Someone on the buglist wrote:The mini-tutorial room introducing special donut shooters before the Science battle teaches you that you can ride the donuts - but not that you can pick them up. The first phase of Science reinforces that wrong lesson because you can win by riding the donuts up to Science’s alcove and letting the donut shooters push Science out of the invisible Mother Brain “glass.” But those wrong lessons lead to a frustrating and unwinnable second phase of Science, until a player stumbles on the discovery that donuts can be picked up. Suggested fix: require player to pick up and throw donuts in the mini-tutorial room to advance (say, by killing a Spike Top or other non-jumpable, non-fireballable enemy).
This happens all the time in godmode, but the problem comes from the LunaDLL gimmick that spreads the donuts which I was never in favor of.
Doctor Shemp wrote:
Everyone responsible for this level (Docopoper, SAJewers & Septentrion Pleiades, according to the level list) is a massive hypocrite. You all gave whoever it was so much shit for creating that horrible touhou bullet hell shit level in MAGLX with the full knowledge that you had created your own touhou shit, complete with music, with rinka spam fucking everywhere and made it the final level in this episode - the capstone to the whole game. You criticised him for trying to force bullet hell gameplay into a platformer while doing the same thing yourself and introducing a brand new mechanic with shithouse explanation on the spot as well. You are all such hypocrites.
Okay, someone has to call you out on all your bullshit. You Godmoded thorough the entire second half of the game, and then you turn into a total bitch everything you see something vaguely technical.
The first science, you pretty much suicided as fast as possible with out stopping to observed and then blamed me for you dying all the time. Have you even stopped to consider that throwing yourself at the boss was the reason for you losing all your hits in ten seconds. No, of course not, it was not because you were godmoding through the entire game without realizing that you my have surpassed your skill level and then say, well this boss is going to suck because all bosses in SMBX should be Boom Boom.
You seem to have a philosophy of bass battles should never make a player try to figure things out and be very easy. How the hell am I suppose to make a boss easy enough for a player who runs blindly into the boss while making it fun for a person who is actually competent at the game?
You continued to godmode the rest of the entire game, and then call out the bosses on their "difficulty" as if you were a competent judge of that. You continued to bad mouth ever level you godmoded, and praise the ones you manage to pass without godmode.
The last Science pretty much is hard, but he takes forever once someone resorts to godmode, because godmode is pretty much tankmode and not launch a competent attack mode. Everyone who turns it on take forever.
But you're a completely different story. You act as if every gimmick native to SMBX is a arcane mystery. You actively look for excuses for hate bosses as you go into them.
1. The donuts being pick-up-able.
This is pretty much something most people who play smbx up to this point would have discovered because most NPCs that you can jump on like that can be picked up. You completely ignored all past experiences and and say how horrible I am for not explaining then.
2. Then you don't even figure out that the boss would be defeated by throwing the object you were holding.
Here's something you probably didn't know: you can throw objects upwards. What obscure sorcery is that? Good thing Nintendo didn't make that a requirement on the final boss of SMW.
3. Maybe the attacks are dodgeable?
Nope, you're just going to use your time honored godmode and bitch about everything.
So in sort, you godmoded through the entire second half of the games, and come into each boss with the mindset "this is the worst sort of difficulty and I'm going to give no thought on how to beat them and say they are unfair".
Also, I never said that bullet hells are a bad thing in SMBX.