A2MBXT beta testing
- ztarwuff
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Re: A2MBXT beta testing
If I can get people from other forums to test the game, should I?
- SAJewers
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Re: A2MBXT beta testing
I'd prefer keeping the testing right now in-house, but if they really want to, I guess they could.
Also, Is anyone keeping the google doc up to date? It's hard for me to read this thread and know what's been fixed and what hasn't.
Also, Is anyone keeping the google doc up to date? It's hard for me to read this thread and know what's been fixed and what hasn't.
Re: A2MBXT beta testing
I hope these little groups of typos/glitches I'm finding are useful. Anyways, here's more.
I also went ahead and made an updated version of my level, with the boss heavily toned down in terms of stupid design. If there's somewhere else I'm supposed to post it just let me know and I'll put it there.
https://dl.dropboxusercontent.com/u/669 ... curity.zip
https://dl.dropboxusercontent.com/u/669 ... curity.zip

- SAJewers
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Re: A2MBXT beta testing
OK, made the following changes on my end:
HUB: There is now a leek corresponding to worlds 1-8. They automatically disappear after 2 seconds (and you can't move during those 2 seconds). Collect the leeks for world 1-3, unlock world 4. collect the world 4 leek, unlock world 5-7. etc. (EDIT: use the cheatcode "dontstopmenow" to unlock all the worlds)
Sheath Courage: I think I fixed the throwing the bomb thing?
raocow's level: fixed getting stuck in the bomb area, and made the tofu block visible.
Take It What Now: Fixed second leek
Probably tonight I'll upload a new archive. Updated devkit with new sounds is going up right now. Should be the same link.
HUB: There is now a leek corresponding to worlds 1-8. They automatically disappear after 2 seconds (and you can't move during those 2 seconds). Collect the leeks for world 1-3, unlock world 4. collect the world 4 leek, unlock world 5-7. etc. (EDIT: use the cheatcode "dontstopmenow" to unlock all the worlds)
Sheath Courage: I think I fixed the throwing the bomb thing?
raocow's level: fixed getting stuck in the bomb area, and made the tofu block visible.
Take It What Now: Fixed second leek
Probably tonight I'll upload a new archive. Updated devkit with new sounds is going up right now. Should be the same link.
- Unaniem
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Re: A2MBXT beta testing
I'll get around to fixing some of the stuff in my levels once I feel kind of better, right now isn't really a time for doing anything because personal reasons.
Gonna have to do some work on Fahren if that coin issue pertains.
Gonna have to do some work on Fahren if that coin issue pertains.
- docopoper
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Re: A2MBXT beta testing
I don't like the whole "majority have to agree" thing. I think the big problem with how ASMBXT was tested was that people were too scared of fixing levels they didn't like. Like I remember seeing terrible levels being streamed in that and just cringing and hoping that the level designer would fix it since I didn't feel like I was allowed to.
Really the edits being based on the views of one person isn't a big deal if the person takes care when editing. I know my edits have been based on both my own gripes, the problems I saw Dr. Shemp having and any other problems I saw in reviews.
I think bringing a bureaucratic element like that into this process will slow it down too much and will lead to the levels being worse.
Just let people make whatever edits they think are necessary and then post them here. And if the general consensus is that the updates make the level better - then you keep it.
Really the edits being based on the views of one person isn't a big deal if the person takes care when editing. I know my edits have been based on both my own gripes, the problems I saw Dr. Shemp having and any other problems I saw in reviews.
I think bringing a bureaucratic element like that into this process will slow it down too much and will lead to the levels being worse.
Just let people make whatever edits they think are necessary and then post them here. And if the general consensus is that the updates make the level better - then you keep it.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
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Re: A2MBXT beta testing
Just because one person thinks something is terrible and needs to be changed doesn't mean everyone else thinks the same way. Everyone else may think the level is perfectly fine.
EDIT: I should note that this don't apply to small edits/fixes. Large-scale reworkings of levels that should have been rejected need only apply.
EDIT: I should note that this don't apply to small edits/fixes. Large-scale reworkings of levels that should have been rejected need only apply.
- SAJewers
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Re: A2MBXT beta testing
Actually, you know what? If the level author doesn't care to fix their level, and needs serious work after slipping through, just have at it. Just know that updates by the level author take precedence. We'll just stick a "directors cut" area in somewhere if raocow wants to play the unedited version.
Re: A2MBXT beta testing
Are/should we take the time to contact authors for levels that need major revisions? I don't know about all of them but I know Triforce Trials was edited here, and we could probably just ask GanonTEK to fix it up. I think he's around.SAJewers wrote:Actually, you know what? If the level author doesn't care to fix their level, and needs serious work after slipping through, just have at it. Just know that updates by the level author take precedence. We'll just stick a "directors cut" area in somewhere if raocow wants to play the unedited version.

- Willhart
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Re: A2MBXT beta testing
I had not planned on making any more larger fixes. Hopefully those will not be needed either. Isrieri wanted to remove most of the plants from the Poison Tree, but I don't think that is really necessary. The cutscenes do not really need larger changes either, in my opinion, even though some of them are rather long.
The original makers should be informed in larger cases. Someone has to make the changes though, when the level is broken somehow or the testers can't beat it legit.
The original makers should be informed in larger cases. Someone has to make the changes though, when the level is broken somehow or the testers can't beat it legit.
- ztarwuff
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Re: A2MBXT beta testing
Well, I'm not sure about any other levels, but I've fixed the graphical issue in MAKL Vanilla. All I had to do was extend the resizable platform left a bit.SAJewers wrote:Also, Is anyone keeping the google doc up to date? It's hard for me to read this thread and know what's been fixed and what hasn't.
P.S. might be a good idea to put a link to the google doc in the OP.
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KingTwelveSixteen
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Re: A2MBXT beta testing
I noticed no problems with the bullet's speed.ztarwuff wrote:Also, while I'm at at it, does anybody else have a problem with...
ztarwuff wrote:However, I need to wait for your response in regards to the above. Doesn't...KingTwelveSixteen wrote:
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Ditocoaf
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Re: A2MBXT beta testing
Okay, I'm completely lost. I think I've only found and applied about 1/3 of the updates people have posted. I'm preparing to go on a big testing-binge, I've got a recording setup going even, but I have no idea how to get my test copy up to date at this point.
Seriously, instead of people posting random one-level updates in the middle of this testing discussion thread, could we have that all be in one place?
That google document, or the wiki page, whichever we're actually using, should be linked in the OP of this thread. And there should be another thread where people post their mini-updates, if only to make it easier for SAJewer to combine them all.
Seriously, instead of people posting random one-level updates in the middle of this testing discussion thread, could we have that all be in one place?
That google document, or the wiki page, whichever we're actually using, should be linked in the OP of this thread. And there should be another thread where people post their mini-updates, if only to make it easier for SAJewer to combine them all.
Last edited by Ditocoaf 8 years ago, edited 1 time in total.
- SAJewers
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Re: A2MBXT beta testing
I'm collecting them all, and uploading archives bundling them all, check the OP.
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Ditocoaf
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Re: A2MBXT beta testing
The OP looks identical to how it did 3 days ago. What am I missing?
Also: are we using the google document or the wiki page or both?
Also: are we using the google document or the wiki page or both?
- SAJewers
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Re: A2MBXT beta testing
Nothing. It's the same link.Ditocoaf wrote:The OP looks identical to how it did 3 days ago. What am I missing?
Also: are we using the google document or the wiki page or both?
Also, use the google doc.
- Sturg
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Re: A2MBXT beta testing
Yeah, I'm really confused at the moment since bugs and stuff are being posted both here and the google doc. Plus I'm not even sure if the wiki is being used. I'm gonna start copying stuff from this thread to the doc so that it'll all be in one place.
Use the google doc.
SAJ beat me darn it
Use the google doc.
SAJ beat me darn it




RIP FISH NIPPLE BANNER
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: A2MBXT beta testing
This thread should only really be for discussion and whatnot. I'm not gonna go and try to read all the posts, and what's fixed and what hasn't been fixed. That's why I don't want to use the forums for posting bugs.
- ztarwuff
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Re: A2MBXT beta testing
No matter what I do, nobody seems to like the ending to that section.KingTwelveSixteen wrote:
Perhaps I should play around with some variant of having the elevator broken or in the wrong position.
- docopoper
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Re: A2MBXT beta testing
Well if it's a concern - can someone please test the changes I made to Triforce Trials and compare them to the original. The main thing I did was added in some nice background objects to make the level look nicer (so that people would be more willing to forgive its iffy gameplay) and I fixed up the gameplay as much as I could while still making what you have to do pretty much the exact same.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Doctor Shemp
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Re: A2MBXT beta testing
Well, if someone still has the original versions of the levels that needed serious work, we could include those. I know I still have the original of Sloppy Sands, Triforce Trials before the Bowser got replaced by a Birdo, and Cinder Canyon before it got toned down slightly. I may still have the original of Plant Zone.SAJewers wrote:Actually, you know what? If the level author doesn't care to fix their level, and needs serious work after slipping through, just have at it. Just know that updates by the level author take precedence. We'll just stick a "directors cut" area in somewhere if raocow wants to play the unedited version.
Also, in regards to Triforce Trials, I mentioned in the video but forgot to mention here or in the .doc that the big reason the underwater section kind of looks wrong is that there's open flames in the background! Flames underwater! So a quick change to a different castle background for that section would make it look better.
- docopoper
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Re: A2MBXT beta testing
I already did that in my edit. I also added seaweed and a bit of corel.Doctor Shemp wrote: Also, in regards to Triforce Trials, I mentioned in the video but forgot to mention here or in the .doc that the big reason the underwater section kind of looks wrong is that there's open flames in the background! Flames underwater! So a quick change to a different castle background for that section would make it look better.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: A2MBXT beta testing
OK, did some more clean up of Plant Zone. Two things:
1) Who ever thought it was OK to have plants not come out of pipes?
2) Why must people place a mushroom on the ground instead of using an actual powerups box?
EDIT: I think we need a thread full of level design tips/what not to do.
1) Who ever thought it was OK to have plants not come out of pipes?
2) Why must people place a mushroom on the ground instead of using an actual powerups box?
EDIT: I think we need a thread full of level design tips/what not to do.
Re: A2MBXT beta testing
Oh, that actually sounds like an interesting thing to write. You want something specific to SMBX for now? We could make similar threads for other engines down the line but I think one for this engine is the most pressing thing.SAJewers wrote:OK, did some more clean up of Plant Zone. Two things:
1) Who ever thought it was OK to have plants not come out of pipes?
2) Why must people place a mushroom on the ground instead of using an actual powerups box?
EDIT: I think we need a thread full of level design tips/what not to do.
I'm writing some stuff down now, I'll post it here later and see what you guys think.



