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Re: A2MBXT: Post Levels Here

Posted: 04 Dec 2013, 15:44
by Isrieri
I don't think I ever posted my 2 levels for Episode 2. But here they are:

Way Too Highrise
http://asmbxt.wikia.com/wiki/Way_Too_Highrise
HISSATSU!
http://asmbxt.wikia.com/wiki/HISSATSU!

Re: A2MBXT: Post Levels Here

Posted: 05 Dec 2013, 04:51
by Axon
Very minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/2ty82ik6ulb3x ... headV3.rar
- Falling block near the beginning can now respawn.
- Bomb guy at the end can now respawn.

Re: A2MBXT: Post Levels Here

Posted: 10 Dec 2013, 01:55
by Joseph Staleknight
A very minor update to Farina Station. I just fixed the typos Doctor Shemp pointed out. Corrections on the German text from the train station appreciated!

Re: A2MBXT: Post Levels Here

Posted: 10 Dec 2013, 07:00
by Demolition
My world 5 town (Mantreopolis) is completed (exept for a bit with the leek sanctuary)
https://www.mediafire.com/?7a6zwlzizm94okz
Reviews would be very nice

Re: A2MBXT: Post Levels Here

Posted: 10 Dec 2013, 11:55
by ztarwuff
Just in case my PM didn't get through, I'm posting my link to EuroShell R&D again. I've fixed a few graphics issues and hopefully reduced some lag.

https://www.dropbox.com/s/pmm4x4a18yqtt ... ndD-v7.rar

Re: A2MBXT: Post Levels Here

Posted: 15 Dec 2013, 23:48
by Joseph Staleknight
I fixed a minor typo in Farina Station. Basically, in the German text I somehow mistyped "Heiliges Reich" as "Helilges Reich." Whoops.

Re: A2MBXT: Post Levels Here

Posted: 16 Dec 2013, 17:45
by ztarwuff
Made a few minor changes to Shroom Caves.

https://www.dropbox.com/s/qp17d25iudjaw ... ves_v5.rar

Re: A2MBXT: Post Levels Here

Posted: 16 Dec 2013, 20:24
by Unaniem
It's a level aaaaaaaaaaaaaaaaa:
It is 5 AM

Makes you wonder if Demo & Co. actually ever need sleep during their adventure.

Re: A2MBXT: Post Levels Here

Posted: 20 Dec 2013, 03:33
by SAJewers

Re: A2MBXT: Post Levels Here

Posted: 20 Dec 2013, 17:05
by Willhart
Desert Town.
Changed a leek to an 1-up and fixed bullets being misaligned after the new devkit.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing

Re: A2MBXT: Post Levels Here

Posted: 20 Dec 2013, 21:30
by Unaniem
Updated Fahren as its side-quest was considered too long.
Download
Also a whole bunch of tiny edits included.

Re: A2MBXT: Post Levels Here

Posted: 21 Dec 2013, 16:47
by ztarwuff
Updated my level, Gravity Falls, according to most of Septentrion's suggestions.

https://www.dropbox.com/s/9jlmmsklsptn0 ... lls-v5.rar

Re: A2MBXT: Post Levels Here

Posted: 22 Dec 2013, 00:31
by Menshay
Intro 6 updated:
Intro6.zip
(9.26 KiB) Downloaded 85 times
- changed the music due to the new replacements
- removed the powerup
- swapped Spike Tops for Octopi
- changed the terrain around the pipe in the first screen to prevent falling into lava

Also it should be impossible to get hit by the first bat in the second area, let me know if this isn't the case.

Re: A2MBXT: Post Levels Here

Posted: 22 Dec 2013, 01:18
by docopoper
Updated the Calleoca fight again, just making the textboxes better. Download link on the wiki updated.
http://asmbxt.wikia.com/wiki/Calleoca

Re: A2MBXT: Post Levels Here

Posted: 22 Dec 2013, 08:51
by jayScribble
And now, the biggest delay hype disappointment since Duke Nukem Forever: Archwing Skyperch, World 7's town.

https://www.dropbox.com/s/fv8pjl8kelkue ... yperch.zip

You may notice some missing things, such as the airships missing somethings and locked doors. I'll get to that later, but for now, something to meddle with until I get everything done for this town.

Errors to note:
  • NPC stating that there is no elevator in Spirebase Hotel Base Floor.
  • Spirebase Hotel Floor 5 door not functioning.
  • One case of spelling error somewhere.
  • Certain NPCs either turning when not needed, and Certain NPCs only facing one direction.
  • An unlocked door on the left of Spire Heights with the entrance and exit the same location.

Re: A2MBXT: Post Levels Here

Posted: 22 Dec 2013, 15:07
by SAJewers
Few things I saw:

- Needs one of the Stone Pillars to mention World 7, as apparently every other Town has that
- You missed a door effect
- Can we have character blocks by the powerups, so people don't have to leave/reenter to powerup all their characters if they so desire?

Re: A2MBXT: Post Levels Here

Posted: 22 Dec 2013, 15:40
by docopoper
Updated the Calleoca fight again to fix the off colour green on the slopes (apparently neaither of the greens on paint.net are actually fully green)
http://asmbxt.wikia.com/wiki/Calleoca

Re: A2MBXT: Post Levels Here

Posted: 23 Dec 2013, 14:37
by SAJewers
Willhart wrote:Desert Town.
Changed a leek to an 1-up and fixed bullets being misaligned after the new devkit.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
Could you pleas next time use the filename Town3.lvl ?

EDIT: You didn't even place the leek numbers in, you need to do that too. Not using this update until you fix that.

Also Demolition, you need to make a wiki page for the World5 Town

Re: A2MBXT: Post Levels Here

Posted: 23 Dec 2013, 14:46
by Unaniem

Re: A2MBXT: Post Levels Here

Posted: 23 Dec 2013, 16:52
by SAJewers
Oh, I see. He didn't like to it on the Episode 1 page.

Also, can you make pages for your intros?

Re: A2MBXT: Post Levels Here

Posted: 23 Dec 2013, 23:17
by Axon
In response to the recently released version of episode 1, I've made some minor adjustments to 3 of my levels:
https://www.dropbox.com/s/8legfc3h7n8yj ... stsV11.rar
https://www.dropbox.com/s/98yr8z1j7twk5 ... paceV4.rar
https://www.dropbox.com/s/4hj4t6v48nd4t ... omatV6.rar

Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Ghosts In Space:
- Changed some of the spikes.
Fun Times At The Laundromat:
- Modified some dialog to account for the fact that the SMB2 orb is not an orb anymore.
- Changed Luigi sprite (npc-101) to its original appearance.

Re: A2MBXT: Post Levels Here

Posted: 23 Dec 2013, 23:20
by SAJewers
Darn, I meant to do those and forgot. Thanks.

Re: A2MBXT: Post Levels Here

Posted: 24 Dec 2013, 01:24
by Demolition
Axon wrote:Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Does Garish appear in the level at all or is his texture unused? It would fit the plot really well if he wasn't in the level as he arrives with an army in the cutscene following.
Calleoca could also be replaced with the peach Npc I guess

Re: A2MBXT: Post Levels Here

Posted: 24 Dec 2013, 03:36
by Axon
Demolition wrote:
Axon wrote:Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Does Garish appear in the level at all or is his texture unused? It would fit the plot really well if he wasn't in the level as he arrives with an army in the cutscene following.
Calleoca could also be replaced with the peach Npc I guess
Luckily, I forgot to add Garish when I made the level. Calleoca is already there (in a glass container thing).

Re: A2MBXT: Post Levels Here

Posted: 24 Dec 2013, 12:12
by Doctor Shemp
A new level and a pretty short and simple one to boot. Early-ish game. One exit, 5 dragon coins, 1 1-up, no midpoint.