It can be OK if done right...SAJewers wrote: 1) Who ever thought it was OK to have plants not come out of pipes?
just, not the way Plant Zone did it(aka way overdid it lol)
It can be OK if done right...SAJewers wrote: 1) Who ever thought it was OK to have plants not come out of pipes?






<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^Oh boy, I can't wait for Foodland with every instance of "food" with Strong Bad saying "crap"!raocow wrote:If you include 'original' levels that are changed severaly, does this mean we get a 'secret within a secret within a secret within a secret' poopland ?! :D



<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^








>that tilesetKingTwelveSixteen wrote: the ice town




raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!






Shit. Well, I haven't noticed mine glitching out yet, but I guess if it does I can just cheat my way to the next level.Sturg wrote:If you continue from a save file and edit the save (graphics, fixes, etc.) in any way, the OW will completely glitch out.
While you can continue a game while updating it if we had a HUB, you pretty much have to start over when having an OW since everything breaks. Which sucks.
Which is also why we should wait until we have all the bugs (with the exception of game-breaking ones) grouped into a list and fix them in one big update.




I personally think all the cutscenes bar the first world 3 cutscenes are too long. Too much text. It's not a font that's easy on the eye. (Mind you, I'm only up to that one so far).Sturg wrote:DAE think that the colors for the one exit level and two exit level should just stay the default red and yellow? At first I thought it'd be neat if they looked different, and while I think they do, I think they were only changed for the sake of 'being different'. I'm beginning to think that having the default colors might be better since this is a Mario type of game, and switching colors would be a tad confusing/silly. Plus it is kind of pointless to do.
We should also shorten the beginning as well. As Doctor Shemp said, 14 minutes before getting to the 1st actual level can be mentally agonizing. Make an option to skip the tutorial. Maybe even have a way to make cut-scenes optional or skip-able. Also we should put the Castle of No Significance in the middle of world 1 instead at the beginning to lessen the distractions at the beginning of the game. We could even put the Castle in World 2 if we wanted.
I think I can make something like that.Slit08 wrote:About Willhart's Muchi boss. I've got one suggestion to make:
It's definitely caused by changing the overworld and then loading the same save. Looking at the save file format - the game stores a list of what is visible and what is not based on their ordering within the game. So when you modify the OW - the list gets kind of offset from the actual new object ordering and what's visible gets assigned to the wrong stuff.Sturg wrote:Although it has happened to SAJ a few times already, maybe changing the save isn't the immediate cause of it? That's like the only thing that has caused this problem though that I know of. If that's the case I'm not really sure what caused it and how to fix it, but I think SAJ may have figured a way how to get around it? I don't know, SMBX is an fragile bomb waiting to blow.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^