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Re: Updates/Announcements

Posted: 29 Apr 2014, 23:20
by SAJewers
docopoper wrote:I wish I had more lives. I keep game overing on the world 1 boss. xD
I just can't get peach to land in the lava! I'm not sure if this is a difficulty thing or if I am just doing terribly.
There should be a Billy Gun there for you to use. If someone wants to whip up some LunaDLL code to halve the # of hits, I'll add that too.

Re: Updates/Announcements

Posted: 30 Apr 2014, 00:51
by docopoper
SAJewers wrote: There should be a Billy Gun there for you to use. If someone wants to whip up some LunaDLL code to halve the # of hits, I'll add that too.
Does the gun actually work? Well in that case you should change the hit sound - because when I heard the sound I assumed it was indicating immunity to the bullets (and I thought it was weird you'd included the gun at all because of this).

Re: Updates/Announcements

Posted: 30 Apr 2014, 01:47
by Ditocoaf
So, uh. Where do I put the Episode 1 file once I've extracted the Base Game?

Re: Updates/Announcements

Posted: 30 Apr 2014, 01:52
by SAJewers
docopoper wrote:
SAJewers wrote: There should be a Billy Gun there for you to use. If someone wants to whip up some LunaDLL code to halve the # of hits, I'll add that too.
Does the gun actually work? Well in that case you should change the hit sound - because when I heard the sound I assumed it was indicating immunity to the bullets (and I thought it was weird you'd included the gun at all because of this).
what sound are you talking abot?

Re: Updates/Announcements

Posted: 30 Apr 2014, 12:02
by docopoper
The hit sound for when smb3 bowser gets hit with a bullet.

Also - Ditocoaf: Just extract them both to the same location.

Re: Updates/Announcements

Posted: 30 Apr 2014, 18:40
by SAJewers
Talk to Shemp about that then.

Re: Updates/Announcements

Posted: 14 Jun 2014, 13:27
by Willhart
Can you update the levels again? There is stuf to fix.

Re: Updates/Announcements

Posted: 28 Jul 2014, 12:16
by SAJewers
Ok, according to Septentrion in the A2MT LP Thread, raocow has about 2 weeks left of A2MT, and I understand raocow's LP afterwards will be short. That gives us about 3 weeks before a potential LP of this will happen, and it seems people want to aim for that.

Here's whats left to do:
  • sturg needs to send me his stuff. It includes the fixed overworld, and the music command stuff
  • Intro rooms need to be added to the Garish and Pandamona fights, similar to Science and Mishi.
  • The ConS and library need to be finished. I've got ConS almost done, and I guess Voltgloss and Willhart are working on the Library,
  • I need to create a new Credits and Cast graphics with changes to the credits, and adding Serac to the Cast.
  • Probably something else I've forgotten.
As such, I'm giving everyone a week for finalizing the Base Game. Any changes should be made now. I'm also giving everyone 3 days for non-bugfix changes to the first 4 worlds (not counting ConS), and a week for non-bugfix changes to City world and Lava/Cave World. After that, the only changes allowed will be fixes to bugs.

As long as I can get sturg's stuff today or tomorrow, and pholtos continues at his current pace, we should be able to finish this in 3 weeks.

Re: Updates/Announcements

Posted: 29 Jul 2014, 22:18
by Doctor Shemp
Very important change to the sounds folder for the base game: zelda-fire.mp3 For some reason this was using the old square pulse fire sound instead of the new firey fire sound. This changes it to the firey fire sound.

Also a new swim sound that doesn't sound specifically like water. This will make Sandy Sands and Ghosts in Space sound less wrong but won't sound as good in every other level involving swimming. Your call whether you use it or not.

Re: Updates/Announcements

Posted: 30 Jul 2014, 17:40
by SAJewers
If you think the current sound effect for swimming is better, then let's go with that. Also, thanks for reminding me to fix Sandy Sands (that should be quicksand, not water).

Re: Updates/Announcements

Posted: 30 Jul 2014, 18:38
by docopoper
SAJewers wrote:If you think the current sound effect for swimming is better, then let's go with that. Also, thanks for reminding me to fix Sandy Sands (that should be quicksand, not water).
Quicksand would be pretty annoying to climb up. That's probably why it is water.

Re: Updates/Announcements

Posted: 30 Jul 2014, 19:49
by Voltgloss
docopoper wrote:
SAJewers wrote:If you think the current sound effect for swimming is better, then let's go with that. Also, thanks for reminding me to fix Sandy Sands (that should be quicksand, not water).
Quicksand would be pretty annoying to climb up. That's probably why it is water.
I agree with docopoper.

Re: Updates/Announcements

Posted: 30 Jul 2014, 19:52
by Willhart
Change the sand for that part to a waterfall if you think it is a problem.

Re: Updates/Announcements

Posted: 30 Jul 2014, 20:26
by SAJewers
It's not I thought it was a problem, I just assumed it was a bug.

Re: Updates/Announcements

Posted: 30 Jul 2014, 22:59
by Doctor Shemp
Willhart wrote:Change the sand for that part to a waterfall if you think it is a problem.
That doesn't change the fact that the current SFX is entirely inappropriate for Ghosts in Space though.

Re: Updates/Announcements

Posted: 31 Jul 2014, 02:15
by Axon
I'd like to add that I think the current swimming sound only makes sense when the player is swimming near the surface. I seriously doubt that this kind of sloshing sound occurs when something is moving deep underwater (realistically speaking).

Re: Updates/Announcements

Posted: 31 Jul 2014, 02:22
by SAJewers
Again, Shemp's call. If he thinks the current sound effect is better, then we'll go with that.

Re: Updates/Announcements

Posted: 31 Jul 2014, 06:07
by Kil
What was the beef with item babysitting? It seems to be one of the better levels in the game

Re: Updates/Announcements

Posted: 31 Jul 2014, 06:54
by Willhart
Kil wrote:What was the beef with item babysitting? It seems to be one of the better levels in the game
Testers used to get stuck to it a lot, not knowing how to beat that level.

Re: Updates/Announcements

Posted: 31 Jul 2014, 10:04
by Doctor Shemp
Axon wrote:I'd like to add that I think the current swimming sound only makes sense when the player is swimming near the surface. I seriously doubt that this kind of sloshing sound occurs when something is moving deep underwater (realistically speaking).
Absolutely. That's why it was originally deeper and more realistic but then some people said that didn't sound like water at all, despite it being a stock water effect in the first place. The new sound would certainly please Horikawa given that it's essentially a sloppy imitation of the SMW swim sound.

If Sandy Sands is being changed then Ghosts in Space is the only level with swimmable non-water. Therefore I think Axon should make the call.

Re: Updates/Announcements

Posted: 31 Jul 2014, 12:42
by Voltgloss
Willhart wrote:
Kil wrote:What was the beef with item babysitting? It seems to be one of the better levels in the game
Testers used to get stuck to it a lot, not knowing how to beat that level.
Most of the major issues were ironed out in testing (such as unclear direction/textboxes, level crashing issues, and an inadvertent kaizo trap at the end).

The level still demands a high degree of precision with jumping off slopes (not SMBX's strong suit), sports fairly diabolical enemy placement (though some were removed - there used to be more shell-kicking goopas aimed to get you while you're in midair and can't dodge), and compels a long iteration time between attempts when the player screws up.

Re: Updates/Announcements

Posted: 31 Jul 2014, 13:00
by SAJewers
There was also the fact that originally Pauleen didn't go through blocks, so quite often she should hit a cloud and fly right into you.
Doctor Shemp wrote:
Axon wrote:I'd like to add that I think the current swimming sound only makes sense when the player is swimming near the surface. I seriously doubt that this kind of sloshing sound occurs when something is moving deep underwater (realistically speaking).
Absolutely. That's why it was originally deeper and more realistic but then some people said that didn't sound like water at all, despite it being a stock water effect in the first place. The new sound would certainly please Horikawa given that it's essentially a sloppy imitation of the SMW swim sound.

If Sandy Sands is being changed then Ghosts in Space is the only level with swimmable non-water. Therefore I think Axon should make the call.
It's not being changed if the water is intended. I only mentioned it because I thought it was a bug that it wasn't set to quicksand.

Re: Updates/Announcements

Posted: 02 Aug 2014, 00:41
by arfman
Im just one stupid level involved but is it really necessary to turn over every pixel ?

A2MT is (what it is) but its a completely other thing with A2MBXT ... (i guess).... very much work, very nice cut scenes and so on ... its the Talkhaus charme to make something :D
Just release it. The 1 sound that dosnt fit is nitpicking :D

like remove this out of one level and the other thing of the next .....

it will be the best SMBX (hack) but please dont take the old talkhaus charme away like strange difficulty curves :D

bottom line.

Dont overwork A2MBXT :D EPISODE 1 !!! :D

Re: Updates/Announcements

Posted: 02 Aug 2014, 00:58
by Axon
Doctor Shemp wrote: If Sandy Sands is being changed then Ghosts in Space is the only level with swimmable non-water. Therefore I think Axon should make the call.
Well I think the new sound is more neutral and makes more sense generally (including in water, as I mentioned previously), so I'm definitely in favor of using it.

Re: Updates/Announcements

Posted: 02 Aug 2014, 08:24
by docopoper
arfman wrote:Im just one stupid level involved but is it really necessary to turn over every pixel ?

A2MT is (what it is) but its a completely other thing with A2MBXT ... (i guess).... very much work, very nice cut scenes and so on ... its the Talkhaus charme to make something :D
Just release it. The 1 sound that dosnt fit is nitpicking :D

like remove this out of one level and the other thing of the next .....

it will be the best SMBX (hack) but please dont take the old talkhaus charme away like strange difficulty curves :D

bottom line.

Dont overwork A2MBXT :D EPISODE 1 !!! :D
I quite like the direction we're taking with A2XT. It's overall turned out to be a much more fun game than ASMBXT. And we aren't really ruining the spirit of talkhaus projects; the game was pretty similar to ASMBXT before this beta testing process and we've just been reworking all the bad levels and adding in cool features. I'm pretty sure that's what they were intending on doing with A2MT too but it just didn't work.