A2MBXT beta testing
A2MBXT beta testing
Hijaking this - SAJewers:
Base Game (Updated July 9): http://www.mediafire.com/download/pxtd6 ... nstall.exe
Episode 1 Download (updated July 9): http://www.mediafire.com/download/tknn2 ... isode1.exe
Required Update to Episode 1(Updated July 9): http://www.mediafire.com/download/wf6nw ... _Update.7z
Bugs list: https://docs.google.com/document/d/1EqJ ... sp=sharing
Original Post:
Is there any way to know how many leeks I need to find in a level
Base Game (Updated July 9): http://www.mediafire.com/download/pxtd6 ... nstall.exe
Episode 1 Download (updated July 9): http://www.mediafire.com/download/tknn2 ... isode1.exe
Required Update to Episode 1(Updated July 9): http://www.mediafire.com/download/wf6nw ... _Update.7z
Bugs list: https://docs.google.com/document/d/1EqJ ... sp=sharing
Original Post:
Is there any way to know how many leeks I need to find in a level
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- SAJewers
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Re: A2MBXT beta testing
Towns.Kil wrote:Is there any way to know how many leeks I need to find in a level
Re: A2MBXT beta testing
ok
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Re: A2MBXT beta testing
Oh, well if this is going to be the beta testing thread and SAJ is not the OP - then we need somewhere easy to get the most recent release.
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I made a game called Utter Confusion! Play it! :D
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2MBXT beta testing
Can't he just edit the first post or take over the thread somehow
By the way I stopped playing because the hub in my copy is really messed up and I don't feel like ignoring it. How do I fix that? Also I wish you guys didn't add so much storyline. It's honestly annoying as hell to me...
By the way I stopped playing because the hub in my copy is really messed up and I don't feel like ignoring it. How do I fix that? Also I wish you guys didn't add so much storyline. It's honestly annoying as hell to me...
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Re: A2MBXT beta testing
I've only seen the intro story so far - but I loved that.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2MBXT beta testing
Surely it's mostly optional or can be taken out easily enough in the editor?
If not, that might be a good thing to change before it goes public.
If not, that might be a good thing to change before it goes public.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
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Re: A2MBXT beta testing
Say, uh, if beta testing is happening now, does that mean it's too late to submit another revision of my level? IRL things prevented me from testing the changes to things like Raocoin and midpoint placement and the touched up goal.
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Re: A2MBXT beta testing
I'd say that's fine.
Also has anyone figured out why any of the custom graphics have not worked for a good amount of peeps?
Also has anyone figured out why any of the custom graphics have not worked for a good amount of peeps?
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- SAJewers
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Re: A2MBXT beta testing
You can still send an update if you want.
Anyway, here's an update, which fixes most of the typos mentioned, as well as the hub GFX: http://www.mediafire.com/download/wf6nw ... _Update.7z
http://asmbxt.wikia.com/wiki/Episode1/B ... _placement.
Thoughts on this? Someone want to look into this?
Anyway, here's an update, which fixes most of the typos mentioned, as well as the hub GFX: http://www.mediafire.com/download/wf6nw ... _Update.7z
http://asmbxt.wikia.com/wiki/Episode1/B ... _placement.
Thoughts on this? Someone want to look into this?
Which custom graphics are we talking about? If it's the hub, it's because I forgot to copy over the folder.Sturg wrote:I'd say that's fine.
Also has anyone figured out why any of the custom graphics have not worked for a good amount of peeps?
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Re: A2MBXT beta testing
Both the HUB and OW graphics, but they are probably the same thing so yaySAJewers wrote: Which custom graphics are we talking about? If it's the hub, it's because I forgot to copy over the folder.
Also, to make things easier on you SAJ, maybe we could have one giant list of bugs and stuff and then fix all that in a huge update and then released a newer version (besides the graphics update of course).
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Re: A2MBXT beta testing
I can check again in the morning, but I don't think KT16 had the latest base game/dev kit.
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Re: A2MBXT beta testing
To be clear: The "episode1.exe" file extracts to be a folder called "Episode1" and a text file called "Episode1 Level List.txt". That folder and that text file go in the "worlds" folder, next to the folder called "A2MBXT Levels"? Because when I tried putting them into the folder called "A2MBXT Levels", I couldn't see "1: Analog Funk" in the episodes list in-game.
Either way I do it, there's something in the in-game episode list list called "ASMBXT2: The Stupid", which brings me to a black screen with a border an nothing else.
(If you can't tell, this is the first time I've played an SMBX episode myself. My only previous relevant experience is fiddling with the level editor, watching youtube videos, and playing SMB3.)
Either way I do it, there's something in the in-game episode list list called "ASMBXT2: The Stupid", which brings me to a black screen with a border an nothing else.
(If you can't tell, this is the first time I've played an SMBX episode myself. My only previous relevant experience is fiddling with the level editor, watching youtube videos, and playing SMB3.)
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Re: A2MBXT beta testing
A few things I noticed:
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Re: A2MBXT beta testing
I forgot to mention this in the updates thread, but since Axon brought up some (implied) premature endings I thought I'd chime in as well. In the boss room of Soggy Steelworks, you can actually ignore the boss after destroying the glass containing his throne. The path to the leek is somehow open even when he's still visible.
Also, it's weird that I have to hold up on the ground to use the teleporters. Not just because of the cutoff of the PC going up an imaginary pipe, but also because I expected it to either function like a door or have the PC go down it.
Also, it's weird that I have to hold up on the ground to use the teleporters. Not just because of the cutoff of the PC going up an imaginary pipe, but also because I expected it to either function like a door or have the PC go down it.
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Re: A2MBXT beta testing
upon getting the super leek in world 1 if you land near bowser you speak to him forever
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Re: A2MBXT beta testing
Alright, I've got it working, and my controller configured and everything, here we go.
First bit of feedback: I don't know who's responsible for the intro cutscene, but raocow's voice line is really quiet, relative to the background music. Other than that, the intro cutscene was amazing and hilarious.
First bit of feedback: I don't know who's responsible for the intro cutscene, but raocow's voice line is really quiet, relative to the background music. Other than that, the intro cutscene was amazing and hilarious.
Re: A2MBXT beta testing
Also I thought the princess boss was easy enough, it's just that the sound effect sounds like you're hitting something invincible
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Re: A2MBXT beta testing
Is Kood's world-map sprite supposed to be an arrow? EDIT: Ah, it's a Drama Mistery reference. I'd forgotten that detail.
Man, I'm worse at this game than I thought I'd be. Died an embarrassing amount of times on the giant egg. Loved the level, though. It was very Cave Story. Probably spent more time trying to beat that than I did on the secret "hardest part of the game" in World One Level.
The world map is beautiful, the music is beautiful, this game is beautiful. Hopefully I'll make faster progress as I acclimate to the controls. I beat This Sounds Accurate before retiring for the night.
Man, I'm worse at this game than I thought I'd be. Died an embarrassing amount of times on the giant egg. Loved the level, though. It was very Cave Story. Probably spent more time trying to beat that than I did on the secret "hardest part of the game" in World One Level.
The world map is beautiful, the music is beautiful, this game is beautiful. Hopefully I'll make faster progress as I acclimate to the controls. I beat This Sounds Accurate before retiring for the night.
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Re: A2MBXT beta testing
Okay, I've got a summary of some levels in Worlds 5 and 6 that haven't been fully sorted out. (No, I'm not going to assess difficulty since I am a horrible judge thereof if my MaGL X Level's boss is any indication.)
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Re: A2MBXT beta testing
Here's my full bug-list from a big play-testing thing I just streamed!
I stopped at the end of world 3.
Not so much because that seemed like a good place to stop, and more because Sloppy Sands has a bug where after pressing the blue switch the exit pipe drops you back at the start of the section with no escape, resulting in your death.
As you need the blue switch to get the secret exit, and thus get access to every level and leek in World 3, it is impossible to continue past that point as of now.
At least, as far as I could tell.
Not so much because that seemed like a good place to stop, and more because Sloppy Sands has a bug where after pressing the blue switch the exit pipe drops you back at the start of the section with no escape, resulting in your death.
As you need the blue switch to get the secret exit, and thus get access to every level and leek in World 3, it is impossible to continue past that point as of now.
At least, as far as I could tell.
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Re: A2MBXT beta testing
So, here me out:
At the current moment, you are forced to collect every single leek, secret or not, to progress through the game (Up to World 3 as far as I know). But that's supposed to be get into the post-game challenge, not get to World 4 challenge. My suggestion, lower the amount of stars needed to get into each world. I think the best method of doing this is finding the shortest path in each world, count how many leeks that adds up to, and use that as an idea for a grand total for the next world in order to progress. That way, the player can use the secrets and shortcuts and finish a world quickly without running into a shortage of leeks if they're breezing through the game without a 100% run.
At the current moment, you are forced to collect every single leek, secret or not, to progress through the game (Up to World 3 as far as I know). But that's supposed to be get into the post-game challenge, not get to World 4 challenge. My suggestion, lower the amount of stars needed to get into each world. I think the best method of doing this is finding the shortest path in each world, count how many leeks that adds up to, and use that as an idea for a grand total for the next world in order to progress. That way, the player can use the secrets and shortcuts and finish a world quickly without running into a shortage of leeks if they're breezing through the game without a 100% run.
RIP FISH NIPPLE BANNER
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Re: A2MBXT beta testing
was just about to post this,KingTwelveSixteen wrote: Sloppy Sands has a bug where after pressing the blue switch the exit pipe drops you back at the start of the section with no escape, resulting in your death.