(shouting)

A Second Mario Bros X Thing: analog funk V1.3

The second SMBX collab!
User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 3025
Joined: 11 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room
https://leet.talkhaus.com/

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Leet »

Yall should probably do an update to the credits soonish too. for raonames like Pal and stuff.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
User avatar
Willhart
Stalker, Doxxer, and Sexual Harasser
Banned
Posts: 2434
Joined: 13 years ago
Location: Finland

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Willhart »

It would also be good to post the updates in such a way that raocow finds them.
User avatar
yogui
♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥
Banned
Posts: 0
Joined: 13 years ago
First name: guy who made something
Location: COOL FREE RINGTONES
Contact:

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by yogui »

I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
[enable_hats][/enable_hats]
Image
User avatar
YelseyKing
Anyone want a banana? :3
Posts: 1402
Joined: 10 years ago
First name: Matt
Location: Oregon

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by YelseyKing »

yogui wrote:I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
If I remember correctly, someone said that, apparently, that 97% is the most you *can* get, since due to a quirk in SMBX, you'll only get that last few percentage if you've seen the in-engine credit roll... which A2XT doesn't *do*.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
On hiatus. It'll return someday.
User avatar
ano0maly
Discord User
Posts: 2947
Joined: 12 years ago

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by ano0maly »

For some reason, this bird got stuck up on the sign here in the Laboratory and kept spinning left and right.

Also there wasn't a sign under the Christmas trees?

Image
User avatar
Maiku Wotaharu
Karaoke Enthusiast and Honorary Armless Bipedal Cycloptic Demon
Posts: 435
Joined: 11 years ago
First name: You'll figure it out.
Location: Sharing a bunk bed with Pily

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Maiku Wotaharu »

Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
Image
Image
Image
Image
Image
Image
Image
Image
Kil
Posts: 13
Joined: 15 years ago

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Kil »

YelseyKing wrote:
yogui wrote:I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
If I remember correctly, someone said that, apparently, that 97% is the most you *can* get, since due to a quirk in SMBX, you'll only get that last few percentage if you've seen the in-engine credit roll... which A2XT doesn't *do*.
We should try and fix that with lunadll next time. Probably all we have to do is set some smbx global variable.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
User avatar
Xirix
The British Palindrome
Posts: 519
Joined: 15 years ago

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Xirix »

Just something minor here... Probably because the Castle of no Significance used a very early version and the mistake was in there.

Could I trouble someone to fix that please? ^^
Attachments
A2XTTewi.png
A2XTTewi.png (31.51 KiB) Viewed 3910 times
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by SAJewers »

Maiku Wotaharu wrote:Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
What's the mistake?
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
Maiku Wotaharu
Karaoke Enthusiast and Honorary Armless Bipedal Cycloptic Demon
Posts: 435
Joined: 11 years ago
First name: You'll figure it out.
Location: Sharing a bunk bed with Pily

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Maiku Wotaharu »

SAJewers wrote:
Maiku Wotaharu wrote:Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
What's the mistake?
The border/outline around the letters only covers the outside of the letters, but not the inside of the letters. Also, there's graphical cutoff (You can see the "marker" where the level graphics change).
Attachments
currentcredits.jpg
currentcredits.jpg (75.9 KiB) Viewed 3893 times
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by SAJewers »

Not sure If I can fix the second one, but first one should be fixed now. 1.2 should be out in a few hours hopefully.
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
Willhart
Stalker, Doxxer, and Sexual Harasser
Banned
Posts: 2434
Joined: 13 years ago
Location: Finland

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Willhart »

raocow is getting close to the final level. It might be good to send the update straight to him too.
User avatar
docopoper
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla non pharetra enim, nec maximus odio.
Posts: 78
Joined: 12 years ago
First name: Shane Farrell
Pronouns: they/he
Location: Ireland

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by docopoper »

Actually from that video it looks like the cutoff is just from the camera being panned too low for some reason.

It's kind of immersion breaking honestly. Is it easy to make the camera pan down a little less?
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by SAJewers »

I have no idea.
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
Holy
Posts: 133
Joined: 13 years ago

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Post by Holy »

Okay looks like if you go to the event "Scroll credits 2" and change the "Trigger Event" from 0.9 seconds to instant, that fixes it. No idea why that's a new thing happening.
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by SAJewers »

1.2 is now out. Note that the above credits fix isn't in the Main Archive right now, and should be tomorrow.


Main Archive: Download
Update to v1.2: Download

As usual, if you have already downloaded Episode 1, you only need to download the update.
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
Mabel
Just west of wierd
Posts: 302
Joined: 10 years ago
https://marbels.talkhaus.com/

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by Mabel »

Unless you already did, don't forget to update the credits for the monsters names and whatnot
Image
Image
Image Image
User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 3025
Joined: 11 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room
https://leet.talkhaus.com/

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by Leet »

i should have said this before you made an update but why is raocow capitalized in the credits? for the character, not the username. is the character Capital-R raocow while the real raocow is lowercase-r raocow or what? unless its already been changed, cause i dont really feel like watching the credits again
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Demolition
Posts: 0
Joined: 11 years ago

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by Demolition »

Have you fixed the 'Reserve item dropping in final cutscene' mistake?
Image
Image
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by SAJewers »

I have no idea honestly. I can throw out 1.2.1 for those real quick.
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
Demolition
Posts: 0
Joined: 11 years ago

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by Demolition »

raocow has probably finished the final level by now so there is no real need to hurry
Image
Image
User avatar
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218
Joined: 12 years ago
Location: Nova Scotia

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by SAJewers »

1.2.1 is now out. the Main Archive is still uploading however, so give it an hour or so.


Main Archive: Download
Update to v1.2.1: Download

As usual, if you have already downloaded Episode 1, you only need to download the update.
ImageImageImageImageImage | Image | Image
Sharenite | RetroAchievements | NameMC | IGDB
User avatar
ano0maly
Discord User
Posts: 2947
Joined: 12 years ago

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by ano0maly »

Something odd I found in the Storage Room.

Image

So I had Demo with fire power and a spare fire powerup. I was wondering if I can make the powerup drop and switch to another character to pick it up, and it works. Then, if I restock the beet from the pipe, it turns into another fire cactus.
User avatar
YelseyKing
Anyone want a banana? :3
Posts: 1402
Joined: 10 years ago
First name: Matt
Location: Oregon

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by YelseyKing »

ano0maly wrote:Something odd I found in the Storage Room.

Image

So I had Demo with fire power and a spare fire powerup. I was wondering if I can make the powerup drop and switch to another character to pick it up, and it works. Then, if I restock the beet from the pipe, it turns into another fire cactus.
That's a glitch/feature I've known about for quite a while, but have never seen mentioned or utilized anywhere (that I'm aware of). That beet is a resprite of the SMB2 mushroom, which exhibits just the behavior you mentioned: if you have any sort of powerup beyond a mushroom, grabbing the SMB2 mushroom will give you an extra copy of that item in the reserve box. I don't know if this is intentional or not, but it is interesting, and can be utilized to, for example, get two hammer suits in the "all items" room of MAGLX.
Image
Ayjo and Meya are watching you. Be on your best behavior.

Moists:
Image

The (Talkhaus) Price is Right
On hiatus. It'll return someday.
User avatar
Leet
Well, hello, Smith ( ´-`)ノ
Posts: 3025
Joined: 11 years ago
First name: Chie Arale
Pronouns: she/her
Location: Harman's Room
https://leet.talkhaus.com/

Re: A Second Mario Bros X Thing: analog funk V1.2

Post by Leet »

I remember noticing that in Test Chamber M in the first asmbxt. really glad i did because wow that level took me a lotta demos
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Post Reply