A2MBXT beta testing
Re: A2MBXT beta testing
Just in case you didn't see the edit to my previous post:
In Take It What Now?, is the NPC next to the (invisible) leek supposed to make the leek appear? If so, then the "Leek" event is not working.
In Take It What Now?, is the NPC next to the (invisible) leek supposed to make the leek appear? If so, then the "Leek" event is not working.
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Re: A2MBXT beta testing
I wonder how long its gonna take for K267 to find this
http://puu.sh/8ydXz.png
Idk, Its really not obvious at all.
http://puu.sh/8ydXz.png
Idk, Its really not obvious at all.
Re: A2MBXT beta testing
Mabel wrote:I wonder how long its gonna take for K267 to find this
http://puu.sh/8ydXz.png
Idk, Its really not obvious at all.
Re: A2MBXT beta testing
Didn't he already find that
He got a hint from a townsperson
He got a hint from a townsperson
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: A2MBXT beta testing
Well I didn't know how he found it. And I didn't think it was not obvious at all to find.
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Re: A2MBXT beta testing
I must have juuust missed it then...Kil wrote:Didn't he already find that
He got a hint from a townsperson
maybe I should pay attention to what i read since I had found it by pure chance(missed the jump bcuz im bad)
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Re: A2MBXT beta testing
The leek is supposed to appear next to the talking NPC by the midpoint. I'll look into it tomorrow, if I remember.Axon wrote:Just in case you didn't see the edit to my previous post:
In Take It What Now?, is the NPC next to the (invisible) leek supposed to make the leek appear? If so, then the "Leek" event is not working.
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Re: A2MBXT beta testing
Just a short video today.
Nice and Easy
Plains of Ulysses Mad
art thou frustrated
This level can't be entered from the world map. This may be intentional (given the name) but I'm sure SAJewers entered it in his overworld preview video.
EDIT: Also, watch the videos to hear most of the new sound pack in action if you haven't already.
Nice and Easy
Plains of Ulysses Mad
art thou frustrated
This level can't be entered from the world map. This may be intentional (given the name) but I'm sure SAJewers entered it in his overworld preview video.
EDIT: Also, watch the videos to hear most of the new sound pack in action if you haven't already.
Last edited by Doctor Shemp 10 years ago, edited 1 time in total.
Re: A2MBXT beta testing
Regarding the Superfluous Security boss, I'm the one who made that mess (I don't really remember the thought process...) So, I'll be the one to fix it if consensus is that it's too stupid.
My thoughts on the boss are under spoilers. If anyone has any ideas on what to do with it or wants to confirm/deny something I say let me know.
My thoughts on the boss are under spoilers. If anyone has any ideas on what to do with it or wants to confirm/deny something I say let me know.
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Re: A2MBXT beta testing
Here's all the stuff from my last stream.
Last edited by KingTwelveSixteen 10 years ago, edited 1 time in total.
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Re: A2MBXT beta testing
...Who?Mabel wrote:I wonder how long its gonna take for K267 to find this
http://puu.sh/8ydXz.png
Idk, Its really not obvious at all.
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Re: A2MBXT beta testing
SO I FORGOT THE 1 BIG DEALKingTwelveSixteen wrote:...Who?Mabel wrote:I wonder how long its gonna take for K267 to find this
http://puu.sh/8ydXz.png
Idk, Its really not obvious at all.
(ill abb. your name correctly next time k)
Re: A2MBXT beta testing
More remarks:
- In Dark side of the sun, the player spawning point is not at the actual beginning of the level (or so it looks like).
- In Abstract assault, there is no music at all in the part after the midpoint.
- In Dark side of the sun, the player spawning point is not at the actual beginning of the level (or so it looks like).
- In Abstract assault, there is no music at all in the part after the midpoint.
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Re: A2MBXT beta testing
already noted and the last update gives you a warning about this before entering the second half.KingTwelveSixteen wrote:Here's all the stuff from my last stream.
I'll take a look at the other stuff tho...
btw had you kept running at the end you woulda found the actual end thats no longer an end(because no one liked it due to being invisible despite being able to just run through it) but a bonus with stuff
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Re: A2MBXT beta testing
Item babysitting by Horikawa Otane.
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Re: A2MBXT beta testing
There's a P-switch coin that follows you shortly after the midpoint somewhere around all the talking enemies. Don't get it until you get to the door or the level kills you. At least that's what it was in the last version I played of that level. Be careful about getting too far ahead of it, too. In most versions of the level the thing has been notorious for despawning. If you get it too early or it despawns you're screwed.Willhart wrote:Item babysitting by Horikawa Otane.
Don't be afraid to check out my Youtube channel.
I am making let's plays now!
I am making let's plays now!
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Re: A2MBXT beta testing
so this is why I had trouble doing it, I only attempted it once after reaching the end only to find the block never bothered following meLv27MarkerMMan wrote:There's a P-switch coin that follows you shortly after the midpoint somewhere around all the talking enemies. Don't get it until you get to the door or the level kills you. At least that's what it was in the last version I played of that level. Be careful about getting too far ahead of it, too. In most versions of the level the thing has been notorious for despawning. If you get it too early or it despawns you're screwed.Willhart wrote:Item babysitting by Horikawa Otane.
Re: A2MBXT beta testing
I'm not sure how to respond to this. As the level maker I know it works that way so I'm likely biased, but I think the level design around it makes it clear it's something that shouldn't be touched at all (being at the bottom of pits with platforms above and everything), plus there are Thwomps falling into it and being destroyed. I guess the only two spots where the player doesn't know it's so harmful are the gap at the beginning of the main room and at the beginning of the note bocks+Thwomps section, but I don't feel it's enough to change it.KingTwelveSixteen wrote:Crazed Circuitry:
Insufficient demonstration of instant-death lazer's instant-death nature. This likely results in one death due to this lack of knowledge.
(By the way, I'm still around and ready to respond and/or make changes if prompted, except for Intro 6 which I ran out of ideas for so feel free to do whatever with it.)
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Re: A2MBXT beta testing
I just got an idea.8flight wrote:Is there anything else I can use to replace this room? I can't think of another gimmick at this point after using 40.Lv27MarkerMMan wrote:In Just Another Screen the room with all the blocks that you can pick up can easily insta-kill you if you throw the blocks. That room just seems glitchy in general. Throwing 1 block can cause several to move.
Should I just put a notification not to throw the blocks into the walls?
What if you used those blue npc blocks that glow when you grab them? Couldn't you at least edit how they look before you grab them? It would keep the gimmick practically the same without being as glitchy.
My only problem with the solution you suggested is that a normal throw is the easiest way to let go of the boxes.
Don't be afraid to check out my Youtube channel.
I am making let's plays now!
I am making let's plays now!
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Re: A2MBXT beta testing
Add this to the Item Babysitting by Horikawa to make the cloud hitboxes more forgiving.
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Re: A2MBXT beta testing
The player can't get stuck at the end of the Static Life anymore.
Lunadll.txt for Eow 6 to filter the mount.
Latest version of The Canopy Juorney by Unaniem still had that one spelling error.
Lunadll.txt for Eow 6 to filter the mount.
Latest version of The Canopy Juorney by Unaniem still had that one spelling error.
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Re: A2MBXT beta testing
I'll just change the generator timing of the four raw resources to 2 seconds and the product to 4 seconds. That'll fix the desynch problem.KingTwelveSixteen wrote:Here's all the stuff from my last stream.
However, I need to wait for your response in regards to the above. Doesn't...KingTwelveSixteen wrote:
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Re: A2MBXT beta testing
Ok, I have made a huge update to the copy / paste tool in case that helps anyone with correcting levels.
viewtopic.php?f=36&t=12150
viewtopic.php?f=36&t=12150
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT beta testing
This is an issue I do have. Unless someone else agrees, then what one person says should mean nothing.raocow wrote:My biggest problem is that a lot of changes are done to accomodate one person, if it's something that is a problem by a lot I can sort of understand, but...
EDIT: I think from this point on, changes to levels should not be made unless a majority agree to that change.