Re: Level Submission FAQ/Notes (Download Devkit Here)
Posted: 18 May 2014, 17:14
Yes, because SMBX doesn't differentiate between the two. Collect either one and the same path will unlock.
It dislikes LunaDLL. Which I'm quite sure is included in devkit.Kil wrote:Any idea why chrome thinks the devkit is malicious
I get this flag from the exe. I don't know if you can do anything about that.Kil wrote:Any idea why chrome thinks the devkit is malicious
Yeah most security things consider SMBX + LunaDLL malicious. But it's not actually malicious, it's safe.Mikkofier wrote:my a2mbxt.exe was detected as malware and disappeared...
Urgh... I've had this problem before. Had to be really quick and put the EXE file on a whitelist before Norton could delete it.Mikkofier wrote:I know, but my problem is that the .exe file is gone now.
Luna Tower, from ASMBXT
. It's very similar in a lot of ways, and has the potential to tie into it quite nicely.I also have some experience in music composition, so was thinking of remixing the original song for it
. I'm aware, however, thatNot sure why you picked this thread for this but have you seen this videoHoeloe wrote:Anyone let me know if this is a bit out of line, but I have an interesting concept for a level (for Episode 2) which would work really well as a sort of extension toLuna Tower, from ASMBXT
. It's very similar in a lot of ways, and has the potential to tie into it quite nicely.I also have some experience in music composition, so was thinking of remixing the original song for it
. I'm aware, however, thatI think I could give a similar experience, yet still have something new and fresh from this, and I think it would be awesome to make reference to the original, but would like to be sure this isn't crossing any lines before I start detailing the plan.
oh I remember this, would totally love to play it...Kil wrote:Not sure why you picked this thread for this but have you seen this videoHoeloe wrote:Anyone let me know if this is a bit out of line, but I have an interesting concept for a level (for Episode 2) which would work really well as a sort of extension toLuna Tower, from ASMBXT
. It's very similar in a lot of ways, and has the potential to tie into it quite nicely.I also have some experience in music composition, so was thinking of remixing the original song for it
. I'm aware, however, thatI think I could give a similar experience, yet still have something new and fresh from this, and I think it would be awesome to make reference to the original, but would like to be sure this isn't crossing any lines before I start detailing the plan.
https://www.youtube.com/watch?v=VUz9aNfKjbc
Luna Tower 2 was done a long time ago but I never bothered to submit it to anything because im so butthurt and cranky about collab rules. I'm not sure what your idea is, but you are free to do as you like. By the way the official story of LT is that it's a huge place made up of 13 tombs of princesses who represent the stages of civilization, if that's what you need to know.
I was extremely tired and picked one that seemed relevant at the time.Kil wrote: Not sure why you picked this thread for this but have you seen this video
based on Dante's Inferno
, making reference to the character in the original. It does help to have some info on the concept behind the original, so thanks! I'll keep on with this and see what I can come out with.Here are a list of all the levels currently submitted: http://asmbxt.wikia.com/wiki/A2MBXT_LevelsYelseyKing wrote:Well. I'm officially volunteering to do stuff for A2XT Episode 2. How can I help? Or... are levels still being accepted, or... what? I'm not actually sure. I've never joined a Talkhaus collab, so...
I think I found a profession. That means I gonna review the crap out of these. If that is ok.Hoeloe wrote:Here are a list of all the levels currently submitted: http://asmbxt.wikia.com/wiki/A2MBXT_LevelsYelseyKing wrote:Well. I'm officially volunteering to do stuff for A2XT Episode 2. How can I help? Or... are levels still being accepted, or... what? I'm not actually sure. I've never joined a Talkhaus collab, so...
There are more coming in all the time, but more testers are really needed to make sure all the levels are the best quality they can be. As Kil says, there are almost 100 levels and only (as far as I know) 3 testers. As you can probably guess, it's taking all of them a while to get through it all, and the ideal would be for every level to have at least some constructive feedback as early as possible, in order that they can all be fixed up incrementally.
Well, I'm already going through A2XT, and I'm not sure how good a reviewer I am... but sure, I'll do some testing. I do love to complain, if nothing else, so you'll definitely hear it if I don't like something.Hoeloe wrote:Here are a list of all the levels currently submitted: http://asmbxt.wikia.com/wiki/A2MBXT_LevelsYelseyKing wrote:Well. I'm officially volunteering to do stuff for A2XT Episode 2. How can I help? Or... are levels still being accepted, or... what? I'm not actually sure. I've never joined a Talkhaus collab, so...
There are more coming in all the time, but more testers are really needed to make sure all the levels are the best quality they can be. As Kil says, there are almost 100 levels and only (as far as I know) 3 testers. As you can probably guess, it's taking all of them a while to get through it all, and the ideal would be for every level to have at least some constructive feedback as early as possible, in order that they can all be fixed up incrementally.
SAJewers wrote:Yeah, try to keep it under 10 MB. If you go over by a bit, we probably won't care.
You should be able to save some space by lowering the bitrate of the mp3 files. Music takes the largest amount of space in most levels.Narolas wrote:Hey guys.
I'm slowly working on an idea I have for episode 2, since my level for episode 1 was fairly liked.
The problem is, i've doing this custom background, and i'll probably have a few custom music tracks (at least 2-3), and before I go too far into it, I'd like an idea of what is considered "too big" for a level/level folder filesize.
Any kind of reference point ?
There's been quite a few scientific studies that have shown that less than 5% of the population, possibly much less, can tell the difference between 192 kbps and anything better than it. There's no reason to go above 192 kbps. However, most people can tell the difference between 192 and 128 if they're listening on good gear, so I'd stick with 192 unless you're getting really big files.Narolas wrote:Thanks a bunch, i'll try to keep it in that range then. and thanks for the music info, I was expecting it to be the biggest file sizes too, I should be able to hit a nice balance between sound quality and size.