless you absolutely have to.


Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:05
by Validon98
...And that method worked on the first try. Thank you very much! >.<;

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:32
by docopoper
An interesting thing you could also technically do is pick up the snifits and place them backwards on their blocks. So long as there is one sitting there another can't spawn. :P Just an obscure strategy I thought of.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:40
by Validon98
...That would be interesting, huh.

Also oh man, the relay level is kind of annoyingly difficult, to the point where hey, I'll just finish this another time, because the semi-boss rush at the beginning of "dream world" is kind of a killer, probably just because I play bad.


Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:45
by pholtos
Interesting thing about that level

It used to not have checkpoints....
....
It has checkpoints with the leeks, right?


Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 02:50
by Doctor Shemp
Important
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 03:40
by Mochtroidprime
Doctor Shemp wrote:Important
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.
What exactly was the issue with the Super Leeks? I know that it was said to be a rare occurrence, and as such I never got it. Which was lucky because I was too lazy to apply the patch.

Re: A Second Mario Bros X Thing: analog funk V1.0

Posted: 03 Sep 2014, 03:44
by Doctor Shemp
They weren't spawning for some people because they had odd dimensions.