It's an exe file. It should run itself when double clicked. If not, then the installer might be corrupted. Try redownloading it and see if that helps.Euparkeria wrote:Just what am I supposed to do with the Episode1 file? It asks me to install A2XT, but what appears is this:
Episode1: error
Non 7z archive.
I tried to extract it to different places but with no success. I feel like I'm doing this totally wrong, and would appreciate any help. Apologies for my idiocy.
A Second Mario Bros X Thing: analog funk V1.3
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Re: A Second Mario Bros X Thing: analog funk V1.0
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Re: A Second Mario Bros X Thing: analog funk V1.0
There should probably be a patch to lower the volume of the shell hit and block hit sound effects. The YouTube comments seem to focus on those sounds quite a lot as being too loud; which is probably a good sign that they are too loud.
It also might be a good idea to put a requirement of 1 leek on the pipe to exit the tutorial in case people don't realise it's collectible (since if you do miss it you have to watch the cutscene again).
It also might be a good idea to put a requirement of 1 leek on the pipe to exit the tutorial in case people don't realise it's collectible (since if you do miss it you have to watch the cutscene again).
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
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Re: A Second Mario Bros X Thing: analog funk V1.0
I said something along this line in an early test video, and agree.docopoper wrote:There should probably be a patch to lower the volume of the shell hit and block hit sound effects. The YouTube comments seem to focus on those sounds quite a lot as being too loud; which is probably a good sign that they are too loud.
That's already in place.docopoper wrote:It also might be a good idea to put a requirement of 1 leek on the pipe to exit the tutorial in case people don't realise it's collectible (since if you do miss it you have to watch the cutscene again).
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Re: A Second Mario Bros X Thing: analog funk V1.0
I'm having the same audio issue as Ralucard.
I use CCCP, not K-Lite.
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Re: A Second Mario Bros X Thing: analog funk V1.0
Well, first thing's first - I'd recommend trying to disable your codec for A2XT. I've been looking at the CCCP troubleshooting guide for a while now and haven't seen a way to do it mentioned. Though I don't have it installed so it might just be that it doesn't mention it (since disabling the codec usually isn't what they want as troubleshooting advice I'd imagine). See if you can find a way to disable it - hopefully it will help.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
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Re: A Second Mario Bros X Thing: analog funk V1.0
https://drive.google.com/file/d/0B01iZT ... sp=sharing
-All SFX drastically lowered in volume across the board
-All impact sounds, as well as powerup and powerdown sounds, lowered even further
-Sawblade sound dropped into the floor volume-wise
-Exit sounds raised to be on par with the music
-All SFX drastically lowered in volume across the board
-All impact sounds, as well as powerup and powerdown sounds, lowered even further
-Sawblade sound dropped into the floor volume-wise
-Exit sounds raised to be on par with the music
Re: A Second Mario Bros X Thing: analog funk V1.0
Okay I finally managed to download the game and install it. It all worked pretty well. But unfortunately there once again has been the same error/ bug as during beta Phase (which I really hoped would not occur once the game would be officialy released: I cannot pass the last Level of world 1 as the super leek does not spawn after the Boss (which I assume will be a General Problem for all leeks in later worlds). What shall I do?
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
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Night comes and with it terrible horrors.
The hunt begins!
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Re: A Second Mario Bros X Thing: analog funk V1.0
That's really odd. I just tested it from a new file and the super leek spawned correctly for me.Slit08 wrote:Okay I finally managed to download the game and install it. It all worked pretty well. But unfortunately there once again has been the same error/ bug as during beta Phase (which I really hoped would not occur once the game would be officialy released: I cannot pass the last Level of world 1 as the super leek does not spawn after the Boss (which I assume will be a General Problem for all leeks in later worlds). What shall I do?
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Re: A Second Mario Bros X Thing: analog funk V1.0
funny, but you get stuck forever.
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Re: A Second Mario Bros X Thing: analog funk V1.0
TiKi wrote:
I Honestly don't think it's that much different than the Rainbow Road level in Talking Time Bros 2
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Re: A Second Mario Bros X Thing: analog funk V1.0
Well. I'd have to disagree with you on a fair amount of stuff there. I really likedTiKi wrote:
Snowboardin'
and found very few places where the game is glitchy. Ahh well, Your opinion is your opinion. I'm amazed at how quickly you made it through the game though. You clearly couldn't have been having as bad of a time as you make it sound. Also if you require memorisation forSnowboardin'
then you're probably just not very good at that sort of gameplay because I found it pretty reasonable at telegraphing what was about to happen.I hope people don't get too riled up over your comment what with the whole thing of negative comments having a much bigger effect on perception than positive comments. You didn't phrase your comment constructively either. I'm assuming it was not your intention - but your wording could pretty easily hurt people's feelings without really teaching them anything.
Also about 75% of your comment is negative and it's all at the start. This is far too much concentrated negativity to really deliver a point well. You definitely need to dilute it a lot with positive things. Start off with a positive and end with a positive is a very good rule to follow in order to not have your comment be seen as an attack. Having your comment seen as an attack will spawn arguments and stop people accepting your point.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- BeatBoxingBoo
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Re: A Second Mario Bros X Thing: analog funk V1.0
is anyone else getting runtime error '6' overflow?
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Re: A Second Mario Bros X Thing: analog funk V1.0
I know this one. The width for the leek is uneven amount of pixels. width=213 should be 212 in the npc-178.txt everywhere it is placed in, or it will not show for everyone. You can change this on the level folder yourself to fix the issue, if you don't want to wait for a patch.Slit08 wrote:Okay I finally managed to download the game and install it. It all worked pretty well. But unfortunately there once again has been the same error/ bug as during beta Phase (which I really hoped would not occur once the game would be officialy released: I cannot pass the last Level of world 1 as the super leek does not spawn after the Boss (which I assume will be a General Problem for all leeks in later worlds). What shall I do?
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Re: A Second Mario Bros X Thing: analog funk V1.0
That's pretty serious. How come that never got fixed? It's going to affect every end of world castle in the game for some people.Willhart wrote:I know this one. The width for the leek is uneven amount of pixels. width=213 should be 212 in the npc-178.txt everywhere it is placed in, or it will not show for everyone. You can change this on the level folder yourself to fix the issue, if you don't want to wait for a patch.Slit08 wrote:Okay I finally managed to download the game and install it. It all worked pretty well. But unfortunately there once again has been the same error/ bug as during beta Phase (which I really hoped would not occur once the game would be officialy released: I cannot pass the last Level of world 1 as the super leek does not spawn after the Boss (which I assume will be a General Problem for all leeks in later worlds). What shall I do?
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Re: A Second Mario Bros X Thing: analog funk V1.0
I mentioned about it earlier too, but then kinda forgot about it, since I thought it was being taken care of. I remember that bossedit has had problems regarding this, but it does not seem to happen for everyone.
Where does this happen?BeatBoxingBoo wrote:is anyone else getting runtime error '6' overflow?
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Re: A Second Mario Bros X Thing: analog funk V1.0
Just a bit of an odd exploit I noticed. If you try to enter a level that forces a character swap via LunaDLL at the start as someone else, the character you're switching to gets the powerups the other had. Not sure if this is known or intended, or if this is even the right place for it, but I figured I'd point it out.
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Re: A Second Mario Bros X Thing: analog funk V1.0
One of the later levels relies on that.tigermoon wrote:Just a bit of an odd exploit I noticed. If you try to enter a level that forces a character swap via LunaDLL at the start as someone else, the character you're switching to gets the powerups the other had. Not sure if this is known or intended, or if this is even the right place for it, but I figured I'd point it out.
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Re: A Second Mario Bros X Thing: analog funk V1.0
I'll chalk it up as intentional, then. Good to know I don't have to feel obligated to go back and redo any levels relying on LunaDLL-related switching.
I'm absolutely loving this game, by the way. Big thanks to everyone who did something for it.
I'm absolutely loving this game, by the way. Big thanks to everyone who did something for it.
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Re: A Second Mario Bros X Thing: analog funk V1.0
https://drive.google.com/file/d/0B01iZT ... sp=sharing
This will fix every Super Leek to have even dimensions except World 8's because I forgot which folder it was in or even if it had one.
This will fix every Super Leek to have even dimensions except World 8's because I forgot which folder it was in or even if it had one.
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Re: A Second Mario Bros X Thing: analog funk V1.0
Looks like World 8's Super Leek is in theDoctor Shemp wrote:https://drive.google.com/file/d/0B01iZT ... sp=sharing
This will fix every Super Leek to have even dimensions except World 8's because I forgot which folder it was in or even if it had one.
Talkhaus-Science_Final_Battle
folder, as npc-188.The Super Leek also appears in the SOW3 cutscene - I'm guessing the same fix should be applied there (if not already done)?
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Re: A Second Mario Bros X Thing: analog funk V1.0
There is one super leek in the EOW1 too.
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Re: A Second Mario Bros X Thing: analog funk V1.0
More Super Leek fixes
https://drive.google.com/file/d/0B01iZT ... sp=sharing
SOW3's Super Leek already had even dimensions.
https://drive.google.com/file/d/0B01iZT ... sp=sharing
SOW3's Super Leek already had even dimensions.
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Re: A Second Mario Bros X Thing: analog funk V1.0
it happens pretty early on (the farthest i got was to the OW right after the intro cutscene)Willhart wrote:Where does this happen?BeatBoxingBoo wrote:is anyone else getting runtime error '6' overflow?
and after the first time it just happens sooner and sooner, until it happens as soon as the game starts