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A2MBXT - Graphics

The second SMBX collab!
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Money
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Re: ASMBXT - Graphics

Post by Money »

So uh hate to be all autismal johnny here but is there any real reason there wasn't a replacement for the Piranha Plants. Cuz I'm sure there was one in A2MT. In fact, here, have another that was posted a long time ago that could be used as like another variation or something.
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Looking through the graphics there's other things that didn't get replaced that had replacements as well, like Bob-ombs, Thwomps, one Spiny variation (it could be red or something), Podoboo, Both Lakitus (the SMB3 version may need some editing), and Venus Fire Trap (I'm pretty sure it had a replacement in a couple levels). Sooo yeah. Butts.
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SAJewers
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Re: ASMBXT - Graphics

Post by SAJewers »

MoneyMan wrote:So uh hate to be all autismal johnny here but is there any real reason there wasn't a replacement for the Piranha Plants. Cuz I'm sure there was one in A2MT. In fact, here, have another that was posted a long time ago that could be used as like another variation or something.
Image

Looking through the graphics there's other things that didn't get replaced that had replacements as well, like Bob-ombs, Thwomps, one Spiny variation (it could be red or something), Podoboo, Both Lakitus (the SMB3 version may need some editing), and Venus Fire Trap (I'm pretty sure it had a replacement in a couple levels). Sooo yeah. Butts.
If someone wants to go through and make up replacements for things we never replaced in ASMBXT, be it graphics, sounds, music, whatever, then I'll gladly add it to the devkit.
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Money
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Re: ASMBXT - Graphics

Post by Money »

I guess I'll do that when I have some spare time.

Also can I suggest that Banzai Bills be like Big Boos, where each level that has one has a different one?
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TRS
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Re: ASMBXT - Graphics

Post by TRS »

darkychao wrote:
TRS wrote:Big Boo request incoming!

I need some big boo graphics, the purpose of which I cannot mention because it is absolutely spoilers*SPOILERS*. I need it to look like a cashier.

Here's a reference *SPOILERS*
images that break when quoted because they're attachments
I decided to make the boo a "friendly" NPC who approaches you to ask if you need assistance. So I edited the graphics to made him not look shy, just creepy. Also I shaded the vest because it had no shading.
npc-44.gif
npc-44m.gif

EDIT: I apparently messed up the mask somehow. Anyway, it's fixed, along with a couple of other small edits.
Last edited by TRS 11 years ago, edited 1 time in total.
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Re: ASMBXT - Graphics

Post by Sturg »

Bit of a hefty graphical request but:
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I need help making the water look electrocuted...
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Re: ASMBXT - Graphics

Post by Shinoda »

Graphics request here... nothing that should be to hard.. at least I don't think.
I need the background from the 3rd level of Battletoads on NES (Turbo Tunnel). Also, if possible, the speeder bike from the same level without anyone in it. (Unless you guys are awesome enough to be able to shove Demo in there)

I just have no idea how to properly rip graphics off a video game without having it look bad.
Edit: OCD me needing to capitalize names.
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Re: ASMBXT - Graphics

Post by Mikkofier »

Found these in Custom Graphic Pack
npc-162.gif
npc-162m.gif
and thought it'd be nice to have a squashed toad rex thingy. I'm not an artist, so could anyone help? Any more mario good guys as enemies would be good too.
Edit: Kind of like the enemy toads from Bowser's Last Stand, actually.
Last edited by Mikkofier 11 years ago, edited 1 time in total.
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SAJewers
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Re: ASMBXT - Graphics

Post by SAJewers »

So
A lot of people liked that Keith Courage level in ASMBXT. I'm thinking of making a sequel, but need some help ripping enemy graphics. anyone wanna help?
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Xirix
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Re: ASMBXT - Graphics

Post by Xirix »

Would anyone have a good suggestion for an old factory background? I'm thinking something with big cogs, or misc machinary in the background like pistols. Animated would be a plus.
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Re: ASMBXT - Graphics

Post by SAJewers »

SAJewers wrote:So
A lot of people liked that Keith Courage level in ASMBXT. I'm thinking of making a sequel, but need some help ripping enemy graphics. anyone wanna help?
Asking again. Would really like some help with this.
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Re: ASMBXT - Graphics

Post by kil3 »

SAJewers wrote:
SAJewers wrote:So
A lot of people liked that Keith Courage level in ASMBXT. I'm thinking of making a sequel, but need some help ripping enemy graphics. anyone wanna help?
Asking again. Would really like some help with this.
That level was one of my favs, but it was too short and easy for me. I'd just like to see you explore the idea more. But yeah, I can't help rip graphics so lol.
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Re: ASMBXT - Graphics

Post by SAJewers »

kil3 wrote:
SAJewers wrote:
SAJewers wrote:So
A lot of people liked that Keith Courage level in ASMBXT. I'm thinking of making a sequel, but need some help ripping enemy graphics. anyone wanna help?
Asking again. Would really like some help with this.
That level was one of my favs, but it was too short and easy for me. I'd just like to see you explore the idea more. But yeah, I can't help rip graphics so lol.
I plan to.
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Re: ASMBXT - Graphics

Post by DeadlyLampshade »

I decided I'll try to enter a level into A2MBXT, although I can't guarantee anything, here's something you can expect.
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(I'll probably make this sprite a replacement for the Big Bullet Bill, since making it an actual giant beet glitches the game)
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Re: ASMBXT - Graphics

Post by Demolition »

So I planned to make a level in which you play as Nevada but now I'm not sure so here are some so-so sprites for folks to maybe use. Two of the pulling things up sprites might need a little fixing.
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Re: ASMBXT - Graphics

Post by Septentrion Pleiades »

I made a boss that I think might fit Science pretty well, but I'm not sure I could do convining graphics that well. I don't even know where to get Science Graphics.

viewtopic.php?f=36&t=13539&start=225#p173691
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Vergalon
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Re: ASMBXT - Graphics

Post by Vergalon »

Ok, I have a silly request.

I'm planning on making a boss-type thing, but I'm untalented when it comes to art.
Long story short, I need a few enemies to look like yukkuris (your choice of character)[1] [2] [3]. I need sprite replacements for the shy guys (NPC 19 and 20 & effect 17 and 18 [32x32]), the shopping cart (NPC 164 & effect 87 [resized to aprox 96x96]), and possibly more.
I know this is asking a lot, but it should pay off. I don't expect anyone to help until I've finished the level in question, just putting this out there to have it be known. Thank you in advance.
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BeatBoxingBoo
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Re: ASMBXT - Graphics

Post by BeatBoxingBoo »

Yo how do I make Demo go IN FRONT of a background object?
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Re: ASMBXT - Graphics

Post by darkychao »

BeatBoxingBoo wrote:Yo how do I make Demo go IN FRONT of a background object?
You don't use a foreground object
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Re: ASMBXT - Graphics

Post by KingTwelveSixteen »

darkychao wrote:
BeatBoxingBoo wrote:Yo how do I make Demo go IN FRONT of a background object?
You use a foreground object
Fixed. :|

The brown ropes that hold up the crystal thingies is the first thing that pops into my head for something to replace...
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Re: ASMBXT - Graphics

Post by XutaWoo »

... But if you use a foreground object, Demo will go behind the thing. He wants her to go in front of it.

Unless that's a pretty serious typo.
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Re: ASMBXT - Graphics

Post by KingTwelveSixteen »

XutaWoo wrote:... But if you use a foreground object, Demo will go behind the thing. He wants her to go in front of it.

Unless that's a pretty serious typo.
Bluh. I is stupid. :?
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Re: ASMBXT - Graphics

Post by BeatBoxingBoo »

I'm even stupider for not realizing that tiles that go in front of Demo in the editor don't necessarily always do it in the actual game.
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Re: ASMBXT - Graphics

Post by Mata Hari »

Could somebody please regraphic
the SMB3 Bowser as Super Dimentio? A lot of work, yeah. Chances are I'll end up doing it myself, but I'm not so hot at sprite art.
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Re: ASMBXT - Graphics

Post by Mata Hari »

OK, I lied, there is no way in hell that I'm going to get this done myself. I implore somebody who knows what they're doing to have a crack at it because otherwise I'm buggered!
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Re: ASMBXT - Graphics

Post by Willhart »

dr_kraid wrote:Could somebody please regraphic
the SMB3 Bowser as Super Dimentio? A lot of work, yeah. Chances are I'll end up doing it myself, but I'm not so hot at sprite art.
I tried.
Here is something. Hope it helps.
http://www.file-upload.net/download-766 ... o.rar.html
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