I've been away for a very long while and I'm wondering why are there 2 download links and one of them is crossed out?
Which one is the latest version?
A Second Mario Bros X Thing: analog funk V1.3
Re: A Second Mario Bros X Thing: analog funk V1.3
You need to download both.EcstasyData wrote: ↑6 years ago I've been away for a very long while and I'm wondering why are there 2 download links and one of them is crossed out?
Which one is the latest version?
Download the Base Game first and then download "Episode 1 - Analog Funk" Game Data files.
Just ignore that crossed out link.
Re: A Second Mario Bros X Thing: analog funk V1.3
Is this normal?
Update: From Koopa Time onwards it seems like stages all have these layering issues or something. The stage Plant Zone has a bonus section with DKC music that I grab the thing at the end (wich looks obscured by the waterfall layer) and the game gets stuck. Poison tree its actually unplayable, as you can see. Id love to fix this if anybody can help :c
Update: From Koopa Time onwards it seems like stages all have these layering issues or something. The stage Plant Zone has a bonus section with DKC music that I grab the thing at the end (wich looks obscured by the waterfall layer) and the game gets stuck. Poison tree its actually unplayable, as you can see. Id love to fix this if anybody can help :c
Re: A Second Mario Bros X Thing: analog funk V1.3
Try fixing the graphics as said here:
here
Really hope that there's a proper patch for A2XT1 at some point after A2XT2 is done.
here
Really hope that there's a proper patch for A2XT1 at some point after A2XT2 is done.
- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 10 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: A Second Mario Bros X Thing: analog funk V1.3
I found this post accidentally, and I want to announce: I fixed that regression some weeks ago, I found it while I ported the LunaDLL Autocode backend into my TheXTech game (with a goal to get Analog Funk work on this engine natively at the next release of TheXTech). I took an investigation, and I found the true reason: that bug was introduced since 8'th of March 2015, and hasn't been fixed until I backported the stuff to TheXTech and found the true reason for the mess: At the X formula was a mistake that Y demo's coordinate was used instead of X: https://github.com/WohlSoft/LunaLua/com ... ad887df303QubicTom wrote: ↑7 years ago Cross posted from the talkhaus SMBX discord:
I have an A2XT bug report: The Calleoca boss fight doesn't work correctly anymore. In her third phase, when she transforms into a lakitu/fishing fish guy, she stays a fixed distance away such that I can never reach her. Actually, the only time I see Calleoca in that phase is if I run to the very end of the level. Does this happen to anyone else? Is there anything I can do to fix this?
I can provide a video of this if necessary, but if someone else could confirm that this happens I'd much appreciate it! I can't continue A2XT until this is fixed (but I have enough videos recorded to do until Saturday next week, so I'm not in a huge rush to get this fixed... yet!)
My projects: Moondust Project - TheXTech - SDL Mixer X - libADLMIDI - libOPNMIDI - OPL3 Bank Editor - OPN2 Bank Editor