A2MBXT - Graphics
- SAJewers
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Re: ASMBXT - Graphics
OK then,
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions)
npc-205 (Geemer) (We have one, but still taking submissions)
npc-249 (SMB2 Mushroom)
npc-273 (Swap Mushroom. Does nothing except in 2 player mode)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB Brown Door)
background-104 (SMW Big Red Door)
background-107, effect-59 (SMB3 Door)
background-141, effect-103 (SMW Ghost House Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions)
npc-205 (Geemer) (We have one, but still taking submissions)
npc-249 (SMB2 Mushroom)
npc-273 (Swap Mushroom. Does nothing except in 2 player mode)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB Brown Door)
background-104 (SMW Big Red Door)
background-107, effect-59 (SMB3 Door)
background-141, effect-103 (SMW Ghost House Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
- ztarwuff
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Re: ASMBXT - Graphics
I'd be more concerned that we've got two green characters and three blue characters, meaning we have two green character blocks and three blue character blocks. When they're off, the dotted outlines would be tough to distinguish.SAJewers wrote:I dunno, that Dark blue on Demo almost looks like Black to me (the main reason I posted that, I actually thought that was black).
Perhaps we should rethink the colours based on the top of their heads? That would make Demo blue, Iris green, Kood orange, raocow brown (maybe not a good idea) and Sheath yellow or golden.
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Re: ASMBXT - Graphics
I agree with this, since we've only got different shades of green and blue as the color blocks and that just seems a tad boring for me.ztarwuff wrote: Perhaps we should rethink the colours based on the top of their heads? That would make Demo blue, Iris green, Kood orange, raocow brown (maybe not a good idea) and Sheath yellow or golden.




RIP FISH NIPPLE BANNER
- SAJewers
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- raocow
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Re: ASMBXT - Graphics
Possible SMW Boss Door:
- docopoper
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Re: ASMBXT - Graphics
I think the door needs more texture to fit in with the rest of the game.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: ASMBXT - Graphics
Wouldn't one large eye be more fitting, as well, what with all the cyclopes as bosses?
- ztarwuff
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Re: ASMBXT - Graphics
Actually, I think it's fine. Take a look at my examples.SAJewers wrote:Maybe they should be redesigned entirely.
We can't change the shape of the character switches, so they stay the same. The colours change. The character blocks themselves, however, become octagonal to fit a Stop Sign motif. Their outlines glow so they won't be mistaken for the outlines of the SMW colour blocks.
I actually wanted to make it such that Kood's switch block would have a shell scrolling across it instead of a K, but I wasn't good enough an artist to make it happen. Besides, the available area might be a bit too small for that.
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- SAJewers
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Re: ASMBXT - Graphics
Which door, the SMW Boss door, or the Misc Door NPC?docopoper wrote:I think the door needs more texture to fit in with the rest of the game.
- docopoper
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Re: ASMBXT - Graphics
The SMW boss door. The main body of the door is one solid colour, which isn't really a thing we're doing with this graphics style.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
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- Willhart
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Re: ASMBXT - Graphics
Added more texture to the SMW boss door, and made something for SMB3 door.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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- Location: Nova Scotia
Re: ASMBXT - Graphics
Awesome, but that SMB3 Door you posted also has a corresponding effect (effect-59)
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions, as it was requested Jumping Toad look different from Regular Toad)
npc-205 (Geemer) (We have one, but still taking submissions)
npc-249 (SMB2 Mushroom. This does not move, so that should be kept in mind.)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB Brown Door)
background-104 (SMW Big Red Door)
background-141, effect-103 (SMW Ghost House Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions, as it was requested Jumping Toad look different from Regular Toad)
npc-205 (Geemer) (We have one, but still taking submissions)
npc-249 (SMB2 Mushroom. This does not move, so that should be kept in mind.)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB Brown Door)
background-104 (SMW Big Red Door)
background-141, effect-103 (SMW Ghost House Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
- Willhart
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Re: ASMBXT - Graphics
It is in the Google drive link.SAJewers wrote:Awesome, but that SMB3 Door you posted also has a corresponding effect
- SAJewers
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Re: ASMBXT - Graphics
Can someone go through the Devkit and make sure all the graphics and masks are correct? I know there are a few effect graphics that use Alpha Transparency instead of Black, and according to demolition (who misposted in the Sounds thread), the backgrounds on the catnip graphics aren't coloured right.
Demolition wrote:I'm pretty sure that the mask for Catnip's head is miscoloured. The hex code for the white part is #F8F8F8.
E: Wrong topic, must have misclicked
- Willhart
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Re: ASMBXT - Graphics
SMW Ghost House Door and fixed npc-145 to fit original sprite.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: ASMBXT - Graphics
Hey, I was just thinking, we should recolour this dude to match the Octopus guy from ASMT/A2MT:Willhart wrote:The real Geemer
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
I was confused about my devkit not having the newest replacements.

- Willhart
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Re: ASMBXT - Graphics
Here. I also improved some pixels.
- ztarwuff
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Re: ASMBXT - Graphics
So does anybody else have any other suggestions for the character switches/blocks?
- SAJewers
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Re: ASMBXT - Graphics
I think they're fine. IMO the bigger question is whether or not to change some of the effects, or any other blocks
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions, as it was requested Jumping Toad look different from Regular Toad)
npc-249 (SMB2 Mushroom. This does not move, so that should be kept in mind.)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB2 Brown Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
Things we need to/should change:
npc-75 (Jumping Toad) (We have one, but still taking submissions, as it was requested Jumping Toad look different from Regular Toad)
npc-249 (SMB2 Mushroom. This does not move, so that should be kept in mind.)
npc-208, effect-111 (Mother Brain Glass)
background-87, effect-55 (SMB2 Brown Door)
Not sure if we should change these, probably not?:
npc-290 (Airship cockpit.)
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
- Willhart
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Re: ASMBXT - Graphics
I remade the Jumping Toad and the Mother Brain Glass.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
- raocow
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Re: ASMBXT - Graphics
make the character blocks different kind of clock faces
the chillaxest of dragons





