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Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 14:05
by SAJewers
For Mouser, let's use something original, like we did with tinsuit and the slimes.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 16:02
by Voltgloss
SAJewers wrote:For Mouser, let's use something original, like we did with tinsuit and the slimes.
How about an ambulatory washing machine in cowboy boots?

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 16:55
by Willhart
I have an original custom Mauser sprite I made for a different thing if you want to use that.
npc-262.gif
npc-262.gif (6.21 KiB) Viewed 3011 times

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:31
by Voltgloss
Willhart wrote:I have an original custom Mauser sprite I made for a different thing if you want to use that.
npc-262.gif
I love it.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:33
by Ittababy
I dig the Tac! But his belly needs to be rounded.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:39
by Pheonix
That shark thing:
npc-203.gif
npc-203.gif (2.33 KiB) Viewed 2985 times
npc-203m.gif
npc-203m.gif (2.33 KiB) Viewed 2985 times

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:53
by Ittababy
Forgive me, but I'm afraid...
I tweaked the tac
Image

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:57
by Voltgloss
Pheonix wrote:That shark thing:
npc-203.gif
npc-203m.gif
I'm a bit concerned this isn't "flat" enough to indicate "hey player you can stand on this."

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 17:59
by Willhart
Ittababy wrote:Forgive me, but I'm afraid...
I tweaked the tac
Image
The shadows look way better on that one. Great work!
Also the hitbox for mouser is very small and it is genarally a bad idea to stand on it anyway.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:00
by Ittababy
Image
How about a Hat, for yo' Flat

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:06
by darkychao
Willhart wrote:Also the hitbox for mouser is very small and it is genarally a bad idea to stand on it anyway.
Ittababy wrote:
Image
How about a Hat, for yo' Flat
He was talking about the ripper replacement, not mouser. I don't think you can even stand on mouser.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:09
by Ittababy
you can, it's just not wise, what with bombs about

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:14
by Willhart
I made Tac so that the top of the head corresponds with the hitbox. A hat will go behind Demo's legs. I don't think the ears are a problem.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:15
by Ittababy
Willhart wrote:I made Tac so that the top of the head corresponds with the hitbox. A hat will go behind Demo's legs. I don't think the ears are a problem.
ah, okay. That makes sense!

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 18:48
by ztarwuff
Willhart wrote:
ztarwuff wrote:Make angrycow the one that throws fire. It fits thematically.
That graphic is too special for such a common powerup.
Very well, then. Here are my alternative suggestions:

angrycow: Make the shirt bright orange with red sleeves. Make the R black.

I shall miss Raolock Holmes.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 19:40
by docopoper
ztarwuff wrote:I shall miss Raolock Holmes.
As shall I.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 19:56
by ztarwuff
docopoper wrote:
ztarwuff wrote:I shall miss Raolock Holmes.
As shall I.
Unless we make him one of the NPCs. Of course, that would mean either the rich guy or the beggar.

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 20:22
by Pheonix
Voltgloss wrote: I'm a bit concerned this isn't "flat" enough to indicate "hey player you can stand on this."
Didn't realize it was the ripper replacement. Went and messed around with it a little bit:
npc-203.gif
npc-203.gif (2.3 KiB) Viewed 2938 times

Re: A2MBXT - Graphics

Posted: 30 Jun 2014, 20:40
by Willhart
ztarwuff wrote:
docopoper wrote:
ztarwuff wrote:I shall miss Raolock Holmes.
As shall I.
Unless we make him one of the NPCs. Of course, that would mean either the rich guy or the beggar.
He can appear as a boss and have a level in one of the future episodes. The citizens appear too often and multiple times per screen to be replaced. Other npcs act in important parts of some levels too.

Re: A2MBXT - Graphics

Posted: 02 Jul 2014, 08:39
by Willhart
Here is the mouser replacement with fixed shading from earlier for easier insertion.

Re: A2MBXT - Graphics

Posted: 02 Jul 2014, 12:24
by docopoper
We could just have him standing somewhere saying how he can't believe he got replaced be Angry Cow of all people.

Re: A2MBXT - Graphics

Posted: 02 Jul 2014, 13:08
by raocow
how come nobody put a berret on angry cow yet.

I mean come on the joke is obvious.

Re: A2MBXT - Graphics

Posted: 02 Jul 2014, 14:12
by Menshay
docopoper wrote:We could just have him standing somewhere saying how he can't believe he got replaced be Angry Cow of all people.
Willhart wrote:He can appear as a boss and have a level in one of the future episodes.
These two combined, maybe.
raocow wrote:I mean come on the joke is obvious.
In what culture? (No, seriously, I don't get it.)

Re: A2MBXT - Graphics

Posted: 02 Jul 2014, 14:19
by raocow

because when I get angry I start swearing in french. admitedtly it's quebec french but whatever


Re: A2MBXT - Graphics

Posted: 03 Jul 2014, 02:59
by Septentrion Pleiades
I'm going to miss Raolock Holmes too. We can save the sprite sheet for special levels where he teams up with Nitori.

I support the berret on Angry Cow because I think it's a good distinguished feature for the power-up. I can't say I understand the joke.