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Re: A2MBXT: Post Levels Here

Posted: 26 Nov 2013, 20:16
by docopoper
Updated the Calleoca fight. Also contains another new DLL for the update (I also updated the DLL in all my other level downloads to be the same version).

http://asmbxt.wikia.com/wiki/Calleoca

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 00:32
by SAJewers
docopoper wrote:Updated the Calleoca fight. Also contains another new DLL for the update (I also updated the DLL in all my other level downloads to be the same version).

http://asmbxt.wikia.com/wiki/Calleoca
Honestly, I kinda liked the old version with the original text.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 00:56
by docopoper
Oh, I was just trying to get rid of the references to Demo in the text since you don't strictly have to play as Demo.

Is it the starting text that you prefered the original of or the midpoint text, or both? I wasn't really that gone on the original's midpoint text anyway, but I will admit that I liked the originals starting text more. I just couldn't think of a good way to phrase it without saying Demo.

The end text is almost the same anyway - so I'll leave that. But another change I made was that I added:
An easter egg collectible that gives you 99 lives (it's actually just 33 moons stacked on top of each other and resprited).
To get it you have to make it to the very end of the fishin' fish guy section without winning - so it's hard enough to get to that I don't think it's game breaking. It more just serves as a non-grindey way to refill your lives if you know about it and can get to it.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 01:48
by raocow
what's wrong with making it demo only if the only way to make the text work is with adressing her directly?

That is the litteraly the only reason why my level is filtered to be demo only, and I think that's fine.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 04:54
by Minnakht
Yeah - fighting a sibling sounds like personal business. Probably shouldn't let other people do that.

Just filter the level.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 17:13
by darkychao
Minnakht wrote:Yeah - fighting a sibling sounds like personal business. Probably shouldn't let other people do that.

Just filter the level.
So Iris is left out for what reason?

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 20:41
by raocow
nobody cares about Iris. /canon

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 20:53
by docopoper
I like how Iris has managed to fill the exact role of Luigi.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 22:29
by Diggertron
docopoper wrote:I like how Iris has managed to fill the exact role of Luigi.
Nah, Luigi is the cool one.
Iris is like Waluigi, ultimately okay but shunned by their creator.

Re: A2MBXT: Post Levels Here

Posted: 27 Nov 2013, 22:32
by SAJewers
How do raocow, Kood, and Sheath fit into this?

Re: A2MBXT: Post Levels Here

Posted: 28 Nov 2013, 00:08
by docopoper
Diggertron wrote: Nah, Luigi is the cool one.
Iris is like Waluigi, ultimately okay but shunned by their creator.
I always liked Luigi too, but Nintendo does have a habit of just sticking in games and then just kind of ignoring him. Everyone always talks to Mario and asks for his help irrespective of how much work Luigi has done.

So, in light of this new information - it is now canon that Iris owns a haunted mansion.

Re: A2MBXT: Post Levels Here

Posted: 28 Nov 2013, 00:59
by darkychao
raocow wrote:nobody cares about Iris. /canon
Except ??? who knows Iris by name and trusts her more than that one with the blue hair.

Re: A2MBXT: Post Levels Here

Posted: 28 Nov 2013, 03:48
by Doctor Shemp
docopoper wrote:
Diggertron wrote: Nah, Luigi is the cool one.
Iris is like Waluigi, ultimately okay but shunned by their creator.
I always liked Luigi too, but Nintendo does have a habit of just sticking in games and then just kind of ignoring him. Everyone always talks to Mario and asks for his help irrespective of how much work Luigi has done.

So, in light of this new information - it is now canon that Iris owns a haunted mansion.
And will have a "dark side" invented for the crossover fighting game that will then never be referenced again.

Re: A2MBXT: Post Levels Here

Posted: 28 Nov 2013, 14:11
by Mikkofier
I made another Sheath only level. It's called Sheath and The Mysterious House.

Re: A2MBXT: Post Levels Here

Posted: 28 Nov 2013, 19:00
by Ometeotl
I can't wait for the Year of Iris.

Re: A2MBXT: Post Levels Here

Posted: 29 Nov 2013, 20:58
by Unaniem
levelsinthisdayandagewhat????
Claustrophobia
I quite honestly can't think of any witty line to place under the wikipage URL here.
Ometeotl wrote:I can't wait for the Year of Iris.
It will begin next year on February 29th.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 08:23
by Willhart
First section of my new level Jumping Castle is done.
Download
It's combination of this and this.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 13:18
by Octagon
I've finally read the not-that-new reviews to Castle of the Above and Elsewhere. Thanks a lot for the detailed feedback!

Big fat response thing I'm posting here because the update I'm describing is also in this message and what I'm replying to isn't from the reply thread:
Everyone still hates the thwomp room/section 10, which surprises me to be honest. It's supposed to be a timing puzzle, and taking it one more spinny block away basically makes the entire room pointless. I'd feel kind of bad about effectlively removing it, but I'll do it it you deem it necessary.
(Fun fact: It was a lot harder originally - it used to be five spinners. That version was just barely beatable and ridiculously tedious. I found the four spinner version just fine, but that's just because I found a specific reliable routine which people probably won't find on the first try.)
The left door is probably my least favorite. Having generated skull raft npcs is a bit of a bad idea, due to skull raft npcs being the most 'unstable' of SMBX's npcs. It's really easy to fall in the lava/spikes (which is kind of confusing to determine the difference between them), and to make things worse, the fact that they just spawn right above you (or from the right) makes jumping partially random. The generators are a bit too fast for the player and it just makes it difficult.
I made some of the generators slower. Others have to stay fast though, so you can jump onto a newly spawned skull raft if another one carries you someplace you don't wanna go.

The bananasnake that falls off during the secret exit path is meant to be a pleasant surprise and I'd like to keep it in.
The second time I got to the boss, everything was glitched out and the bat cannon didn't appear. I got permanently trapped on the left side of the elevator.
I played through especially the secret path quite a few times, but I didn't manage to sequence break like this, ever. I'm a bad tester though.
In Section 11, Increase the delay for the bat generators
I kinda tried that, and it didn't make it significantly easier or fairer, but took away what's intense and special about the section.
Some of the bats are also timed so you can chain bat jumps to stay in the air or reach higher places. (I should have optimized that a little, though... but it's fiddly and I'd probably make it worse if I changed anything)
I moved the one annoying one that used to immediately knock away the skull you just picked up, though.

I also added a situational Luna Tower-style shortcut (requiring the cape) so people don't have to do the bat room 20 times in case they have trouble with it.
Use a Mushroom Block instead of a veggie for they key. It's easier
I'm using mushroom blocks elsewhere and they're kind of integral to the minigame thing that earns you the moon.

I also clarified some things with better signs and coin trails, as requested...
Here's another update which I'm again, foolishly, considering to be possibly final:
http://www.mediafire.com/download/68w26 ... ere-08.zip

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 14:10
by SAJewers
-The Thwomp section was really annoying and and aggravating and not fun at all.
-It's been a while, but I recall the bat generators had to be increased, otherwise you're guaranteed to get hit no matter what you do. I don't recall there being no way to complete that section without taking a hit, and just felt extremely spammy.
-For the Veggie/Mushroom Block thing, that has to be be 100% changed to a mushroom block. It just does not work with a veggie. It will almost certainly lead people to think the level was not tested and does not work, and will look bad on you. I will not let this level in without that change.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 15:40
by Octagon
I switched to a mushroom block (sorry - I had forgotten there's multiple types of them), and it appears like mushroom blocks can't trigger on-"death"-events at all.
If there's no way to fix this, I'll probably make it so pressing a switch both drops the key and transforms the exit room.

In the thwomp room, I changed another spinning block to a brick one. I'm pretty sure no one will have trouble with the two remaining ones.

As for the second coming of Zubat, as of the previous update, it's not too hard to avoid getting hit anymore - you still need to dodge carefully before kicking the shell-skull, but afterwards, waiting a second while the vine grows and then climbing without a pause should be enough to make all the bats and bullets swoop below you harmlessly.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 17:37
by docopoper
Yeah, we definitely need to make sure this game is fully tested before we release it. I mean if reviews are saying level sections are "aggravating and not fun at all", we need to make sure that other levels don't have sections like that.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 18:01
by SAJewers
Octagon wrote:
I switched to a mushroom block (sorry - I had forgotten there's multiple types of them), and it appears like mushroom blocks can't trigger on-"death"-events at all.
If there's no way to fix this, I'll probably make it so pressing a switch both drops the key and transforms the exit room.

In the thwomp room, I changed another spinning block to a brick one. I'm pretty sure no one will have trouble with the two remaining ones.

As for the second coming of Zubat, as of the previous update, it's not too hard to avoid getting hit anymore - you still need to dodge carefully before kicking the shell-skull, but afterwards, waiting a second while the vine grows and then climbing without a pause should be enough to make all the bats and bullets swoop below you harmlessly.
Mushroom blocks work, I tested it, and had already made the change on another copy.

Re: A2MBXT: Post Levels Here

Posted: 30 Nov 2013, 19:30
by Axon
Update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/00nxfggl9euge ... headV2.rar
Removed the hand thing and changed the inside background.
I'm not sure what other problems Septentrion found, so I suppose that will be all for now.

Re: A2MBXT: Post Levels Here

Posted: 02 Dec 2013, 07:59
by WiiRool
I managed to forget reposting my levels after the talkhaus came back...

Magma Musical
http://www.mediafire.com/download/jgbcc ... usical.rar

Sine
http://www.mediafire.com/download/ktm7d ... 0/Sine.rar

Hi I'm that person who has little time to spend on forums.

Re: A2MBXT: Post Levels Here

Posted: 04 Dec 2013, 04:36
by Mabel
muh new level, Elevator of Rage
http://puu.sh/5BwIx.rar

and updated Hidden Switch Palace as well
http://puu.sh/5BwDv.rar