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Submission Guidelines (READ FIRST)

The second SMBX collab!
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Imaynotbehere4long
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Imaynotbehere4long »

Yeah, I heard raocow say that in one of his videos, but if you actually test it, you'll see that only two tiles are necessary. Even if you place the player on a one-tile-off-screen wall that's right next to a two-tile-off-screen wall, the player still won't be able to jump over the two-tile-off-screen wall. Also, once the player's sprite is completely off-screen from the bottom, that registers as the player falling down a bottomless pit and dying, and since the player is never taller than two tiles (LunaLua notwithstanding), only two tiles are needed there, too.
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SAJewers
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by SAJewers »

Imaynotbehere4long wrote:Also, once the player's sprite is completely off-screen from the bottom, that registers as the player falling down a bottomless pit and dying, and since the player is never taller than two tiles (LunaLua notwithstanding), only two tiles are needed there, too.
That's actually not the case. You can place a block 3 tiles offscreen, and you can stand on it perfectly fine. You can stand on a block 4 tiles offscreen as well, but only when big (and if you duck, you'll die)
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by snoruntpyro »

SAJewers wrote:ping
I have the latest Lua and the pack of fixed npc-texts and the lunaworld file. However, "musichud.png" seems to be missing, and as such the code was crashing my game. Once the code loading and showing the graphic was commented out, it worked fine. I'm not sure if I have an outdated extension pack thing or if you forgot completely. Either way, it's an issue.
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SAJewers
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by SAJewers »

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musichud.png (959 Bytes) Viewed 9594 times
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SAJewers
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by SAJewers »

http://www.mediafire.com/download/q6pc5 ... isode2.exe
Now with Demo Counter, and in-level raocoin display! (thanks to Pyro and Hoeloe).

Requires updated basegame for update to raocoinv2 library.
http://www.mediafire.com/download/9rqiq ... nstall.exe
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Mikkofier »

Clicking on Episode1.exe just causes endless loading.
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Awakenyourmind
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Awakenyourmind »

Is there a place I can get custom backgrounds for the level I'm making? I forgot almost everything with smbx, but im still able to create levels and such.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by snoruntpyro »

You should probably just grab Squishy Rex's graphics pack from the SMBX forums.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Awakenyourmind »

So I'm about half done with my next level, I read somewhere I need to extend objects 3 tiles outside of the level boundaries?
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Axon »

Hi, I'm having problems with this latest release:
SAJewers wrote:http://www.mediafire.com/download/q6pc5 ... isode2.exe
Now with Demo Counter, and in-level raocoin display! (thanks to Pyro and Hoeloe).

Requires updated basegame for update to raocoinv2 library.
http://www.mediafire.com/download/9rqiq ... nstall.exe
I can't open any level file which is also in the Episode 2 folder. The problem seems to originate from the lunaworld.lua file, more specifically these 2 lines:

Code: Select all

musichudfile = Misc.resolveFile("musichud.png");
local musichud = Graphics.loadImage(Misc.resolveFile("musichud.png"));
This looks like it searches for an image file (twice in a row?), but I can't find any "musichud.png" file anywhere when I search myself. What's up with that?

Edit: Oh, I didn't notice Pyro's comment and response to it. I guess I'll just add the image manually.

Edit2: Wait, I'm an idiot. I downloaded the latest version of Episode 2 (which is fixed), but accidentally opened an older install file. Disregard everything I said.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Awakenyourmind »

Franky wrote:So I'm about half done with my next level, I read somewhere I need to extend objects 3 tiles outside of the level boundaries?
bump

Midway already put in, this level will be done very soon. Maybe even tonight.. anyone know about my question?
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by snoruntpyro »

Yeah, you need to extend your tiles. Otherwise you'll be able to fly under the level.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Awakenyourmind »

I see, no problem. Only under, or all sides?
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by SAJewers »

Pyro wrote:Yeah, you need to extend your tiles. Otherwise you'll be able to fly under the level.
Not just under, but over as well.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by Awakenyourmind »

Alright so my level is about finished now. I still need to find a song for it though! This is the first time I've ever made a level without knowing which music to use one or two screens in. lol

FF music is a no no right?
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by snoruntpyro »

As long as it's not nintendo music and it doesn't get hit by the content ID system, you're fine.
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by SharkNurse »

Hey, I'm very interested in working on a level for this (have been for the past few weeks actually) but I haven't had anytime to work on it because finals are closing in next week. For how long are you accepting levels?
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Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)

Post by WestonSmith »

Here is the current level list: http://asmbxt.wikia.com/wiki/Episode2

If you are interested in making a level, it is suggested you try and develop something suitable for the remaining slots shown.
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Re: Submission Guidelines

Post by SAJewers »

I re-wrote most of the OP to cut things down significantly. Most of the Bad Design stuff is now in the "Level Design Tips" thread.
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