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Episode 1: Post Levels Here

The second SMBX collab!
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shaman
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Episode 1: Post Levels Here

Post by shaman »

Here we are folks, the first step of the next installment of Demo's Adventures.
Post your levels here, so they get reviewed! Remember, the same rules for the previous game apply: must be playable, must not contain adult material and must not contain copyrighted stuff.

This time around we'll have a little bit of control over what kind of level gets in, so don't submit any kind of bad attempt of a level, because this time around, it will NOT be accepted (I'm looking at you, shoezone)
is this videogames?
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Re: A2MBXT: Post Levels Here

Post by MonkeyShrapnel »

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Last edited by MonkeyShrapnel 11 years ago, edited 4 times in total.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
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Re: A2MBXT: Post Levels Here

Post by darkychao »

MonkeyShrapnel wrote:Koops
his name is Kood
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Axon
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Re: A2MBXT: Post Levels Here

Post by Axon »

And here is my level (v4):

Johnson McCain and the Communists
http://www.mediafire.com/?69cov6nix3b79j1
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Two levels I've come up with. Download both here.
We Will Fall Together - A vertical autoscroll level using Angel Girl. Not much to say on this one, other than I've had this idea for a while.

Unnamed Cavern - Still unsure of the name. Big-ass level that uses a gimmick not exactly possible in SMBX (though potentially possible with kil's Extended SMBX dll thingy): Switch between characters on the fly. As it's currently not possible, I have character blocks scattered through the level to switch between characters. Should be beatable as any character, though requires switching between characters to get all the hidden stuff.
EDIT: Just noticed a few mistakes in Unnamed Caver, gime a few mins to fix.

EDIT2: Fixed, re-download.
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kil3
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Re: A2MBXT: Post Levels Here

Post by kil3 »

That would be super easy to do, the only challenge would be thinking up a way for it to be accessible for both keyboard and controller. On keyboard you could switch chars instantly with say the 1 - 5 keys, or maybe it would be more controller friendly if it was a button combo like hold up + press X to cycle through characters.
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Re: A2MBXT: Post Levels Here

Post by Axon »

Very small update to my level (v5):

Johnson McCain and the Communists
http://www.mediafire.com/?3v6bdwhagwmbqr6
Added a Demo player block next to the midpoint because the next part is kinda hard to do with Iris.
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

kil3 wrote:That would be super easy to do, the only challenge would be thinking up a way for it to be accessible for both keyboard and controller. On keyboard you could switch chars instantly with say the 1 - 5 keys, or maybe it would be more controller friendly if it was a button combo like hold up + press X to cycle through characters.
I was thinking double-tapping down
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Re: A2MBXT: Post Levels Here

Post by Shy »

I really need to know what others think about the difficulty of this level.
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Re: A2MBXT: Post Levels Here

Post by kil3 »

SAJewers: That'll be easy enough, but I'm realizing now that I need a better way to detect which level is being played and when to disable and enable that code from running otherwise everything you play is gonna have that doubletap switching (in the editor, levelID is always 0 so that won't work...), so I should probably do that sooner rather than later.
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Re: A2MBXT: Post Levels Here

Post by Shinoda »

What's up? One Up!

https://docs.google.com/file/d/0B-HDoip ... sp=sharing

This would be the post-game life farming level as requested by raocow during the ASMBXT LP. Maybe it could be found through secret exit or just handed out before post game content. It's nothing fancy really.. just a quick way to get to 99 lives.
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Re: A2MBXT: Post Levels Here

Post by Pheonix »

At this point it's pretty much unplayable; the level's pretty much all set up, but my hamfisted attempt at putting in a non-straight autoscroll [as changing the autoscroll through events, despite being described as possible in the readme, doesn't seem to be the case] has resulted in this mess. If someone could help me try and get this working to any degree, that'd be great.

Threw out the autoscrolling idea. Now it's a gate level of sorts.
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Re: A2MBXT: Post Levels Here

Post by raocow »

Yo peeps! If you are making a level, make sure to also post it here http://asmbxt.wikia.com/wiki/A2MBXT_Levels It's important to have it submitted I guess, even though it's not officially said in this thread yet.
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Re: A2MBXT: Post Levels Here

Post by Axon »

Just replaced the leek by a card exit in my level:

http://www.mediafire.com/?fr7j3d28ma651rm

Edit: Wait, since my level ends with some sort of boss, should I keep the leek instead?
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

For now, yes. I don't think we've figured out what to do regarding end of world levels/bosses, but honestly, your level feels end of world worthy.
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Re: A2MBXT: Post Levels Here

Post by Axon »

OK. Also, I've decided to make it Demo-only due to Big Iris and Big Kood glitching in some parts of the ships:

https://www.dropbox.com/s/m5e8nt9a4rhax ... istsV7.rar
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Re: A2MBXT: Post Levels Here

Post by darkychao »

Here's an update to my level: The Action of Syo and Bon.
http://www.mediafire.com/?hmfog67642rjf7h
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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Re: A2MBXT: Post Levels Here

Post by Jolpengammler »

Yes, I know about big Demo discrimination, but still, take a look at it first.
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Re: A2MBXT: Post Levels Here

Post by lucasadrianogb »

Beetle Rush by me
https://www.dropbox.com/s/gdr3gtmf5r96e ... 20Rush.rar
enjoy :3,i hope normal mario graphs are acceptable
Edit:i dont know how to use that thing raocow posted
raocow wrote:Yo peeps! If you are making a level, make sure to also post it here http://asmbxt.wikia.com/wiki/A2MBXT_Levels It's important to have it submitted I guess, even though it's not officially said in this thread yet.
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Re: A2MBXT: Post Levels Here

Post by Jolpengammler »

raocow wrote:Yo peeps! If you are making a level, make sure to also post it here http://asmbxt.wikia.com/wiki/A2MBXT_Levels It's important to have it submitted I guess, even though it's not officially said in this thread yet.
How? I cannot change the table. And just writing it below would be stupid
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Re: A2MBXT: Post Levels Here

Post by Shinoda »

Jolpengammler wrote:
raocow wrote:Yo peeps! If you are making a level, make sure to also post it here http://asmbxt.wikia.com/wiki/A2MBXT_Levels It's important to have it submitted I guess, even though it's not officially said in this thread yet.
How? I cannot change the table. And just writing it below would be stupid
Rightclick in the table, Row, Add row after.
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Re: A2MBXT: Post Levels Here

Post by Jolpengammler »

Thanks.
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Re: A2MBXT: Post Levels Here

Post by Willhart »

Just rusty! :
http://www.file-upload.net/download-761 ... y.rar.html
It's an easy puzzle/gimmick level.
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

OK, updated my levels:

We Will Fall Together - Attempted to make harder/less boring. Considering I'm limited to no midpoint, and the vertical downscrolling likes to make enemies despawn, it's really hard to balance this level. Any help appreciated.

Qraestolia Caverns (Unnamed Cavern) made less flat. Added in switch goomba and bully graphics.

Download both here: https://drive.google.com/folderview?id= ... sp=sharing

EDIT: I realised I made a mistake in Qraestolia Caves, I reuploaded a fix. Same Link. Also, I know I need to cut the bitrate down, I thought I already did that.

EDIT2: reuploaded to fix the bitrate.
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Re: A2MBXT: Post Levels Here

Post by Mikkofier »

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