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A2MBXT beta testing

The second SMBX collab!
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SAJewers
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Re: A2MBXT beta testing

Post by SAJewers »

Willhart wrote:
Holy wrote:Oh yeah I'll change sep's text when I can tomorrow, and I guess Serac is replacing evil Demo? Does that still need to be done on the intro, too?
I believe we are not replacing evil demo on w9 intro. You could add a new npc for Serac somewhere on the town.
We are. I've already done that.

Also, did someone fix These bugs? They're still on the Bugs page:

Action of Syo and Bon
-Possible to get stuck behind the flagpole if you cross it backwards.
-Add Sheath filter to fix previous issue.

Tower of Dr. Zalost
- Add Demo-only filter.

Tower of Dr. Zalost
- Add Demo-only filter.
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Re: A2MBXT beta testing

Post by raocow »

to give a sort of headsup:

got three levels left for a2mt, one of which is being uploaded tomorrow. Of the other two, one will be at least two videos if not more. After that I still got that 8 video project I want to do as an inbetweener. So y'all still got like ~two weeks, I hope it's enough!
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Re: A2MBXT beta testing

Post by Willhart »

SAJewers wrote: Also, did someone fix These bugs? They're still on the Bugs page:

Action of Syo and Bon
-Possible to get stuck behind the flagpole if you cross it backwards.
-Add Sheath filter to fix previous issue.

Tower of Dr. Zalost
- Add Demo-only filter.

Tower of Dr. Zalost
- Add Demo-only filter.
No, and I don't have time to fix those this week. Just ad lunadll to prevent Sheat from entering Action of Syo and Bon and Iris from entering Tower of Dr. Zalost. It should not take long for someone to do, but I don't have the right version at hand.
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Re: A2MBXT beta testing

Post by Voltgloss »

Willhart wrote:
SAJewers wrote: Also, did someone fix These bugs? They're still on the Bugs page:

Action of Syo and Bon
-Possible to get stuck behind the flagpole if you cross it backwards.
-Add Sheath filter to fix previous issue.

Tower of Dr. Zalost
- Add Demo-only filter.

Tower of Dr. Zalost
- Add Demo-only filter.
No, and I don't have time to fix those this week. Just ad lunadll to prevent Sheat from entering Action of Syo and Bon and Iris from entering Tower of Dr. Zalost. It should not take long for someone to do, but I don't have the right version at hand.
I can do this tonight.
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Re: A2MBXT beta testing

Post by Mabel »

raocow wrote:8 video project !
You're not going to be doing what I think you're doing...right?
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Re: A2MBXT beta testing

Post by docopoper »

Mabel wrote:
raocow wrote:8 video project !
You're not going to be doing what I think you're doing...right?
Is there a Kid's Adventure 3?
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Re: A2MBXT beta testing

Post by Leet »

isnt it obvious what he's going to be playing...?
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2MBXT beta testing

Post by SAJewers »

Voltgloss wrote:
Willhart wrote:
SAJewers wrote: Also, did someone fix These bugs? They're still on the Bugs page:

Action of Syo and Bon
-Possible to get stuck behind the flagpole if you cross it backwards.
-Add Sheath filter to fix previous issue.

Tower of Dr. Zalost
- Add Demo-only filter.

Tower of Dr. Zalost
- Add Demo-only filter.
No, and I don't have time to fix those this week. Just ad lunadll to prevent Sheat from entering Action of Syo and Bon and Iris from entering Tower of Dr. Zalost. It should not take long for someone to do, but I don't have the right version at hand.
I can do this tonight.
Apparently I did a bad Copy/paste there. Last one there should be:

Relay:
- Lower the health for the yoshi boss.
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Willhart
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Re: A2MBXT beta testing

Post by Willhart »

Leet wrote:isnt it obvious what he's going to be playing...?
Yes it is.

Also it means that the first a2xt video will be up next sunday (4 + 8 episodes before it).
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Re: A2MBXT beta testing

Post by SAJewers »

I sent a PM to sturg. If I don't hear from him by tomorrow night, then I'm pretty much forced the can the music cheatcode since we're out of time.

Also, any changes that needs to be made for a postgame level, get them in by tomorrow night. Unless something comes up, I'll put out a Release Candidate tomorrow night.
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Re: A2MBXT beta testing

Post by Holy »

town9:
https://www.mediafire.com/?vahu04o3tpssfub
-Sep's text change
-Serac
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Re: A2MBXT beta testing

Post by Voltgloss »

Updated LunaDLL files attached for:
- The Action of Syo & Bon (filters out Sheath)
- Relay Level (reduces Yoshi hit points to 6)

It turns out that Willhart's latest update for Tower of Dr. Zalost already filters all characters to Demo, so no further change is needed there.
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Updated A2XT Relay lunaDLL.zip
(617 Bytes) Downloaded 80 times
Action of Syo and Bon lunaDLL.zip
(156 Bytes) Downloaded 82 times
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Re: A2MBXT beta testing

Post by docopoper »

Anything in particular that needs to be done using the level editor? (i.e. not using the Luna DLL command file since I've never used that)
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by Voltgloss »

I checked out the Tower of Dr. Zalost super secret (found using the editor, though it still took a lot of effort to reach it even knowing where it is). The text box in there refers to the boss, and should be revised to match up with the boss's sprite swap. I can make that change tonight, unless docopoper has time to do so sooner. (It's just changing the word "mouse" on a sign to "cat.")

EDIT: I'm just getting a chance to watch pholtos's last two videos. He noted a typo in the message block at the start of Tower of Dr. Zalost: "suspcious" -> "suspicious". If that hasn't been fixed yet in the most recent version, that change should also be made along with the change I mention above.
Last edited by Voltgloss 9 years ago, edited 1 time in total.
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Re: A2MBXT beta testing

Post by docopoper »

Well if you have the latest version of that level I guess it just makes more sense for you to do it since I'm kinda behind on updates. I was more thinking of bigger changes.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by Voltgloss »

docopoper wrote:Well if you have the latest version of that level I guess it just makes more sense for you to do it since I'm kinda behind on updates. I was more thinking of bigger changes.
That's fine, I'll make the adjustment tonight.
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Re: A2MBXT beta testing

Post by Voltgloss »

Judging by pholtos's video, Abstract Assault should have a filter added to remove the player's reserve powerup. I'll do that tonight as well.

EDIT: And the ceiling should be extended in the second half of Family Reunion (unless that's already been fixed in the latest version, which I don't think pholtos has). Looking back, I assume "mission unskippable" in Holy's post with the latest update for Family Reunion means this ceiling was added.
Last edited by Voltgloss 9 years ago, edited 3 times in total.
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Re: A2MBXT beta testing

Post by docopoper »

Voltgloss wrote:Judging by pholtos's video, Abstract Assault should have a filter added to remove the player's reserve powerup. I'll do that tonight as well.
Already did that for both that and "The Floor is Lava!" directly with the DLL.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing

Post by SAJewers »

Just got a hold of Sturg.

We went through the levels alphabetically, up Poision Tree. He's also finished up to Town 3 (not including the final level). He had to run to work, but he upload everything he had, and sent it to me, and I would finish the rest.
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Re: A2MBXT beta testing

Post by Voltgloss »

Updated Tower of Dr. Zalost attached, with textboxes fixed.
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Re: A2MBXT beta testing

Post by Kil »

DId SAjewers or someone ever figure out how to turn on red/blue/etc switches through lunadll? Because I'd rather not figure it out myself if someone already knows.

Asking here because no one reads the other thread.
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Re: A2MBXT beta testing

Post by SAJewers »

Nope, just whether the switch platform is moving or not.

Honestly, I'm thinking SMBX doesn't have a flag for it. I'm thinking it just detects that you hit it, then swaps all on blocks for off blocks (and vice verca), and flips the switch on all platforms.
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Re: A2MBXT beta testing

Post by Kil »

That is probably it

I guess I'll find out soon

EDIT: I guess I need to make some silly command like SwapBlocks,type1,type2
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Re: A2MBXT beta testing

Post by SAJewers »

OK, Release Candidate 1 will be out tomorrow because I don't have time tonight to upload this.

EDIT: Uploading Now. Thread locked. I will create a new thread for the Release Candidate when this finishes uploading in an hour.
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