A2MBXT - Graphics
-
- https://www.youtube.com/watch?v=BODxOghVmko
- Posts: 1689
- Joined: 9 years ago
- First name: Mack
- https://rixithechao.talkhaus.com/
Re: A2MBXT - Graphics
He wants to make sure the base sprite's good before making full sheets of it.
We didn't have any objections in the skype group but suggested it be posted here just to be sure.
We didn't have any objections in the skype group but suggested it be posted here just to be sure.
Delightful Adventure Enhanced is out now!

There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)

There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
- Duvi0
- Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
- Posts: 322
- Joined: 11 years ago
- Location: I'm trapped in a cage H E L P
Re: A2MBXT - Graphics
I don't want this to be a costume!Chaoxys wrote:Curious how people would feel about this being an alt costume for raocow/if theres any issues with it.
Tried to stay close to the Roo design, while bringing it closer to the games style.
I want this to be a full-on replacement!
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 9 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: A2MBXT - Graphics
Also, I think, you are know that with LunaLUA now is possible to modify GFX-offsets of playable characters, so, new graphics are can be drawn fine (and no need to fit into original SMBX's frame offsets)
- Jolpengammler
- The Friendly Dog
- Posts: 113
- Joined: 11 years ago
- Pronouns: he/him
- Location: German Town
Re: A2MBXT - Graphics
This is AWESOME! I really really like the style of this! I always wonder how people are so good with these :oChaoxys wrote:Curious how people would feel about this being an alt costume for raocow/if theres any issues with it.
Tried to stay close to the Roo design, while bringing it closer to the games style.


"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016

- raocow
- the death of the incredible huge
- Posts: 4037
- Joined: 14 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: A2MBXT - Graphics
yeah uhm that would fit in way better with the rest of the player sprites and I'd vote to have those be the main graphics, with the old graphics possibly beign unlockable
the chillaxest of dragons





- Nabe
- Still working on AZCT
- Posts: 148
- Joined: 10 years ago
- https://nabe.talkhaus.com/
Re: A2MBXT - Graphics
AZCTer here chiming in for dibs.SAJewers wrote:bumping this to see if these can be done.SAJewers wrote:
I'd rather we re-drew Sheath's sprites so she attacks and defends with an energy blast, sorta like how Sheath's down attack is. Have it blue when it won't defend you, and separate colour when it can. Plus, we can fix the fact her hair tube is supposed to be a different colour from her shirt.
Also, I've just confirmed (thanks to the PGE Playable Character Sprite Character) that Kood's hitbox is 10 pixels larger than his sprites when powered up.
If there's anything else to be changed/fixed, lemme know. Was her costume all one colour because of power-up swaps, or what?
Also those Roo sprites look spiffy as heck, yo.
- snoruntpyro
- cutest girl 2023
- Posts: 884
- Joined: 8 years ago
- Pronouns: she/her
- Contact:
Re: A2MBXT - Graphics
I can't sprite at ALL sooo...
Would anyone be willing to sprite a gray recolor of the SMB2 warehouse background, with stands with Goopas cheering in the background? Sorry if it's too much trouble!!
Would anyone be willing to sprite a gray recolor of the SMB2 warehouse background, with stands with Goopas cheering in the background? Sorry if it's too much trouble!!
Re: A2MBXT - Graphics
Well, I can't say no to that now can I? I'll start on that as soon as I have some free time, should be fun.raocow wrote:yeah uhm that would fit in way better with the rest of the player sprites and I'd vote to have those be the main graphics, with the old graphics possibly beign unlockable

- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 8 years ago
Re: A2MBXT - Graphics
Copy the file twice and rename them as a player sprite (normal and mask, respectively). Then, open them in Wohlstand's Player Sprite Calibrater and use the "save as GIF" function. The "mask" file will be gray.Pyro wrote:a gray recolor
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
Re: A2MBXT - Graphics
And the new raocow is finished.
- Attachments
-
- raocow.zip
- (167.46 KiB) Downloaded 130 times

- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4152
- Joined: 11 years ago
- Location: Nova Scotia
Re: A2MBXT - Graphics
Can you make them GIF/Masks? Won't work as default graphics with PNGs.
Also, if you could make a jumping raocow for people to use in levels and whatnot.
Also, if you could make a jumping raocow for people to use in levels and whatnot.
- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 9 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: A2MBXT - Graphics
Just use PNG2GIFs tool from PGE Package (it has drag&drop GUI if you will run it without arguments)SAJewers wrote:Can you make them GIF/Masks? Won't work as default graphics with PNGs.
Also, if you could make a jumping raocow for people to use in levels and whatnot.
EDIT: Black background

EDIT2: fixed (archive contains both GIFs and Alpha-channel PNG versions)
Re: A2MBXT - Graphics
I made some extra stuff to go with raocow. I'm still not familiar with setting up sheets for SMBX, so hopefully this is a little closer.
- Attachments
-
- raocowextra.zip
- (5.22 KiB) Downloaded 122 times

- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 9 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: A2MBXT - Graphics
I think, you did something is not right:Chaoxys wrote:I made some extra stuff to go with raocow. I'm still not familiar with setting up sheets for SMBX, so hopefully this is a little closer.
1) transparent images save into PNG format
2) when you wish make SMBX-compatible sprites, fill background on foreground sprite with black, and mask with white (but shape of character must be black!) (or just use PNG2GIFs tool from PGE to do that quickly) P.S> A funny idea of "Tanooki statue" while he hidden in the ... closet xD
Good job! :D
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4152
- Joined: 11 years ago
- Location: Nova Scotia
Re: A2MBXT - Graphics
Your sprites aren't in the hitbox.Chaoxys wrote:And the new raocow is finished.
NVM we fixed it by modifying the offset.
Quick check to see how this is going, if.Nabe wrote:AZCTer here chiming in for dibs.SAJewers wrote:bumping this to see if these can be done.SAJewers wrote:
I'd rather we re-drew Sheath's sprites so she attacks and defends with an energy blast, sorta like how Sheath's down attack is. Have it blue when it won't defend you, and separate colour when it can. Plus, we can fix the fact her hair tube is supposed to be a different colour from her shirt.
Also, I've just confirmed (thanks to the PGE Playable Character Sprite Character) that Kood's hitbox is 10 pixels larger than his sprites when powered up.
If there's anything else to be changed/fixed, lemme know. Was her costume all one colour because of power-up swaps, or what?
Also those Roo sprites look spiffy as heck, yo.
- Nabe
- Still working on AZCT
- Posts: 148
- Joined: 10 years ago
- https://nabe.talkhaus.com/
Re: A2MBXT - Graphics
No time tonight, but here's a quick pink patch job + a couple pixels on her face to show what I'm thinking about.SAJewers wrote:Quick check to see how this is going, if.
I'll probably go a bit less NEON on the pink in the actual sprite, but not by much. Probably other small changes here or there. I like a lot about the Sheath sheet, but her clothing is hard to read in some frames.
- Rednaxela
- Maker of Shenanigans
- Posts: 897
- Joined: 10 years ago
- Pronouns: they/them
- https://rednaxela.talkhaus.com
Re: A2MBXT - Graphics
Got the raocow sprites fixed up, hitboxes calibrated, and usable:
updated onedrive folder from SAJ's shared onedrive thing
It looks rather nice in action I think. Can test in a level if you have a recent lunadll, but tossing all the files there (including lunadll.lua) into a test level.
EDIT: Video Here
updated onedrive folder from SAJ's shared onedrive thing
It looks rather nice in action I think. Can test in a level if you have a recent lunadll, but tossing all the files there (including lunadll.lua) into a test level.
EDIT: Video Here
- ztarwuff
- What the heck is a flair and why am I being asked to write one for my profile?
- Posts: 550
- Joined: 10 years ago
- Location: Within 2 miles of the Imperial Crypt of Napoleon III
Re: A2MBXT - Graphics
That new raocow sprite is so neat. I kind of miss the fact that raocow no longer sits on the scenery, but the new ducking animation is great.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4152
- Joined: 11 years ago
- Location: Nova Scotia
Re: A2MBXT - Graphics
I just noticed that there seems to be a transparency issue on the Tanooki's flying animation. The handlebars that he holds on to still have black between them and his head. Other than that, it looks good, I'm really happy with how it came out.

- Rednaxela
- Maker of Shenanigans
- Posts: 897
- Joined: 10 years ago
- Pronouns: they/them
- https://rednaxela.talkhaus.com
Re: A2MBXT - Graphics
Ahhh, missed that.Chaoxys wrote:I just noticed that there seems to be a transparency issue on the Tanooki's flying animation. The handlebars that he holds on to still have black between them and his head. Other than that, it looks good, I'm really happy with how it came out.
There are two other known issues to fix also:
1) When in a "holding item above head" state, and walking left raocow opens/closes their mouth, but walking right it's just closed
2) There's an issue where the offsets are not properly working for the case of the lifting animation (Guess: Maybe SMBX is considering them ducking frames when the player calibrator wasn't set to, so would need to adjust that in the calibrator)
Re: A2MBXT - Graphics
Who wants to play a rousing gamed of "Chaoxys can't set up sheets"?
I actually did a bit extra on this sheet, so I'm fairly happy with it. It was originally going to be a simple edit job, but I went ahead and made a number of new frames and animations because I have too much free time.
I actually did a bit extra on this sheet, so I'm fairly happy with it. It was originally going to be a simple edit job, but I went ahead and made a number of new frames and animations because I have too much free time.
- Attachments
-
- megacow.zip
- (39.06 KiB) Downloaded 121 times

- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 9 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: A2MBXT - Graphics
...to make MegaCow come here, just cry "Apt, Get, Moo!!!"Chaoxys wrote:Who wants to play a rousing gamed of "Chaoxys can't set up sheets"?
I actually did a bit extra on this sheet, so I'm fairly happy with it. It was originally going to be a simple edit job, but I went ahead and made a number of new frames and animations because I have too much free time.
