It's the simplest, but not the neatest. How is it actually meant to work? Because, if it's LunaDLL, I don't see which part of the code it is:
Code: Select all
#1
FilterPlayer,0,2,1,0,0,0
FilterPlayer,0,3,1,0,0,0
FilterPlayer,0,4,1,0,0,0
FilterPlayer,0,5,1,0,0,0
PlayerMemSet,0,0x112,2,0,1,w
PlayerMemSet,0,0x158,9,0,1,0
OnCustomCheat,0,0,0,1000,0,music
#2
OnCustomCheat,0,0,0,1001,0,music
#3
FilterPlayer,0,1,5,0,0,0
FilterPlayer,0,2,5,0,0,0
FilterPlayer,0,3,5,0,0,0
FilterPlayer,0,4,5,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1002,0,music
#4
OnCustomCheat,0,0,0,1002,0,music
#5
FilterPlayer,0,1,4,0,0,0
FilterPlayer,0,2,4,0,0,0
FilterPlayer,0,3,4,0,0,0
FilterPlayer,0,5,4,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1002,0,music
#6
FilterPlayer,0,1,2,0,0,0
FilterPlayer,0,3,2,0,0,0
FilterPlayer,0,4,2,0,0,0
FilterPlayer,0,5,2,0,0,0
PlayerMemSet,0,0x112,2,0,1,w
OnCustomCheat,0,0,0,1002,0,music
#7
ShowText,0,600,27,3,0,THE WORLD
SetHits,209,7,-40,0,4,0
ShowNPCLifeLeft,209,600,45,7,0,10
OnCustomCheat,0,0,0,1003,0,music
#8
OnCustomCheat,0,0,0,1004,0,music
#9
FilterPlayer,0,1,3,0,0,0
FilterPlayer,0,2,3,0,0,0
FilterPlayer,0,4,3,0,0,0
FilterPlayer,0,5,3,0,0,0
SetHearts,0,3,0,0,1,0
OnCustomCheat,0,0,0,1001,0,music
#10
TriggerSMBXEvent,0,0,0,0,1,CutsceneLoad
PlayerMemSet,0,0x112,2,0,0,w
ShowText,0,600,575,3,0,LOADING...
#1000
ShowText,0,20,580,3,400,ASMT: IMPERIAL - KIL
#1001
ShowText,0,20,580,3,400,CAVE STORY WII (EU) - SCORCHING BACK
#1002
ShowText,0,20,580,3,400,CAVE STORY 3D - SCORCHING BACK
#1003
ShowText,0,20,580,3,400,RUDRA NO HIHO - FINAL CONFLICT
#1004
ShowText,0,20,180,3,400,THERE IS NO MUSIC AS YOU 'DID' JUST
ShowText,0,20,200,3,400,DESTROY THE WORLD. I MEAN COME ON, WERE
ShowText,0,20,220,3,400,YOU THINKING STRAIGHT? DESTROYING WORLDS
ShowText,0,20,240,3,400,IS PRETTY HARD ON THE BRAIN!
#END