A Second Mario Bros X Thing: analog funk V1.3
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Yall should probably do an update to the credits soonish too. for raonames like Pal and stuff.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
It would also be good to post the updates in such a way that raocow finds them.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
If I remember correctly, someone said that, apparently, that 97% is the most you *can* get, since due to a quirk in SMBX, you'll only get that last few percentage if you've seen the in-engine credit roll... which A2XT doesn't *do*.yogui wrote:I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
For some reason, this bird got stuck up on the sign here in the Laboratory and kept spinning left and right.
Also there wasn't a sign under the Christmas trees?
Also there wasn't a sign under the Christmas trees?
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
We should try and fix that with lunadll next time. Probably all we have to do is set some smbx global variable.YelseyKing wrote:If I remember correctly, someone said that, apparently, that 97% is the most you *can* get, since due to a quirk in SMBX, you'll only get that last few percentage if you've seen the in-engine credit roll... which A2XT doesn't *do*.yogui wrote:I finished all the game and got the 93 leeks. Although I only got 97% because I didn't know there was a town in world 8 and only learned it from the LP thread. I should play the game again I guess.
I think overrall the game was bretty gud and more fun and fair ; there's only like three or four levels where I cheated, a lot less compared to asmbxt.
I had arround 300 deaths I think.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Just something minor here... Probably because the Castle of no Significance used a very early version and the mistake was in there.
Could I trouble someone to fix that please? ^^
Could I trouble someone to fix that please? ^^
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
What's the mistake?Maiku Wotaharu wrote:Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
The border/outline around the letters only covers the outside of the letters, but not the inside of the letters. Also, there's graphical cutoff (You can see the "marker" where the level graphics change).SAJewers wrote:What's the mistake?Maiku Wotaharu wrote:Stink Terios finished World 8, and I couldn't help but notice that the credits look off. No, I'm not talking about the aspect ratio...
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The best part of waking up is...knowing where you are.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Not sure If I can fix the second one, but first one should be fixed now. 1.2 should be out in a few hours hopefully.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
raocow is getting close to the final level. It might be good to send the update straight to him too.
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Actually from that video it looks like the cutoff is just from the camera being panned too low for some reason.
It's kind of immersion breaking honestly. Is it easy to make the camera pan down a little less?
It's kind of immersion breaking honestly. Is it easy to make the camera pan down a little less?
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Re: A Second Mario Bros X Thing: analog funk V1.1.1
Okay looks like if you go to the event "Scroll credits 2" and change the "Trigger Event" from 0.9 seconds to instant, that fixes it. No idea why that's a new thing happening.
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Re: A Second Mario Bros X Thing: analog funk V1.2
1.2 is now out. Note that the above credits fix isn't in the Main Archive right now, and should be tomorrow.
Main Archive: Download
Update to v1.2: Download
As usual, if you have already downloaded Episode 1, you only need to download the update.
Main Archive: Download
Update to v1.2: Download
As usual, if you have already downloaded Episode 1, you only need to download the update.
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Re: A Second Mario Bros X Thing: analog funk V1.2
Unless you already did, don't forget to update the credits for the monsters names and whatnot
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Re: A Second Mario Bros X Thing: analog funk V1.2
i should have said this before you made an update but why is raocow capitalized in the credits? for the character, not the username. is the character Capital-R raocow while the real raocow is lowercase-r raocow or what? unless its already been changed, cause i dont really feel like watching the credits again
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: A Second Mario Bros X Thing: analog funk V1.2
Have you fixed the 'Reserve item dropping in final cutscene' mistake?
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Re: A Second Mario Bros X Thing: analog funk V1.2
I have no idea honestly. I can throw out 1.2.1 for those real quick.
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Re: A Second Mario Bros X Thing: analog funk V1.2
raocow has probably finished the final level by now so there is no real need to hurry
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Re: A Second Mario Bros X Thing: analog funk V1.2
1.2.1 is now out. the Main Archive is still uploading however, so give it an hour or so.
Main Archive: Download
Update to v1.2.1: Download
As usual, if you have already downloaded Episode 1, you only need to download the update.
Main Archive: Download
Update to v1.2.1: Download
As usual, if you have already downloaded Episode 1, you only need to download the update.
Re: A Second Mario Bros X Thing: analog funk V1.2
Something odd I found in the Storage Room.
So I had Demo with fire power and a spare fire powerup. I was wondering if I can make the powerup drop and switch to another character to pick it up, and it works. Then, if I restock the beet from the pipe, it turns into another fire cactus.
So I had Demo with fire power and a spare fire powerup. I was wondering if I can make the powerup drop and switch to another character to pick it up, and it works. Then, if I restock the beet from the pipe, it turns into another fire cactus.
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Re: A Second Mario Bros X Thing: analog funk V1.2
That's a glitch/feature I've known about for quite a while, but have never seen mentioned or utilized anywhere (that I'm aware of). That beet is a resprite of the SMB2 mushroom, which exhibits just the behavior you mentioned: if you have any sort of powerup beyond a mushroom, grabbing the SMB2 mushroom will give you an extra copy of that item in the reserve box. I don't know if this is intentional or not, but it is interesting, and can be utilized to, for example, get two hammer suits in the "all items" room of MAGLX.ano0maly wrote:Something odd I found in the Storage Room.
So I had Demo with fire power and a spare fire powerup. I was wondering if I can make the powerup drop and switch to another character to pick it up, and it works. Then, if I restock the beet from the pipe, it turns into another fire cactus.
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Re: A Second Mario Bros X Thing: analog funk V1.2
I remember noticing that in Test Chamber M in the first asmbxt. really glad i did because wow that level took me a lotta demos
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.