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Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 02:12
by Heavy Sigh
SAJewers wrote:Here's World 7:
Superhigh Skyway - Change some of the GFX such as Luigu, Link/Pheed, and especially the Fences so it doesn't look like you can stnd on them <other_sturg> Also, the music's really loud that i can't heat your voice.
Luigi's new version looks funnier to me. Also, what do you mean by standing on link/pheed. Why would you do that. And how in the world did the fences look like you could stand on them?! They're FENCES!
Also if it was too loud why didn't you just turn down the game!?
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 02:26
by SAJewers
To me, it looked you tried to make the fences look like Train Tracks, and that you could stand on them. Pheed in that situation to me doesn't make sence, and should be changed to another graphic. Music is very loud compared to the rest of the game.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 02:32
by Sturg
Doctor Shemp's music leveling should fix the sound shouldn't it? Unless I totally misread the thread there.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 02:38
by SAJewers
Yeah, it should.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 04:26
by Doctor Shemp
It will. The process only seems to encounter problems for very short files (i.e. SFX) and not music. Or, if it does, no-one's pointed out the problems to me. So it should work fine. I'll do it once the rest of the game is finalised.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 04:56
by jayScribble
SAJewers wrote:
Town7 - Gray Leek Pillar needs to follow the same style as the others. Put Character Blocks by the Powerups so people don't have to leave/reenter to powerup everyone. Some typos/grammer errors.
I assume that you haven't downloaded my latest version of the town.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 14:28
by SAJewers
jayScribble wrote:SAJewers wrote:
Town7 - Gray Leek Pillar needs to follow the same style as the others. Put Character Blocks by the Powerups so people don't have to leave/reenter to powerup everyone. Some typos/grammer errors.
I assume that you haven't downloaded my latest version of the town.
I did have the latest version. Or, at least, I just redownloaded it, and see the same issues.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 08 Jan 2014, 18:43
by jayScribble
SAJewers wrote:jayScribble wrote:SAJewers wrote:
Town7 - Gray Leek Pillar needs to follow the same style as the others. Put Character Blocks by the Powerups so people don't have to leave/reenter to powerup everyone. Some typos/grammer errors.
I assume that you haven't downloaded my latest version of the town.
I did have the latest version. Or, at least, I just redownloaded it, and see the same issues.
... It turns out I'm an idiot. Fixed, but not for updating yet: still adding things to the town.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 09 Jan 2014, 21:06
by SAJewers
Here''s the go-through of World 8.
Might do World 9 tonight. not sure. If not, I'll try to do it tomorrow.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 05:26
by GenesisJames
From what I gathered, Dark Side Of The Sun needs more power-ups, correct? I suppose I could add a few. Personally, I don't think this level isn't far off from say, Depths of the Transcendental Dimension, so perhaps it should be in a later world if you had that amount of trouble with it? Nonetheless, I'll take a look at the power-up situation and remove the sign at the end.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 06:58
by XutaWoo
I get the feeling I should make Twinkle Tower more difficult, too. Or did it actually seem hard enough? I never thought of it as a World 8 level when I made it, so ...
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 08:53
by Isrieri
XutaWoo wrote:I get the feeling I should make Twinkle Tower more difficult, too.
NOOOOOOOOOOOOO
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 14:58
by SAJewers
Louiejub wrote:
From what I gathered, Dark Side Of The Sun needs more power-ups, correct? I suppose I could add a few. Personally, I don't think this level isn't far off from say, Depths of the Transcendental Dimension, so perhaps it should be in a later world if you had that amount of trouble with it? Nonetheless, I'll take a look at the power-up situation and remove the sign at the end.
My main issues were the lack of powerups, and overuse of the shooters, especially donut shooters. There were a few sections where you could probably cut down on the donut shooters, and replace a few snifits with shyguys/aliens.
I also didn't like the stair-building section, and you should consider replacing that section with a vine or something. For Powerups:
-Move the first powerup closer to the start
-Place a powerup before the ladder section
-Place a powerup at the midpoint
-Move the Fire plant down a bit
-Place another powerup between that one and the end
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 19:38
by GenesisJames
SAJewers wrote:Louiejub wrote:
From what I gathered, Dark Side Of The Sun needs more power-ups, correct? I suppose I could add a few. Personally, I don't think this level isn't far off from say, Depths of the Transcendental Dimension, so perhaps it should be in a later world if you had that amount of trouble with it? Nonetheless, I'll take a look at the power-up situation and remove the sign at the end.
My main issues were the lack of powerups, and overuse of the shooters, especially donut shooters. There were a few sections where you could probably cut down on the donut shooters, and replace a few snifits with shyguys/aliens.
I also didn't like the stair-building section, and you should consider replacing that section with a vine or something. For Powerups:
-Move the first powerup closer to the start
-Place a powerup before the ladder section
-Place a powerup at the midpoint
-Move the Fire plant down a bit
-Place another powerup between that one and the end
I think the stair section is fine considering there's only one donut shooter to worry about, but I'll take a look at the things you suggested and make some changes.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 19:52
by SAJewers
I don't think it's fine, nor did Iseriei think it was fine either:
A guarnteed way to make me think a level is unfair would be making me use those stacking mushroom blocks when I'm under fire from rings that I can only kill by throwing the mushroom blocks at them. Change that.
For me, it ruined the level.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 20:10
by ztarwuff
I'd like to keep the discussion on that level in spoilers:
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 20:32
by SAJewers
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 20:58
by Unaniem
Replying as I didn't change this aspect in the newest version:
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 21:02
by Menshay
A quick note about Intro 6: Isrieri thought it felt incomplete, and I guess I sort of agree, however I don't really have any other ideas about how to improve it (not to mention I'd rather concentrate on more relevant tasks right now for reasons). If it really feels that incomplete, anyone who thinks it could be improved and wants to have a go at it is welcome to do whatever with it.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 21:14
by ztarwuff
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 10 Jan 2014, 22:06
by SAJewers
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 11 Jan 2014, 02:38
by SAJewers
Here's World 9:
Now, after playing all the levels,
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 11 Jan 2014, 03:25
by docopoper
SAJewers wrote:
Now, after playing all the levels, I can only see two levels being removed:
Castle of the Above and Elsewhere (This is partially my fault, as I should have left it in the Approved with Changes bin)
Castle of the World (This is worse/unfair that I recall when reviewing it)EDIT: Talking in the IRC, this is salvageable, and someone will look at it.
What are your guys's thoughts on those levels? Should re remove/replace them? If we replace them? what do we replace them with?
Yeah, just substitute one of the levels in the general episode pile for Castle of the Above and Elsewhere and if the other one is salvageable - then salvage it. (I'm also not quoting what you said as a spoiler - because it's not a spoiler at all - people need to stop spamming spoiler tags

)
I mean it's not that big of a deal cutting the level since we have 70 spare levels to substitute it with (and just put it onto that pile so that if it's improved it can go in a later episode).
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 11 Jan 2014, 03:31
by SAJewers
OK, talking it over in IRC, I think Demolition is gonna try and salvage both of them.
Re: A2MBXT Level Review Thread(EP1 LEVEL BUGS DON'T GO HERE)
Posted: 11 Jan 2014, 03:47
by docopoper
SAJewers wrote:OK, talking it over in IRC, I think Demolition is gonna try and salvage both of them.
Really? That sounds pretty hard. I didn't think it really was salvageable. I guess with big changes it could be.