Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
Re: A2MBXT - Graphics
Posted: 27 Sep 2014, 18:06
by Mikkofier
And now, in the middle of this conversation:
I need some office type background objects (like computers and stuff) to liven up my raocow's Workday level.
Re: A2MBXT - Graphics
Posted: 27 Sep 2014, 21:00
by raocow
ztarwuff wrote:Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
I'm not sure how these are mutually exclusive!
We probably could use more sheath levels period.
Re: A2MBXT - Graphics
Posted: 27 Sep 2014, 22:01
by Rixithechao
[Me overreacting to stuff again]
Re: A2MBXT - Graphics
Posted: 27 Sep 2014, 22:04
by ztarwuff
raocow wrote:
ztarwuff wrote:Oh geez. If you guys are going to do that, I'm going to stop work on my Sheath level, Game of Thorns. I was intending to do one based around Sheath's pogo-jumping abilities.
You're welcome to the title.
I'm not sure how these are mutually exclusive!
We probably could use more sheath levels period.
Well, now that I think about it, I was having difficulties with the graphics.
This is what I've currently got.
GameOfThorns.png (18.1 KiB) Viewed 5692 times
I need better thorn graphics and possibly large vines to go with the thorns. Plus the SMB3 grass graphics just don't seem to go very well with the setting. I'm willing to collaborate with somebody on the level. It could be a two-person thing.
Re: A2MBXT - Graphics
Posted: 27 Sep 2014, 22:10
by Demolition
ztarwuff wrote:
I need better thorn graphics and possibly large vines to go with the thorns. Plus the SMB3 grass graphics just don't seem to go very well with the setting. I'm willing to collaborate with somebody on the level. It could be a two-person thing.
I would totally love to collaborate.
Re: A2MBXT - Graphics
Posted: 28 Sep 2014, 09:03
by jayScribble
Mikkofier wrote:And now, in the middle of this conversation:
I need some office type background objects (like computers and stuff) to liven up my raocow's Workday level.
Modern office or Mid-90's office? (It's because I just made the Mid-90's ones first before thinking that there are modern things such a projectors)
Re: A2MBXT - Graphics
Posted: 28 Sep 2014, 14:05
by Mikkofier
jayScribble wrote:Modern office or Mid-90's office? (It's because I just made the Mid-90's ones first before thinking that there are modern things such a projectors)
Either one sounds good enough, the place is kind of weird anyway.
Re: A2MBXT - Graphics
Posted: 29 Sep 2014, 12:11
by jayScribble
To Mikkofier:
There is one background object (the whiteboard) that you need to modify yourself, and it's mainly due to the certain background having no mask.
I would do previews, but my internet right now is slow, so have a look and let me know if I need to change anything.
Re: A2MBXT - Graphics
Posted: 29 Sep 2014, 13:33
by Mikkofier
Looks good enough. Background-7 (the desk) needed a black background and background-12 (small board) doesn't seem to care about the mask.
Thanks! :D
Re: A2MBXT - Graphics
Posted: 29 Sep 2014, 13:47
by jayScribble
Mikkofier wrote:Looks good enough. Background-7 (the desk) needed a black background and background-12 (small board) doesn't seem to care about the mask.
Thanks! :D
My bad: change the "12" to "48" for the both the mask the actual background.
For the Desk:
background-7.gif (1.52 KiB) Viewed 5581 times
und-7.gif[/attachment]
Re: A2MBXT - Graphics
Posted: 29 Sep 2014, 17:02
by Mikkofier
It's ok, I think I made it work anyway.
Re: A2MBXT - Graphics
Posted: 10 Oct 2014, 11:14
by Willhart
I halved all of the player graphics. With lunadll code they could be useful for some levels and cutscenes. Example is under the spoiler.
mario-2.gif (10.74 KiB) Viewed 5502 times
Re: A2MBXT - Graphics
Posted: 15 Oct 2014, 14:03
by Money
So I noticed watching raocow's lp that the snifit replacement's death sprite is different from its other sprite. Could someone please fix it for the sake of my ocd?
Re: A2MBXT - Graphics
Posted: 15 Oct 2014, 17:13
by Narolas
Hey RockytheChao, I love your art, I was wondering if I could use it ?
I've been trying something out with some of your sprites for my level (spoilers) :
The idea i'm going with now is that the manor is Demo/Iris/The Uncles's old home or vacation home. So they arrive and remember, then realise there's probably a new owner because the whole place seems a bit spookier and full of ghosts than before (being space demons, having souls and ghosts in a house is normal, but those have been set free and they're a bit angry)
SO ! I'm putting portraits and paintings of those guys all around the house, so as to give some nice little text/backstories to them (and demo's past) without touching the main plot too much.
Sorry for the long explanation, I just felt like explaining if I was going to use your stuff, and other people might like the idea (or give me better ones!)
If you're wondering, all the art in the level (except for Rocky's stuff) was done for the occasion, I'm just trying to see how much I can replace and it's pretty fun.
Also, if someone is interested in my shitty weird style, I could try and make some custom assets for you.
Re: A2MBXT - Graphics
Posted: 15 Oct 2014, 17:27
by Rixithechao
Narolas wrote:Hey RockytheChao, I love your art, I was wondering if I could use it ?
Sure thing! And your art style isn't weird, the hand-drawn style is always cool. I'm even getting a bit of an ATXS vibe from it, so bonus points!
Re: A2MBXT - Graphics
Posted: 20 Oct 2014, 08:17
by Rixithechao
Uncle Denmark sprites formatted for cinematX (once I get the animation system working again)
He looks super expressive. cinematX sure is powerful.
Re: A2MBXT - Graphics
Posted: 20 Oct 2014, 11:03
by Kil
Willhart wrote:I halved all of the player graphics. With lunadll code they could be useful for some levels and cutscenes. Example is under the spoiler.
mario-2.gif
Sweet, I had a use for this actually.
Re: A2MBXT - Graphics
Posted: 20 Oct 2014, 20:37
by Rixithechao
For docopoper, probably gonna expand this later:
this bbcode is defined in bbcode.php
A2XT_Calleoca.gif (15.53 KiB) Viewed 5343 times
A2XT_Calleoca_m.gif (7.6 KiB) Viewed 5343 times
[/registered]
Re: A2MBXT - Graphics
Posted: 20 Oct 2014, 20:58
by docopoper
Rockythechao wrote:For docopoper, probably gonna expand this later:
Easter Egg! :D
Aww man those look amazing. :D
Re: A2MBXT - Graphics
Posted: 21 Oct 2014, 00:48
by Rixithechao
The expansion, it happened. Here's a few emotive anims for cutscenes and now there are 1-frame gaps to separate different loops. May expand again.
this bbcode is defined in bbcode.php
A2XT_Calleoca.gif (25.64 KiB) Viewed 6040 times
A2XT_Calleoca_m.gif (14.61 KiB) Viewed 6040 times
[/registered]
Re: A2MBXT - Graphics
Posted: 21 Oct 2014, 16:20
by Willhart
I figured out some shortcuts for making level layouts on Photoshop. It uses masks for painting textures. The dithering of the shiny parts will only overlap with red pixels. This level might turn out long, given enough time.
Blood-rr_02.gif (41.37 KiB) Viewed 6005 times
blood-s_02.gif (55.76 KiB) Viewed 6005 times
Re: A2MBXT - Graphics
Posted: 26 Oct 2014, 17:05
by ztarwuff
I'm having huge difficulties a version of Pal wearing headphones. Would somebody mind giving a few tips?
Re: A2MBXT - Graphics
Posted: 26 Oct 2014, 18:19
by Rixithechao
Not sure what areas you're having trouble in so I can't offer specific advice, but:
- little musical notes around the headphones,
- make them look like earmuffs,
- give them a color that contrasts well with Pal's fur
- Don't be afraid to expand the image size to fit more in, just make sure to add an NPC config file if you do
EDIT: I whipped up some quick edits, feel free to do whatever with 'em.