Submission Guidelines (READ FIRST)
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Base Game updated for the new LunaLUA update. Feel free to just grab the update zip from the LunaLua thread.
http://www.mediafire.com/download/9rqiq ... nstall.exe
http://www.mediafire.com/download/9rqiq ... nstall.exe
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I'm a dumb and forgot to change effect-91. Reuploading.
- Attachments
-
- effect-91m.gif (2.33 KiB) Viewed 8535 times
-
- effect-91.gif (9 KiB) Viewed 8535 times
- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 10 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Same I'l take into A2XT config pack for PGE. Thanks ;)SAJewers wrote:I'm a dumb and forgot to change effect-91. Reuploading.
P.S. Good eyeful ghost ... to scary my sleeping friends
My projects: Moondust Project - TheXTech - SDL Mixer X - libADLMIDI - libOPNMIDI - OPL3 Bank Editor - OPN2 Bank Editor
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
So hey, what about town levels? It's been suggested by several people that I should create town levels, so I'd like to give a shot at doing at least one. But that's probably not something I can just randomly start making and hope it fits in, right? (Sorry if I'm missing something, I'm pretty sick right now and not absorbing information very well.)
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
That'll probably happen once we figure out the themes of each world.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I've just been informed that the music code ID tag thingy will, in fact, work with SPCs and tracker formats. As such, you can now use those (but don't use MP3s, since they'll just inflate the filesize compared to OGG. I kinda wanna avoid EP1's 700M+ filesize).
- King of GETs
- Posts: 151
- Joined: 9 years ago
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I downloaded the latest base game build in this thread, but when I open it (either the main game or the editor), it says "talkhaus.raocow.com has encountered a problem and needs to close." I don't have this problem with the main SMBX editor, so is there something special I need to do/install first?
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I updated the main post. Make note of the Criteria for outright rejection. If you as a reviewer see any of that, then reject the level and throw it in the rejects pile.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Code: Select all
function onLoad()
if (player.isValid) then
if (player:mem(0x108,FIELD_WORD) == 1 and player:mem(0x10A,FIELD_WORD) == 3) then
player:mem(0x108,FIELD_WORD, 0)
end
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 9 years ago
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Would it be okay if I used the GBA versions of the Super Mario Bros. 3 songs? I know that they're an OST, but I'm pretty sure only the versions in Mario Maker will trip the Content ID, which means the GBA versions should be safe to use.SAJewers wrote:Feel free to use any music you want, as long as it's not huge (no 15 min songs) and will not trip Youtube's Content ID system (no actual justin beiber/beatles songs or stuff like that). Nintendo-developed games and OST tracks are notorious for this.
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
No. No nintendo music at all. Not taking any chances.
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Music in my level is from a game called Tadpole Tap, but Canadian Devloper, Outerminds. The game's music is by RushJet1 and was put on Bandcamp. The music is free, but you can pay money for it if you want.
Is that allowed?
Is that allowed?
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
The Base Game Has been Updated:
- Includes an updated version of the SDL2 Mixer, which now includes the game-music-emu library, allowing support for AY/GBS/GYM/HES/KSS/NSF/NSFE/SAP/SGC/SPC/VGM
-As part of that, a number of default music has been replaced with SPC equivalents( or, for mariorpg-rosetown, NSFE). This brings down the filesize by a decent amount. If you're using SNES music, use SPCs now instead of converting it to an OGG (or music available in any of the above formats).
- Includes an updated version of the SDL2 Mixer, which now includes the game-music-emu library, allowing support for AY/GBS/GYM/HES/KSS/NSF/NSFE/SAP/SGC/SPC/VGM
-As part of that, a number of default music has been replaced with SPC equivalents( or, for mariorpg-rosetown, NSFE). This brings down the filesize by a decent amount. If you're using SNES music, use SPCs now instead of converting it to an OGG (or music available in any of the above formats).
Should be allowed. As long as the music doesn't get flagged by Youtube's ContentID, it should be fineNin wrote:Music in my level is from a game called Tadpole Tap, but Canadian Devloper, Outerminds. The game's music is by RushJet1 and was put on Bandcamp. The music is free, but you can pay money for it if you want.
Is that allowed?
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 9 years ago
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Just curious: how would I easily be able to rip video game music to said formats (or would I just have to search for them and hope for the best)? I'm thinking of using Chris Huelsbeck's Shades for this idea I had, but I don't know how I'd go about getting it in its tracker format or which of those formats it would be. I'm pretty sure the song itself is okay to use since it has been uploaded to YouTube by a couple people (meaning it wasn't blocked by the Content ID).SAJewers wrote:The Base Game Has been Updated:
- Includes an updated version of the SDL2 Mixer, which now includes the game-music-emu library, allowing support for AY/GBS/GYM/HES/KSS/NSF/NSFE/SAP/SGC/SPC/VGM
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Shades is a SID, and I don't think that's supported.
Other formats it depends.
EDIT: Also, you shouldn't need to rip the music for any of the other formats listed there:
Zx Spectrum - .AY - http://www.worldofspectrum.org/projectay/
Game Boy - .GBS - http://snesmusic.org/hoot/gbs/
Genesis /Mega Drive - .GYM/.VGM - http://project2612.org/index.php
PC Engine/Turbo-Grafx 16 - .HES - http://hes.joshw.info/
NES/FC/FDS - .NSFE/.NSF - http://slickproductions.org/nsfe.php / http://gilgalad.arc-nova.org/NSF-Archive/ (use NSFE if there is one)
Atari SAP - .SAP - http://asma.atari.org/
SNES/SFC - . SPC - http://snesmusic.org/
Other formats it depends.
EDIT: Also, you shouldn't need to rip the music for any of the other formats listed there:
Zx Spectrum - .AY - http://www.worldofspectrum.org/projectay/
Game Boy - .GBS - http://snesmusic.org/hoot/gbs/
Genesis /Mega Drive - .GYM/.VGM - http://project2612.org/index.php
PC Engine/Turbo-Grafx 16 - .HES - http://hes.joshw.info/
NES/FC/FDS - .NSFE/.NSF - http://slickproductions.org/nsfe.php / http://gilgalad.arc-nova.org/NSF-Archive/ (use NSFE if there is one)
Atari SAP - .SAP - http://asma.atari.org/
SNES/SFC - . SPC - http://snesmusic.org/
- Wohlstand
- Moondust and TheXTech developer
- Posts: 186
- Joined: 10 years ago
- First name: Vitaly
- Pronouns: he/him/his
- Location: Moscow, Russia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Also, are you told how to choice a track? (for NSF/HES files)SAJewers wrote:Shades is a SID, and I don't think that's supported.
Other formats it depends.
EDIT: Also, you shouldn't need to rip the music for any of the other formats listed there:
Zx Spectrum - .AY - http://www.worldofspectrum.org/projectay/
Game Boy - .GBS - http://snesmusic.org/hoot/gbs/
Genesis /Mega Drive - .GYM/.VGM - http://project2612.org/index.php
PC Engine/Turbo-Grafx 16 - .HES - http://hes.joshw.info/
NES/FC/FDS - .NSFE/.NSF - http://slickproductions.org/nsfe.php / http://gilgalad.arc-nova.org/NSF-Archive/ (use NSFE if there is one)
Atari SAP - .SAP - http://asma.atari.org/
SNES/SFC - . SPC - http://snesmusic.org/
I'l tell:
append to end of filepath the "|x" (instead of X - actual track number from 0 to "tracksNumber-1")
example:
"Someone-mylevel/mynicemusic.hes|4" - to use 5'th track from that HES file. PGE (re-download it now) supports game music formats too. If you found that PGE doesn't plays those formats, take fresh "SDL2_mixer_ext.dll" file from DevKit or later from LunaLUA, or HERE, and put it into PGE application folder with replacement of exist file.
My projects: Moondust Project - TheXTech - SDL Mixer X - libADLMIDI - libOPNMIDI - OPL3 Bank Editor - OPN2 Bank Editor
-
- Up in the Tower floating above Gensokyo lies the true me in reverse.
- Posts: 450
- Joined: 9 years ago
- Pronouns: he/him/his
- Location: Antarctica
- Contact:
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I know this is an old message I should not comment on, but I typically do!cheez8 wrote:I wouldn't mind the usual way of having every character selectable for a level. If there's a character that makes a level super-way-too-easy, I think it should fall to the creator and testers to make sure that's caught and prevented if they feel like it's necessary.LukaRamu wrote:Afaik, you can disable characters in the world file, so we COULD just allow Demo.SAJewers wrote:Characters - Since it appears we're going to use an overworld, there is no way to filter out characters aside from explicitly doing it on a per level basis. Thus, you should make sure that your level is beatable by all characters. If you want to restrict your level to one character, or find one or two characters can't beat your level, you must place a filter yourself. If a tester finds a level unbeatable as a certain character, and you haven't filtered him/her out, we probably won't accept it.
Also, we should probably add a stipulation that levels don't have to be beatable with Sheath because really, who takes Link into normal levels anyway.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I updated the Base Game:
- Wohlstand noticed a few errors with a few graphics, and sent some fixed graphics
- A few songs had some bad compression; those were fixed
- Idea: Fast-paced flying/sky/something (mkwii-mushroom-gorge) now correctly loops, thanks to the new looping stuff
- Ocean Sapphire (sm64-desert) replaced with an NSFE (high wuality, lower filesize.
http://www.mediafire.com/download/9rqiq ... nstall.exe
- Wohlstand noticed a few errors with a few graphics, and sent some fixed graphics
- A few songs had some bad compression; those were fixed
- Idea: Fast-paced flying/sky/something (mkwii-mushroom-gorge) now correctly loops, thanks to the new looping stuff
- Ocean Sapphire (sm64-desert) replaced with an NSFE (high wuality, lower filesize.
http://www.mediafire.com/download/9rqiq ... nstall.exe
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Updated the Base Game:
- Added HUD of Time and RNG libraries
- Fixed effects 65-67 using an old graphic.
- Added HUD of Time and RNG libraries
- Fixed effects 65-67 using an old graphic.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Updated the Base Game for LunaLua 0.7.2
Also, I also made a change to the submission guidelines so that levels that don't list sources for music can be rejected. This was a big in Episode 1, and I'd like to avoid this for Episode 2. I also reiterated the folder structure and filename guidelines in the don'ts list, in case people miss it in the section about music.
Also, I also made a change to the submission guidelines so that levels that don't list sources for music can be rejected. This was a big in Episode 1, and I'd like to avoid this for Episode 2. I also reiterated the folder structure and filename guidelines in the don'ts list, in case people miss it in the section about music.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Updated the basegame to fix a few default musics, plus add correct looping for few others. Also renamed the files, as per suggestion.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Updated the basegame for the new version of lunalua, plus slight graphic edit to the sandcastle.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Because I've seen way too many levels that don't extend their platforms or ceilings 3 tiles offscreen, I've added a section specifically mentioning that. Please fix your levels and make sure that you do that; I don't want to have to reject levls because of that.
Also, reminder that you should be filling the metadata info for custom music you use, as we need it for the music code.
Also, reminder that you should be filling the metadata info for custom music you use, as we need it for the music code.
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 9 years ago
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
Actually, if you test it, you'll see that only two tiles are necessary to prevent the player from going over/under platforms off-screen.SAJewers wrote:3 tiles offscreen
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4286
- Joined: 12 years ago
- Location: Nova Scotia
Re: Level Submission FAQ/Notes (Download Base Game/Devkit Here)
I can't find it now, but I recall somewhere it specifically said to extend things 3 tiles offscreen.