A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Well, they shouldn't need any judging criteria outside of people being happy with what it is for its purpose. The tutorial should not be a level in the standard sense of any other level. It needs to be its own thing outside of the regular level system, and along the lines of things like the uncles.
Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I'm not so sure about that. The most effective tutorials are almost indistinguishable from regular levels at a glance. The issue is that in order to achieve this you can't just take any random level and stick it at the front, it needs to be incredibly well crafted for this purpose. So while I'd like to see a tutorial section that is more or less just a level, I say it needs to be made specially, not picked from the level pool. The reason for this is simply that a lot of care needs to be put into a level to make it effective at teaching the player, and unless it's built with that goal in mind, it won't be.SAJewers wrote:Well, they shouldn't need any judging criteria outside of people being happy with what it is for its purpose. The tutorial should not be a level in the standard sense of any other level. It needs to be its own thing outside of the regular level system, and along the lines of things like the uncles.
- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
That's what I mean. Craft the level specifially for that purpose, and put it in without the need for the 3 approvals stuff and whatnot.
- Imaynotbehere4long
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
It would still be a good idea to have the judges go over the tutorial levels to make sure they achieve that purpose, though. Some way of double-checking these things is always a good idea.SAJewers wrote:Craft the level specifially for that purpose, and put it in without the need for the 3 approvals stuff and whatnot.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
It shouldn't need to if people are working collabopratively on it, and actively working to make it as good as possible. It shouldn't need 3 people to approve it after the fact because at least 3 people should have been looking at the level as it was being made, and would've signed off on it.
- Imaynotbehere4long
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Oh, I see. You never mentioned that the tutorial(s) themselves would also be collaborations, so I just assumed that one person could/would make each tutorial, like I tried to do for Sheath with The Post Production Void. I understand what you were saying now.SAJewers wrote:It shouldn't need to if people are working collabopratively [sic] on it, and actively working to make it as good as possible. It shouldn't need 3 people to approve it after the fact because at least 3 people should have been looking at the level as it was being made, and would've signed off on it.
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(includes a Sonic 3D Blast styled level.)
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- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Yeah, I want to specifically avoid what happened with the siblings in Ep1, where each were solely made by 1 person, and plodded in without anyone really looking at it. People should be able to claim things like Uncles, and towns, cutscenes, etc., but it needs a proper process that's not people making whatever they want at will, and the regular level review system doesn't fit it IMO.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
So, update on this: it turns out Player objects are rather stubborn and won't let you override their animation like NPCs will. As such, I've gone and added yet another feature I hadn't planned to start working on for a while: external spritesheet animation.Rockythechao wrote:Well, I posted this in the skype group so I should probably post it here as well.
Long story short, supermario128/superbdemo128 cheat + some Lua stuff = why didn't I think of this sooner
Not trying to push the cutscene's content, just sharing the tech. The dialogue/scenario/etc. seen here will most likely be changed to better fit whatever direction we end up taking the story.
At the moment this system works a bit differently than normal cinematX NPC animation: The sprite sheets use separate columns for left and right, and instead of using states with specific loop points you specify an array of frames and it will cycle through those frames at a given speed. I'm still considering how best to tie it into the standard animation system/animdata tables/files, and I might add basic commands like looping and pausing to give a bit more control over this stuff.
Also, textblox is getting integrated ahead of schedule as well and a few functions are getting versions with named arguments. So, uh, yeah.
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- Imaynotbehere4long
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
SAJewers wrote:!
Rockythechao wrote:!
Hoeloe wrote:!
You guys, I think I finally figured it out: Post Production Void won't be the first level, but instead, the first level begins with Sheath staring out into the Void saying something en-medias-res like "Reality is about to be destroyed, but it didn't have to be like this." Then, it fades into redesigned grey-scale renditions of various areas from the first game. The levels will be recognizable as areas from Episode 1, but will have been redesigned to be tutorials for the other characters. At the end, Sheath recaps the EoW8 cut-scene, and then it leads into my level (minus the opening text scroll) via a warp.Pyro wrote:?
Thoughts?
E: "I remember what happened quite well; I was there, too, after all."
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
That can work, but we really shouldn't be talking about this now. We should get levels in, then talk more concrete about this stuff.
- Imaynotbehere4long
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
The reason I'm bringing it up is because that would mean the first level will go left-to-right, and this will allow my level to go right-to-left since my level won't be first anymore. Plus, since it will recap Ep. 1's EoW8, it will show why my level goes right-to-left: the main characters had to escape the collapsing reality, and at the end of the escape sequence, Science gives Sheath the Sacred Turtle Dove so that she can go back and fix everything (aka backtracking).
You say we should get levels in first, but that's all I'm trying to do: get my level in. It's not like any of this will affect the main story or anything.
E: Oh, you said that it would work. Cool. Now I just have to fix the other stuff and it should be good to go.
You say we should get levels in first, but that's all I'm trying to do: get my level in. It's not like any of this will affect the main story or anything.
E: Oh, you said that it would work. Cool. Now I just have to fix the other stuff and it should be good to go.
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Worry about that later when we get to that stuff.
- Mabel
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
just digging through the thread looking at some idea and i figured I would quote these things for people to look at.
this one post has darky and demos story bible, idk how everyone felt about using it.
this one post has darky and demos story bible, idk how everyone felt about using it.
and here's some other pretty alright idea Voltgoss whipped up forever ago.Rockythechao wrote:As mentioned over in the discussion thread, this is the most up-to-date version of the story bible darkychao and Demolition were working on. https://docs.google.com/document/d/1R0b ... sp=sharing
A quick disclaimer from darky:I wrote a blurb about the plot over in the boss thread as well, so here's that as well:darkychao wrote:Hmmm... reading back through this now, if the project ever actually gets to the 4th chapter you guys should probably change the name of the post-optimal and/or it's parts. I'm not sure if Septentrion would want to be referenced in a talkhaus project, or for that matter if the people at the talkhaus would want a reference to him.
viewtopic.php?f=36&t=15041&p=312792#p312792
Also, I should probably mention I started a couple sets of in-depth character bios back in November based on details from the story bible and my chat with Demolition. They're super-incomplete and I've since expanded the template I used for them, but the content/format could probably be recycled into a thread here or pages on the dev wiki.
Demo & company:
https://docs.google.com/document/d/1Vof ... sp=sharing
Siblings:
https://docs.google.com/document/d/1ebO ... sp=sharing
Expanded template:
https://docs.google.com/document/d/16iN ... sp=sharing
man, i just realized this thread is much smaller than i remember.Voltgloss wrote:Here are my story suggestions for Episode 2. I've numbered each suggestion so that we can pick and choose those (if any) that, by consensus, make it into the game. This also makes it easier for a level designer to make a level or boss fight based on a discrete piece of this, if he or she gets inspiration from and wants to create anything listed.
To SAJewers' point, I'm not suggesting or even asking that anyone has to make anything listed here; if there is no interest in making any piece of this, that piece won't be in the game. I'm simply throwing this all out there in case someone does like an idea here and wants to run with it.
Massive proposed spoilers follow, of course.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
STORY MEGAPOST
Okay so after some massive discussion in the skype chat here are some plot points that have been ironed out:
UNCLES:
UNCLES' MOTIVES:
CHRONOTRONS
If I missed anything tell me but I think I got all the basics? I can edit it later to fit in more stuff
Okay so after some massive discussion in the skype chat here are some plot points that have been ironed out:
UNCLES:
UNCLES' MOTIVES:
CHRONOTRONS
If I missed anything tell me but I think I got all the basics? I can edit it later to fit in more stuff
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Responses from skype:WasabiJellyfish wrote:
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Idea about Pandamona's role:
Pandamona retrieves the artifact that the Uncles want during world 3 and uses it's power to supercharge herself into rocky's boss.
She is defeated by the Demo Krew and it reinstates her belief in the power of boxes
In W5 you see her again and she is back in her box form
In W7 or W8 she returns again after being defeated in her FINAL BOX FORM
Motivation is to destroy the Demo Krew or simply the world
Pandamona retrieves the artifact that the Uncles want during world 3 and uses it's power to supercharge herself into rocky's boss.
She is defeated by the Demo Krew and it reinstates her belief in the power of boxes
In W5 you see her again and she is back in her box form
In W7 or W8 she returns again after being defeated in her FINAL BOX FORM
Motivation is to destroy the Demo Krew or simply the world
- WestonSmith
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I know I asked this forever ago, but I don't recall ever getting an answer:
Can somebody please provide a summary of Episode 1's plot. Imagine I've never heard of Demo or the Talkhaus before. Tell me what's going on in Episode 1 in a general sense, though an in-depth point by point explanation would be a nice side piece.
I feel this is an important exercise to do before marching forward with Episode 2.
Can somebody please provide a summary of Episode 1's plot. Imagine I've never heard of Demo or the Talkhaus before. Tell me what's going on in Episode 1 in a general sense, though an in-depth point by point explanation would be a nice side piece.
I feel this is an important exercise to do before marching forward with Episode 2.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I've started something to that effect over on the wiki.
http://asmbxt.wikia.com/wiki/ASMT_Series_Story
Feel free to contribute to the character or game pages (use Demo's and A2XT Episode 1's pages as examples for layout and formatting and stuff).
http://asmbxt.wikia.com/wiki/ASMT_Series_Story
Feel free to contribute to the character or game pages (use Demo's and A2XT Episode 1's pages as examples for layout and formatting and stuff).
Delightful Adventure Enhanced is out now!
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- Mabel
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
seconding this.Rockythechao wrote:Responses from skype:WasabiJellyfish wrote:
- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
If possible, I'd like for the entire plot to be mostly fleshed out soon, so we can get started on working on things like uncles and cutscenes. I'd like to start that by at the latest by the end of the MaGLX2 LP, though if we can start earlier, that's fine.
My understanding so far (based on Skype Discussions), adding to Wasabi's posts earlier:
My understanding so far (based on Skype Discussions), adding to Wasabi's posts earlier:
- Pyro is working on an end boss For World 1. I have no idea yet on what's going on for World 2
- Broadsword is introduced somewhere in World 3.
- Pandamona ends world 3 and formally introduces the uncles. Something about a copy machine as well.
- Uncle @sbestos is the final boss of World 4
- Uncle Denmark is the final Boss of World 5. World 5 will be split into 2 halves (Water and Beach), with some sort plot-based midboss in the middle
- Uncle Broadsword is brought back to end World 6.
- Uncle Rewind is the final boss of World 7. Like world 5, World 7 will be split into 2 halves, and a plot-based midboss in themiddle. There was some talk of using "Hope Rides Alone" with a robo-raocow as the midboss, but this was never finalized (and this is something we don't have to if we don't want to)
- Uncle Pumpernickle ends World 8. At the beginning of World 8 (or the direct end of world 7), Uncle Broadsword does a Heel-Face-Turn, and joins demo and crew.
- Final fight against Pumpernickel you will get to play as Broadsword. Plan is he becomes a playable character in Ep3.
- World 9's plot will tie things up and be used as the starting point for Ep3.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
I want to try and make a level where you race against Calleoca (who is like a time trial ghost of other people that have played the level) using online highscores. Assuming that comes to fruition it would probably make sense to be in the postgame as a replay value reward. It probably won't affect the plot much, but keep in mind that it might be a thing when designing the World 9's plot.
I hope my idea works out because I'm excited by the prospect of it.
I hope my idea works out because I'm excited by the prospect of it.
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- Imaynotbehere4long
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Just got back from celebrating Thanksgiving with my family to notice that The Post Production Void has been completely removed from the Episode 2 levels list (it's not even under rejected levels; it just flat out isn't listed there anymore). Any particular reason for this?SAJewers wrote:ping
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- SAJewers
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
It's because it doesn't belong in that list. It's not a general level. Only general levels go in that queue.
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
So discussion fell on world 2 in the skype chat and a few things have been decided. Garish and Mishi will end up joining the Krew to aid them in their plan to restore the old universe. Garish's reason to join is because he wants to restore his army to its former glory as only he and a select few of his minions have been restored during world 2.
This leads to the boss of world 2, Garish's generals. Rocky the amazing spriter has done up some sprites for two of my designs for these characters, Brisket and Alabasta:
If people like them, I was thinking the fight would be similar to if you were fighting a toned down version of both the Baz and King Knight from Shovel Knight at the same time.
Personality
Alabasta:
Sword aficionado who is extremely defensive of "Lord Garish" and will fight anyone who insults him at the drop of a hat.
Secretly idolises Broadsword as well (in so far to have posters of him inside his room) but keeps it a secret from Garish.
Brisket:
A very prissy and giggly goopa; Brisket is often giggling, smizing and jumping for joy over cute things (sometimes causing tremors for those around). Their pigtails also double as hands for battle and general use, and are great for swinging on.
This leads to the boss of world 2, Garish's generals. Rocky the amazing spriter has done up some sprites for two of my designs for these characters, Brisket and Alabasta:
If people like them, I was thinking the fight would be similar to if you were fighting a toned down version of both the Baz and King Knight from Shovel Knight at the same time.
Personality
Alabasta:
Sword aficionado who is extremely defensive of "Lord Garish" and will fight anyone who insults him at the drop of a hat.
Secretly idolises Broadsword as well (in so far to have posters of him inside his room) but keeps it a secret from Garish.
Brisket:
A very prissy and giggly goopa; Brisket is often giggling, smizing and jumping for joy over cute things (sometimes causing tremors for those around). Their pigtails also double as hands for battle and general use, and are great for swinging on.
- Voltgloss
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Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
So might we want to use and/or adapt some of the recently shown off new characters (from MAGL X2) to create other player-controlled characters in Episode 2? Broadsword immediately leaps to mind, but other ABCD's who may get a turn in the spotlight (Pily? Nevada? Garish?) could benefit as well.
On a related note: if we do go ahead with using Broadsword for the final battle (of which idea I approve), I suggest we have at least a couple of levels earlier in the game where the player gets to learn how to use Broadsword. That would be to avoid any "force the player to learn an entirely new set of mechanics for the final boss" issue.
On a related note: if we do go ahead with using Broadsword for the final battle (of which idea I approve), I suggest we have at least a couple of levels earlier in the game where the player gets to learn how to use Broadsword. That would be to avoid any "force the player to learn an entirely new set of mechanics for the final boss" issue.