A2MBXT beta testing

The second SMBX collab!
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Re: A2MBXT beta testing

Post by docopoper »

Yeah, fair enough. *dusts his hands and looks at "The Floor is Lava!"*
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Re: A2MBXT beta testing

Post by pholtos »

If you guys feel leaving it as is fine, that's fine by me. I don't want my opinions to influence the game too much.
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Re: A2MBXT beta testing

Post by docopoper »

Ok, here is an update to A Shelter in the Snow:

https://dl.dropboxusercontent.com/u/490 ... heSnow.zip

I significantly changed the boss to be less visually confusing and to have a more concise goal. And I changed some boxes with mushrooms in them into fire flowers.

Oh, also - I don't seem to be having lag troubles any more. :D One of my colleagues at work opened up my laptop and replaced all the thermal paste and cleaned the fan's filter. It's freaking shocking how much dust ends up in there; it has tumble drier filter levels of dust in it! If you find you computer getting really really hot when playing SMBX pholtos - that's probably where all your lag is coming from. My computer is so much quieter now too that the fan isn't always running.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by pholtos »

Oh man unintentionally choosing the correct path. (By that I mean video will be up... eventually.)
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Re: A2MBXT beta testing

Post by pholtos »

Last edited by pholtos 8 years ago, edited 4 times in total.
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Re: A2MBXT beta testing

Post by Doctor Shemp »

I ended up doing a bunch of graphics revisions for A Short Stroll, including the looped intestines, and I may have crossed the line somewhere. Thing is I don't know exactly where the line is for this game. Are any of these excessive?
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This was always meant to be a Lakitu wearing a raocow mask, with the Silence of the Lambs meaning of &quot;mask&quot;. No-one seemed to be seeing that though so this makes it a little more obvious.
This was always meant to be a Lakitu wearing a raocow mask, with the Silence of the Lambs meaning of "mask". No-one seemed to be seeing that though so this makes it a little more obvious.
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Re: A2MBXT beta testing

Post by Voltgloss »

I think the new Short Stroll graphics are great.

I've written out hint books for the remaining hints listed in the Google document. If someone has an opportunity to add them to the Library, it would be much appreciated.
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Re: A2MBXT beta testing

Post by Mabel »

Mabel wrote:
Voltgloss wrote:Unseen and Mysterious Future uses a track from New Super Mario Bros. Wii (for the desert sublevel). Won't that cause Content ID issues?
It wasn't flagged when I last tested it. I'd check again but it won't be for another day because no home internet.
I decided to check again.

Its flagged now.
suggesting either the default SM64 Desert or I guess this:
https://www.youtube.com/watch?v=_rFDgN0Dxhw
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Re: A2MBXT beta testing

Post by Axon »

Something I noticed in pholtos's video:
Are the hotel rooms in the world 7 town supposed to have windows? Because it looks like only the broken windows are visible.

Also, a minor update to Ghosts in Space:
https://www.dropbox.com/s/uwz3lewuvwywz ... paceV7.rar

Changes:
- Made the first stationary ghost (the one on the statue) non-friendly so the player doesn't think that the other stationary ghosts are friendly.
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Re: A2MBXT beta testing

Post by Kil »

idk how you can play smbx with that lag. Maybe the recording software is making it worse?
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Re: A2MBXT beta testing

Post by Willhart »

pholtos wrote:Oh man unintentionally choosing the correct path. (By that I mean video will be up... eventually.)
The most recent version of town 7 has both windows and correct texts for those npcs. Pholtos needs to update level back and the base game since the bullet bills had the wrong death effect when facing right too. The getting stuck as Kood on world 7 has already been fixed too, but not yet included to the latest update.
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Re: A2MBXT beta testing

Post by Menshay »

Speaking of flagged music, is the SM3DLand song in A World 1 Level (which is kind of integral to the whole concept) fine?

(Also I apologize for the minor Crazed Circuitry name issue, that was just a stray version number.)
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Re: A2MBXT beta testing

Post by Willhart »

Library.
Added all the hints. I had to extend the walls to fit them in. Some of the text was modified to make them to fit to the text boxes better. Level should be done now par some beta testing.
Wooden Platforms Hanging in the Sky
Modified a rail to not push the player inside a wall.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
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Re: A2MBXT beta testing

Post by Mabel »

Menshay wrote:Speaking of flagged music, is the SM3DLand song in A World 1 Level (which is kind of integral to the whole concept) fine?
appears to be fine atm.(lets hope it stays that way)
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Re: A2MBXT beta testing

Post by Willhart »

Mabel wrote:I decided to check again.

Its flagged now.
suggesting either the default SM64 Desert or I guess this:
https://www.youtube.com/watch?v=_rFDgN0Dxhw
We need to change that to the music codes too, if they are still a thing.
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Re: A2MBXT beta testing

Post by Lunikyuu »

In Baker Street, it seems like the hitboxes for the Bullet Bills extend too far downward, like there are cases like this one where it appears to be very clearly over me,
BulletHitbox1.png
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but still kills me anyway
BulletHitbox2.png
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Also, in some levels such as Fun Fungus Function, it looks like Iris has a very faint transparent box around her while in big form
IrisRectangle.png
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By the way, is there a life farm somewhere in World 5? I feel like it would be extremely helpful for unskilled players like me.
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Re: A2MBXT beta testing

Post by Doctor Shemp »

Mabel wrote:
Menshay wrote:Speaking of flagged music, is the SM3DLand song in A World 1 Level (which is kind of integral to the whole concept) fine?
appears to be fine atm.(lets hope it stays that way)
If it fucks up it shouldn't be that hard for me to knock up a Jimmy Hart version. I'd prefer not to but that is an option.
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Re: A2MBXT beta testing

Post by docopoper »

Lunatic Quark wrote:By the way, is there a life farm somewhere in World 5? I feel like it would be extremely helpful for unskilled players like me.
See, I'm not the only one saying it. If nobody else is going to - I guess I'll just have to make time and do it.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by Willhart »

Iris graphic has been fixed already.

Here are some new npc text files to correct bullet bills on the Baker Street. They used to have gfx offset witch made the hitbox 16px lower than it should have. I removed that and altered the canons to be aligned again afterwards. Add these to the level folder to fix the hitboxes.
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Re: A2MBXT beta testing

Post by Doctor Shemp »

docopoper wrote:
Lunatic Quark wrote:By the way, is there a life farm somewhere in World 5? I feel like it would be extremely helpful for unskilled players like me.
See, I'm not the only one saying it. If nobody else is going to - I guess I'll just have to make time and do it.
Why can't we just make it so you can go back to the hub at any time? Is there a solid technical reason why this would be impossible or difficult?
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Re: A2MBXT beta testing

Post by SAJewers »

Willhart wrote:
pholtos wrote:Oh man unintentionally choosing the correct path. (By that I mean video will be up... eventually.)
The most recent version of town 7 has both windows and correct texts for those npcs. Pholtos needs to update level back and the base game since the bullet bills had the wrong death effect when facing right too. The getting stuck as Kood on world 7 has already been fixed too, but not yet included to the latest update.
Is PPR also fixed in the latest version? I saw a few bugs, but I'm not sure if they're already fixed:

- "World :" should be removed from the leek pillar, similar to Town6
- I'm not sure if the leeks were in the right order, this should be the correct order:

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docopoper wrote:
Lunatic Quark wrote:By the way, is there a life farm somewhere in World 5? I feel like it would be extremely helpful for unskilled players like me.
See, I'm not the only one saying it. If nobody else is going to - I guess I'll just have to make time and do it.
Just stick a somewhat hard to access life farm at the beginning of sturg's level, then put an easy one in Town 5.
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Re: A2MBXT beta testing

Post by Willhart »

Town 7
-Fixed the PPR.
-Removed the "World" from statues.
-Rearranged the leeks.
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Re: A2MBXT beta testing

Post by docopoper »

SAJewers wrote: Just stick a somewhat hard to access life farm at the beginning of sturg's level, then put an easy one in Town 5.
I'll do the former, but the town is so out of the way that the player will almost definitely have access to the hub before reaching it.
Why can't we just make it so you can go back to the hub at any time? Is there a solid technical reason why this would be impossible or difficult?
The world is marked as complete when you enter the hub from its teleporter.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by pholtos »

Ok why do I keep getting behind on updates when I pay attention to these threads yet I always seem to be behind on updates?
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Re: A2MBXT beta testing

Post by Willhart »

pholtos wrote:Ok why do I keep getting behind on updates when I pay attention to these threads yet I always seem to be behind on updates?
Did you download the "required update to episode 1" update from the first post of this thread? It's not part of the episode 1 download for some reason.
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