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A2MBXT - Graphics

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ztarwuff
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Re: A2MBXT - Graphics

Post by ztarwuff »

Thanks, Rocky. My headphones ended up looking like lumps that didn't quite match with the Pal's graphical style. Yours works so well, though. I can't thank you enough.
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Re: A2MBXT - Graphics

Post by Kil »

Demo's Rock/Fairy type right?

Image
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Re: A2MBXT - Graphics

Post by KingTwelveSixteen »

Kil wrote:
Demo's Rock/Fairy type right?

Image
Why would Demo be Rock type? I can get why you'd put Fairy type in though.

...Shouldn't Demons be Dark type or something though?

Also Demo's stats in that picture are way to high! over a hundred health? That much defense? She dies in like one hit from anything.
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Re: A2MBXT - Graphics

Post by Rixithechao »

KingTwelveSixteen wrote:
Kil wrote:
Demo's Rock/Fairy type right?

Image
Why would Demo be Rock type? I can get why you'd put Fairy type in though.

...Shouldn't Demons be Dark type or something though?

Also Demo's stats in that picture are way to high! over a hundred health? That much defense? She dies in like one hit from anything.
Regarding the stats, I wouldn't be surprised if there were some kind of LunaDLL shenanigans going on there to give her more RPG-like damage mechanics.
The rock typing is nonsensical, but feels oddly fitting. Grass could work too, or you could reference whatever she and Iris were said to be made of in the EoW6 cutscene... I don't remember any of those ingredients except the kangaroo, though.

...

Kangaroo/Fairy. Do it.
Last edited by Rixithechao 9 years ago, edited 1 time in total.
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Re: A2MBXT - Graphics

Post by Kil »

I dunno, she just seemed rocky in my mind.
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Re: A2MBXT - Graphics

Post by KingTwelveSixteen »

Kil wrote:I dunno, she just seemed rocky in my mind.
Then sure, go with Rock typing.

She should still have pathetic to nonexistent HP and defense values.
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Re: A2MBXT - Graphics

Post by darkychao »

Rockythechao wrote:
KingTwelveSixteen wrote:
Kil wrote:
Demo's Rock/Fairy type right?

Image
Why would Demo be Rock type? I can get why you'd put Fairy type in though.

...Shouldn't Demons be Dark type or something though?

Also Demo's stats in that picture are way to high! over a hundred health? That much defense? She dies in like one hit from anything.
I wouldn't be surprised if there were some kind of LunaDLL shenanigans going on there.
The rock typing is nonsensical, but feels oddly fitting. Grass could work too, or you could reference whatever she and Iris were said to be made of in the EoW6 cutscene... I don't remember any of those ingredients except the kangaroo, though.

...

Kangaroo/Fairy. Do it.
It was probably nails, we used nails in like 2/3rds of them
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Re: A2MBXT - Graphics

Post by Icelink256 »

KingTwelveSixteen wrote: She should still have pathetic to nonexistent HP and defense values.
Queue RPG boss battle from Eri's Action!

Actually, a Demo RPG, with a battle mechanic based around outsmarting your enemies, in a FF6-style battle, would be VERY interesting! :O
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Re: A2MBXT - Graphics

Post by momo »

I have a request for a big-boo replacement sprite for a level I'm working on.

It needs to be Elmo.
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I bet you can't guess what my level is about.
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Re: A2MBXT - Graphics

Post by Willhart »

Rusbojis wrote:I have a request for a big-boo replacement sprite for a level I'm working on.

It needs to be Elmo.
Image
I bet you can't guess what my level is about.
Here is a quick Elmo. There is also a red version in the rar-package.
npc-44.gif
npc-44.gif (4.57 KiB) Viewed 5561 times
Attachments
Boo.rar
(21.59 KiB) Downloaded 82 times
Last edited by Willhart 9 years ago, edited 1 time in total.
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Re: A2MBXT - Graphics

Post by SAJewers »

That is awesome. I'll have to test that level with ti's finished.
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Re: A2MBXT - Graphics

Post by momo »

I love you Willhart
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Re: A2MBXT - Graphics

Post by momo »

Image

Ummmm...

EDIT*
Image
Just had to resize it.
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Re: A2MBXT - Graphics

Post by Oddwrath »

Requesting an animated level background of rain. Mostly, because I'm getting too close to the background limit in my level. Also, can you please make it just blue rain on a black background? I'm trying to mostly match the aesthetics of a certain level in a certain game.

You know, the one about a green rabbit shooting things.

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Re: A2MBXT - Graphics

Post by Willhart »

Rusbojis wrote:Image

Ummmm...

EDIT*
Image
Just had to resize it.
Glad you like it.
Did you use the npc-44.txt file from the package? It did work for me on the level editor.
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Re: A2MBXT - Graphics

Post by Willhart »

Oddwrath wrote:Requesting an animated level background of rain. Mostly, because I'm getting too close to the background limit in my level. Also, can you please make it just blue rain on a black background? I'm trying to mostly match the aesthetics of a certain level in a certain game.

You know, the one about a green rabbit shooting things.

Here is something. It might need to be even more darker, but I'm not that sure.
background2-55.gif
background2-55.gif (425.27 KiB) Viewed 5485 times
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Re: A2MBXT - Graphics

Post by Oddwrath »

Willhart wrote: Here is something. It might need to be even more darker, but I'm not that sure.
background2-55.gif
Actually, this works perfectly for what I'm trying to make. Thanks!
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Re: A2MBXT - Graphics

Post by momo »

Willhart wrote:Did you use the npc-44.txt file from the package? It did work for me on the level editor.
I didn't know you could change the default size...
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Re: A2MBXT - Graphics

Post by Willhart »

Rusbojis wrote:
Willhart wrote:Did you use the npc-44.txt file from the package? It did work for me on the level editor.
I didn't know you could change the default size...
You can also change the movement speed, hit box size and some interactions, by adding a txt-document with the name of the sprite you are modifying to the lvl-folder. Here is a tutorial that contains the possible codes that can be used.
http://rpgmaker.net/tutorials/381/
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Re: A2MBXT - Graphics

Post by Kil »

Anyone got an image of demo from behind, possibly looking towards the up-right like in a pokemon battle
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Re: A2MBXT - Graphics

Post by Rixithechao »

Image
Started with the bottom left, realized it was way too big, not sure why I used the GB palette when you're working with grayscale... But, uh, yeah.
Delightful Adventure Enhanced is out now!

Image

There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link

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Re: A2MBXT - Graphics

Post by Kil »

Whoa dude, the top right one is exactly what I needed. That'll shave a lot of time off what I'm doing.
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Re: A2MBXT - Graphics

Post by Willhart »

Does anyone have the original version of this image?
The page it was on has expired, and I can only find the thumbnail version of it on google now.
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Re: A2MBXT - Graphics

Post by ztarwuff »

Would somebody be able to help me? I need a 32 by 32 pixel wolf skull, but everything I attempt comes off looking rather not lupine.
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Re: A2MBXT - Graphics

Post by jayScribble »

ztarwuff wrote:Would somebody be able to help me? I need a 32 by 32 pixel wolf skull, but everything I attempt comes off looking rather not lupine.
Sideways, or forward?
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