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Re: A2MBXT - Sounds & Music

Posted: 04 Jun 2014, 07:56
by Septentrion Pleiades
Why is Science being brought up? I did go through all the trouble of selecting music for it. The World 5 level even had text that had a joke base on the music. Unless the music is better, there isn't point in replacing them.

I don't care as much about pseudoscience at this point though.

Re: A2MBXT - Sounds & Music

Posted: 04 Jun 2014, 09:01
by Doctor Shemp
Original is more professional. And really, how many times has the "A Wild X Appeared!" joke been done by now? The number has to be at least in the triple digits if not the quadruple. It went way past being funny years ago and is now even past being groanworthy. It might not even be sighworthy anymore.

Re: A2MBXT - Sounds & Music

Posted: 04 Jun 2014, 09:59
by AUS
Undead Horse Trope?

Re: A2MBXT - Sounds & Music

Posted: 05 Jun 2014, 00:45
by Doctor Shemp
Thought I'd do something a little different for Mishi. It does work in context (at least I think so) so try it out first if you're doubtful. The final battle remix is going to take a little longer since it's very intricate and there's parts I would prefer not to do in software.

Re: A2MBXT - Sounds & Music

Posted: 05 Jun 2014, 00:52
by SAJewers
Take your time. Don't feel the need to rush.

Re: A2MBXT - Sounds & Music

Posted: 09 Jun 2014, 02:04
by Doctor Shemp
Final Boss
Give me a day or two and I should have the reprise done. Although if it's coming before the main theme it's really more of a preprise if that's a word. I see that you're nearly done with the beta testing and fixing so I'll try to be quick.

Re: A2MBXT - Sounds & Music

Posted: 09 Jun 2014, 02:32
by SAJewers
Again, take your time. I still don't know when the release will be, but I'll probably wait until Frozelar finishes the game, in case he sees something we need to fix.

Re: A2MBXT - Sounds & Music

Posted: 09 Jun 2014, 03:09
by Doctor Shemp
Ok. There's actually problems with the version I just posted that have been pointed out to me by Wyatt so I'll re-upload it when they're corrected.

Re: A2MBXT - Sounds & Music

Posted: 09 Jun 2014, 11:06
by Doctor Shemp
The upload I posted has been edited but I'm not sure if it'll be edited again. Also I was messing around with hyper-timestretching and found that slowing down the final boss theme I posted by 800% actually sounds really neat. It would fit Science's evil lair as an ambient type thing while still sounding kind of hopeful in parts. It's a bit of a cop-out to do the reprise like this but I think it works. Your opinion may differ.

Link

However, since it's a fairly big file (17 MB) I recommend that it be placed in the root folder and have SOW6, SOW7 & SOW8 call on it from there to reduce the episode size. That should also be done for the Science track if both Science and Pseudoscience are using it.

Re: A2MBXT - Sounds & Music

Posted: 09 Jun 2014, 11:38
by SAJewers
Yeah, that's the way the SOW cutscenes are set up. They're all using the same file in the SOW6 folder.

Re: A2MBXT - Sounds & Music

Posted: 12 Jun 2014, 00:06
by Doctor Shemp
Pseudoscience (made slightly louder as requested)
Nevada (true 2A03 NES chiptune)'
Mishi (new track: as mentioned before, use the old Mishi track I wrote for Pandamona instead)

Re: A2MBXT - Sounds & Music

Posted: 12 Jun 2014, 07:19
by Willhart
They sound good.

Re: A2MBXT - Sounds & Music

Posted: 18 Jun 2014, 07:58
by Doctor Shemp
Now that I've rejoined the land of people with functioning audio interfaces, I've uploaded a new version of the Lullaby remix as I originally intended to do it: with the lead guitar played on my main hardware synth.

Download it here

If it is being used for Pseudoscience, then the old version can be replaced with this one. If it isn't then you can listen to it anyway and hopefully enjoy it.

Re: A2MBXT - Sounds & Music

Posted: 29 Jun 2014, 18:13
by Ittababy
I'm not sure if this is the kosher place to do this, but...
All the people here with musical talent, can I humbly request something for a rather crazy level end-part? You see, an

Ominous, boss remix style version of the yoshi island or yoshi story theme

would realy sell it. Again, if this is not request town, just throw me out, I don't mind! >w>;

Re: A2MBXT - Sounds & Music

Posted: 03 Jul 2014, 14:21
by SAJewers
This might be useful to any music guys like shemp:

http://www.delek.com.ar/deflemask

Not sure how good this works, but I also stumbled across this MIDI converter for it: http://gendev.spritesmind.net/forum/vie ... 9627#19627

Re: A2MBXT - Sounds & Music

Posted: 09 Jul 2014, 01:44
by Doctor Shemp
I had a look at that. It's not completely accurate, and the interface is a bit cumbersome. If you're composing for a console where there's an existing dedicated alternative, such as Famitracker for NES, I'd say definitely use that instead, but if there isn't, Deflemask is worth a look. It's certainly better than using a soundfont.

For Genesis/Mega Drive, why not go the full hog and get GEMS, the actual program that nearly all Western devs made Genesis music on? You'll need DOSBox though. Be warned that nearly all the default instruments are shit, and that fact combined with lazy composers is what helped give the Genesis/Mega Drive the reputation of having terrible quality sound compared to the SNES. So make your own instruments.

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 07:54
by Mabel
SUDDENLY OUT OF NOWHERE, LITERALLY WAT.
Image
Image

rip in peace Relay Section 4


Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 08:04
by Doctor Shemp
Well, it was bound to happen eventually. Which songs are and aren't covered by Content ID never remains static. I don't get why some rights owners block the video entirely rather than just taking the ad revenue though. Does it tell you which countries its blocked in? In any case, the Content ID system isn't perfect, and if raocow talks enough it might get fooled.

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 10:51
by Voltgloss
Shall we send raocow an updated version with different music for that section, so he doesn't have to worry about it?

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 17:45
by SAJewers
Music is now changed. I'll give people a few days incase they see something that need updating before I release an update.

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 18:25
by Mabel
Doctor Shemp wrote:Well, it was bound to happen eventually. Which songs are and aren't covered by Content ID never remains static. I don't get why some rights owners block the video entirely rather than just taking the ad revenue though. Does it tell you which countries its blocked in? In any case, the Content ID system isn't perfect, and if raocow talks enough it might get fooled.
germany, apparently. that might be from a different song from the second batch of uploads, though...
that said, these days anything that gets picked up is still not monetizable so its an issue either way

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 19:01
by KingTwelveSixteen
SAJewers wrote:Music is now changed. I'll give people a few days incase they see something that need updating before I release an update.
In Sheathe Partakes in an Interlude the right torch that is obviously supposed to be there for the entrance into the cave portion of the level isn't there.

It is asymmetrical and it kind of bothers me.

Re: A2MBXT - Sounds & Music

Posted: 02 Sep 2014, 22:44
by Doctor Shemp
SAJewers wrote:Music is now changed. I'll give people a few days incase they see something that need updating before I release an update.
There is the fact that Castle of the World is literally unstartable for some people due to the cannon launch not working at all, which no-one else besides me and the people affected by it seems to be particularly concerned by.

Re: A2MBXT - Sounds & Music

Posted: 03 Sep 2014, 00:03
by Voltgloss
Doctor Shemp wrote:
SAJewers wrote:Music is now changed. I'll give people a few days incase they see something that need updating before I release an update.
There is the fact that Castle of the World is literally unstartable for some people due to the cannon launch not working at all, which no-one else besides me and the people affected by it seems to be particularly concerned by.
I recall someone suggested simply extending the bridge all the way to the left, which I agreed (and still agree) is the simplest fix.

Re: A2MBXT - Sounds & Music

Posted: 03 Sep 2014, 00:26
by Doctor Shemp
It's the simplest, but not the neatest. How is it actually meant to work? Because, if it's LunaDLL, I don't see which part of the code it is:

Code: Select all

#1
FilterPlayer,0,2,1,0,0,0
FilterPlayer,0,3,1,0,0,0
FilterPlayer,0,4,1,0,0,0
FilterPlayer,0,5,1,0,0,0
PlayerMemSet,0,0x112,2,0,1,w
PlayerMemSet,0,0x158,9,0,1,0
OnCustomCheat,0,0,0,1000,0,music

#2
OnCustomCheat,0,0,0,1001,0,music

#3
FilterPlayer,0,1,5,0,0,0
FilterPlayer,0,2,5,0,0,0
FilterPlayer,0,3,5,0,0,0
FilterPlayer,0,4,5,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1002,0,music

#4
OnCustomCheat,0,0,0,1002,0,music

#5
FilterPlayer,0,1,4,0,0,0
FilterPlayer,0,2,4,0,0,0
FilterPlayer,0,3,4,0,0,0
FilterPlayer,0,5,4,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1002,0,music

#6
FilterPlayer,0,1,2,0,0,0
FilterPlayer,0,3,2,0,0,0
FilterPlayer,0,4,2,0,0,0
FilterPlayer,0,5,2,0,0,0
PlayerMemSet,0,0x112,2,0,1,w
OnCustomCheat,0,0,0,1002,0,music


#7
ShowText,0,600,27,3,0,THE WORLD
SetHits,209,7,-40,0,4,0
ShowNPCLifeLeft,209,600,45,7,0,10
OnCustomCheat,0,0,0,1003,0,music

#8
OnCustomCheat,0,0,0,1004,0,music

#9
FilterPlayer,0,1,3,0,0,0
FilterPlayer,0,2,3,0,0,0
FilterPlayer,0,4,3,0,0,0
FilterPlayer,0,5,3,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1001,0,music

#10
TriggerSMBXEvent,0,0,0,0,1,CutsceneLoad
PlayerMemSet,0,0x112,2,0,0,w
ShowText,0,600,575,3,0,LOADING...

#1000
ShowText,0,20,580,3,400,ASMT: IMPERIAL - KIL

#1001
ShowText,0,20,580,3,400,CAVE STORY WII (EU) - SCORCHING BACK

#1002
ShowText,0,20,580,3,400,CAVE STORY 3D - SCORCHING BACK

#1003
ShowText,0,20,580,3,400,RUDRA NO HIHO - FINAL CONFLICT

#1004
ShowText,0,20,180,3,400,THERE IS NO MUSIC AS YOU 'DID' JUST 
ShowText,0,20,200,3,400,DESTROY THE WORLD. I MEAN COME ON, WERE 
ShowText,0,20,220,3,400,YOU THINKING STRAIGHT? DESTROYING WORLDS
ShowText,0,20,240,3,400,IS PRETTY HARD ON THE BRAIN!
#END
Is it one of the PlayerMemSet commands?