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Re: ASMBXT - Graphics
Posted: 04 Dec 2013, 20:31
by ztarwuff
Looks as if my idea for the Jelectro is harder to do than I thought it would be.
I was thinking of Electric Jello-fish. That is a fish inside an electrified jello.
Re: ASMBXT - Graphics
Posted: 05 Dec 2013, 04:32
by Willhart
Re: ASMBXT - Graphics
Posted: 05 Dec 2013, 13:22
by SAJewers
I like how your npc-211 plus the current npc-210 makes that completely nonsensical.
npc-237 is amazing however, but IMO the corresponding effect should probably be changed if we can (going to assume not due to sharing with the regular ice)
Re: ASMBXT - Graphics
Posted: 05 Dec 2013, 13:41
by Willhart
Npc-237 breaks into a mess of sparkles witch is kinda fitting.
Edit: Motherbran and the glass thingie.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
Re: ASMBXT - Graphics
Posted: 05 Dec 2013, 16:59
by SAJewers
Mother Brain was already done, just needed the glass.
Re: ASMBXT - Graphics
Posted: 05 Dec 2013, 17:05
by Willhart
What was the other replacement?
Edit: Nevermind, I found it. I'll use my version in one of my levels.
You can use the glass if it fits.
Edit2: Spikes, potion, potion-door and conveyor belt.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 10:45
by Willhart
SMB-vine and the mesagebox.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
Someone else can make the player-3 graphic. I can't get the overworld to work.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 12:08
by jayScribble
Do you want normal kood or shell-less kood for the overworld sprite? Or just go with the red cursor/down arrow?
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 12:13
by docopoper
Shelled Kood is more identifiable as Kood, so give him a shell.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 12:17
by raocow
.. kind of like the idea of having the arrow from his game, honestly. And hey, less work for you guys!
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 13:02
by docopoper
Oh right yeah, that was a thing. Yeah, let's go with that, that would be funny and easy.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 14:25
by jayScribble
The fun and hilarity (also easy and lazy) overworld "kood" sprite is here:

- player-3.gif (1.66 KiB) Viewed 2565 times

- player-3m.gif (1.53 KiB) Viewed 2565 times
If it isn't acceptable, I'll actually do a kood overworld sprite.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 14:28
by SAJewers
You all are awesome.
Things we need to/should change:
npc-47 (SMB3 Lakitu. If your level involves Dr Lakituvitch or his minions, please tell me!)
npc-75 (Jumping Toad)
npc-205 (Geemer)
npc-249 (SMB2 Mushroom)
npc-267, npc-268, npc-269, effect-140 (Larry Koopa.
We have a Graphic for this, it just needs to be done up.)
Item Box (Again, hardcoded)
npc-273 (Swap Mushroom. Does nothing except in 2 player mode)
npc-208, effect-111 (Mother Brain Glass)
block-598 (Jelectro)
npc-290 (Airship cockpit. Maybe)
npc-255 (Key Door)
Not sure if we should change these, probably not?:
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
background-87, effect-55 (SMB Brown Door)
background-88, effect-54, npc-289 (SMB2 Red Door)
background-104 (SMW Big Red Door)
background-107, effect-59 (SMB3 Door)
background-141, effect-103 (SMW Ghost House Door)
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 14:45
by Willhart
Spikes, potion, potion-door and conveyor belt are on my earlier post.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 16:43
by SAJewers
Made that correction.
Also, question: are we changing the firebar graphic?
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 17:26
by Jolpengammler
Firebar? Gee I don't know if we/you should do that
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 17:30
by SAJewers
Yeah, I'm thinking no.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 17:41
by Menshay
I'm assuming the "Item box" is the one with the reserve powerup at the top of the screen, how big is it exactly?
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 17:47
by SAJewers
here.
Re: ASMBXT - Graphics
Posted: 06 Dec 2013, 19:28
by ztarwuff
Well, we've already changed one of the doors (background-92). We might as well go the whole hog and change all of them. Seems strange changing one of the door types but not all of them.
Re: ASMBXT - Graphics
Posted: 07 Dec 2013, 13:47
by Willhart
Re: ASMBXT - Graphics
Posted: 07 Dec 2013, 14:06
by SAJewers
Geemer is npc-205, NPC-203 is Ripper, which we already have (but this is better)
Re: ASMBXT - Graphics
Posted: 07 Dec 2013, 16:26
by Willhart
The real Geemer
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
I was confused about my devkit not having the newest replacements.
Re: ASMBXT - Graphics
Posted: 07 Dec 2013, 16:46
by SAJewers
Eh, not sure of that one honestly. Unless someone else submits an alternative, I guess we can use that.
Also, a I mentioned last night (darkychao mentioned there was a npc replacement he didn't like), none of these graphics are final yet. If there's a graphic you don't like, feel free to make it known or create something else and submit it.
Re: ASMBXT - Graphics
Posted: 07 Dec 2013, 17:00
by Unaniem
Potential SMB3 Lakitu replacement: