A2MBXT - Graphics
Re: ASMBXT - Graphics
So uh hate to be all autismal johnny here but is there any real reason there wasn't a replacement for the Piranha Plants. Cuz I'm sure there was one in A2MT. In fact, here, have another that was posted a long time ago that could be used as like another variation or something.
Looking through the graphics there's other things that didn't get replaced that had replacements as well, like Bob-ombs, Thwomps, one Spiny variation (it could be red or something), Podoboo, Both Lakitus (the SMB3 version may need some editing), and Venus Fire Trap (I'm pretty sure it had a replacement in a couple levels). Sooo yeah. Butts.
Looking through the graphics there's other things that didn't get replaced that had replacements as well, like Bob-ombs, Thwomps, one Spiny variation (it could be red or something), Podoboo, Both Lakitus (the SMB3 version may need some editing), and Venus Fire Trap (I'm pretty sure it had a replacement in a couple levels). Sooo yeah. Butts.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4218
- Joined: 12 years ago
- Location: Nova Scotia
Re: ASMBXT - Graphics
If someone wants to go through and make up replacements for things we never replaced in ASMBXT, be it graphics, sounds, music, whatever, then I'll gladly add it to the devkit.MoneyMan wrote:So uh hate to be all autismal johnny here but is there any real reason there wasn't a replacement for the Piranha Plants. Cuz I'm sure there was one in A2MT. In fact, here, have another that was posted a long time ago that could be used as like another variation or something.
Looking through the graphics there's other things that didn't get replaced that had replacements as well, like Bob-ombs, Thwomps, one Spiny variation (it could be red or something), Podoboo, Both Lakitus (the SMB3 version may need some editing), and Venus Fire Trap (I'm pretty sure it had a replacement in a couple levels). Sooo yeah. Butts.
Re: ASMBXT - Graphics
I guess I'll do that when I have some spare time.
Also can I suggest that Banzai Bills be like Big Boos, where each level that has one has a different one?
Also can I suggest that Banzai Bills be like Big Boos, where each level that has one has a different one?
Re: ASMBXT - Graphics
I decided to make the boo a "friendly" NPC who approaches you to ask if you need assistance. So I edited the graphics to made him not look shy, just creepy. Also I shaded the vest because it had no shading.darkychao wrote:TRS wrote:Big Boo request incoming!
I need some big boo graphics, the purpose of which I cannot mention because it is absolutely spoilers*SPOILERS*. I need it to look like a cashier.
Here's a reference *SPOILERS*
EDIT: I apparently messed up the mask somehow. Anyway, it's fixed, along with a couple of other small edits.
Last edited by TRS 11 years ago, edited 1 time in total.
Re: ASMBXT - Graphics
Graphics request here... nothing that should be to hard.. at least I don't think.
Edit: OCD me needing to capitalize names.
-
- What about Ron magic?
- Posts: 699
- Joined: 11 years ago
- First name: Mikko J. Fuzzygrumbles
- Pronouns: he/him/his
- Location: Lots of miles from Vietnam
- Contact:
Re: ASMBXT - Graphics
Found these in Custom Graphic Packand thought it'd be nice to have a squashed toad rex thingy. I'm not an artist, so could anyone help? Any more mario good guys as enemies would be good too.
Edit: Kind of like the enemy toads from Bowser's Last Stand, actually.
Edit: Kind of like the enemy toads from Bowser's Last Stand, actually.
Last edited by Mikkofier 11 years ago, edited 1 time in total.
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Re: ASMBXT - Graphics
Would anyone have a good suggestion for an old factory background? I'm thinking something with big cogs, or misc machinary in the background like pistols. Animated would be a plus.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4218
- Joined: 12 years ago
- Location: Nova Scotia
Re: ASMBXT - Graphics
That level was one of my favs, but it was too short and easy for me. I'd just like to see you explore the idea more. But yeah, I can't help rip graphics so lol.SAJewers wrote:Asking again. Would really like some help with this.SAJewers wrote:So
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4218
- Joined: 12 years ago
- Location: Nova Scotia
Re: ASMBXT - Graphics
I plan to.kil3 wrote:That level was one of my favs, but it was too short and easy for me. I'd just like to see you explore the idea more. But yeah, I can't help rip graphics so lol.SAJewers wrote:Asking again. Would really like some help with this.SAJewers wrote:So
-
- Posts: 0
- Joined: 12 years ago
- Location: Cleaning the blood out of my room.
Re: ASMBXT - Graphics
I decided I'll try to enter a level into A2MBXT, although I can't guarantee anything, here's something you can expect.
"If you want to be taken seriously in the great modern world of ours, you'll need to learn how to face facts, by charging at them with a hammer or a screwdriver, freaking plunging it in the wall, and people will ask you, "what the hell are you doing?", you don't even answer them, you just keep on plugging at the wall, once you get rid of your house in that fashion you'll probably be commited, and you'll be set for life!"
-raocow
-raocow
-
- Posts: 0
- Joined: 11 years ago
Re: ASMBXT - Graphics
So I planned to make a level in which you play as Nevada but now I'm not sure so here are some so-so sprites for folks to maybe use. Two of the pulling things up sprites might need a little fixing.
-
- Banned
- Posts: 0
- Joined: 13 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: ASMBXT - Graphics
I made a boss that I think might fit Science pretty well, but I'm not sure I could do convining graphics that well. I don't even know where to get Science Graphics.
viewtopic.php?f=36&t=13539&start=225#p173691
viewtopic.php?f=36&t=13539&start=225#p173691
- Vergalon
- help, I've been abducted (?)
- Posts: 30
- Joined: 12 years ago
- Location: The Great North, South of Canada
Re: ASMBXT - Graphics
Ok, I have a silly request.
I'm planning on making a boss-type thing, but I'm untalented when it comes to art.
I know this is asking a lot, but it should pay off. I don't expect anyone to help until I've finished the level in question, just putting this out there to have it be known. Thank you in advance.
I'm planning on making a boss-type thing, but I'm untalented when it comes to art.
- BeatBoxingBoo
- Charlesbag
- Posts: 8
- Joined: 14 years ago
- First name: beatboxingboo
Re: ASMBXT - Graphics
Yo how do I make Demo go IN FRONT of a background object?
-
- Posts: 0
- Joined: 13 years ago
- Location: When you sleep there's a lesson you must learn: not for the lesson today, mate.
Re: ASMBXT - Graphics
You don't use a foreground objectBeatBoxingBoo wrote:Yo how do I make Demo go IN FRONT of a background object?
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
-
- ? Title Title Title Title ?
- Posts: 30
- Joined: 14 years ago
- Location: USA
Re: ASMBXT - Graphics
Fixed.darkychao wrote:You use a foreground objectBeatBoxingBoo wrote:Yo how do I make Demo go IN FRONT of a background object?
The brown ropes that hold up the crystal thingies is the first thing that pops into my head for something to replace...
Re: ASMBXT - Graphics
... But if you use a foreground object, Demo will go behind the thing. He wants her to go in front of it.
Unless that's a pretty serious typo.
Unless that's a pretty serious typo.
-
- ? Title Title Title Title ?
- Posts: 30
- Joined: 14 years ago
- Location: USA
Re: ASMBXT - Graphics
Bluh. I is stupid.XutaWoo wrote:... But if you use a foreground object, Demo will go behind the thing. He wants her to go in front of it.
Unless that's a pretty serious typo.
- BeatBoxingBoo
- Charlesbag
- Posts: 8
- Joined: 14 years ago
- First name: beatboxingboo
Re: ASMBXT - Graphics
I'm even stupider for not realizing that tiles that go in front of Demo in the editor don't necessarily always do it in the actual game.
- Mata Hari
- Posts: 2523
- Joined: 14 years ago
- https://matahari.talkhaus.com/
Re: ASMBXT - Graphics
Could somebody please regraphic
- Mata Hari
- Posts: 2523
- Joined: 14 years ago
- https://matahari.talkhaus.com/
Re: ASMBXT - Graphics
OK, I lied, there is no way in hell that I'm going to get this done myself. I implore somebody who knows what they're doing to have a crack at it because otherwise I'm buggered!
- Willhart
- Stalker, Doxxer, and Sexual Harasser
- Banned
- Posts: 2434
- Joined: 13 years ago
- Location: Finland
Re: ASMBXT - Graphics
dr_kraid wrote:Could somebody please regraphic