All fixed.Axon wrote:Possible issues:SAJewers wrote:http://www.mediafire.com/download/dwhu8 ... Battle.zip
Episode 1: Post Levels Here
- SAJewers
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Re: A2MBXT: Post Levels Here
- Willhart
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Re: A2MBXT: Post Levels Here
Just Rusty! needs to have default mushroom graphics.
- SAJewers
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Re: A2MBXT: Post Levels Here
OK, Uploaded the fixed version. Also, slight Aesthetic change to the Phase 2. Player Spawn is at the midpoint so people can easily test Phases 2 and 3 of the Final Boss. If you want to play the rest, move the spawn point back to Section 13.SAJewers wrote:All fixed.Axon wrote:Possible issues:SAJewers wrote:http://www.mediafire.com/download/dwhu8 ... Battle.zip
http://www.mediafire.com/download/dwhu8 ... Battle.zip
Re: A2MBXT: Post Levels Here
I decided to adjust some things in some of my levels:
Ghosts in Space: https://www.dropbox.com/s/2db6wc4mnyfwu ... paceV6.rar
Changes:
Fun Times at the Laundromat: https://www.dropbox.com/s/0bxvykao2k0n7 ... omatV9.rar
Changes:
Lightning in a box: https://www.dropbox.com/s/4exk1xrs4ylwq ... ABoxV5.rar
Changes:
Ghosts in Space: https://www.dropbox.com/s/2db6wc4mnyfwu ... paceV6.rar
Changes:
Changes:
Changes:
- SAJewers
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Re: A2MBXT: Post Levels Here
OK, what do you guys think of this?SAJewers wrote:
http://www.mediafire.com/download/dwhu8 ... Battle.zip
- SAJewers
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Re: A2MBXT: Post Levels Here
Boy, I sure do love this new version of LunaDLL.
Download.
Still have to mess with the Phase 2 Science Text.
EDIT: I already know the Powerup Box issue, and fixed it.
EDIT2: OK, Reuploaded to fix the Powerup Box issue, and make the Phase 2 Science Text not appear on multiple tries.
Still have to mess with the Phase 2 Science Text.
EDIT: I already know the Powerup Box issue, and fixed it.
EDIT2: OK, Reuploaded to fix the Powerup Box issue, and make the Phase 2 Science Text not appear on multiple tries.
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Re: A2MBXT: Post Levels Here
I updated town five a bit and made the cutscene thing its own level so you wont have to wait for it to load every time you start the level
https://www.mediafire.com/?74dqw8dwwaod222
https://www.mediafire.com/?74dqw8dwwaod222
- SAJewers
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Re: A2MBXT: Post Levels Here
Updated the final level:
-Fixed MB graphic
-Hide the Donut Shooters when switching over from Glass to MB
-Allow bringing in NPCs to the Boss room, fixing a bug where you get hit
-Removed "..." in the text
-Change to the Demo/Iris room so demo can only use leaves and Iris can only use fire
-Fixed not being able to re-enter Kood's section after completing it
-Added more comments in LunaDll.txt
-The computer graphic is now npc-80 instead of background-16 (fixes use of Castle graphics in Sheath's Section)
http://www.mediafire.com/download/dwhu8 ... Battle.zip
-Fixed MB graphic
-Hide the Donut Shooters when switching over from Glass to MB
-Allow bringing in NPCs to the Boss room, fixing a bug where you get hit
-Removed "..." in the text
-Change to the Demo/Iris room so demo can only use leaves and Iris can only use fire
-Fixed not being able to re-enter Kood's section after completing it
-Added more comments in LunaDll.txt
-The computer graphic is now npc-80 instead of background-16 (fixes use of Castle graphics in Sheath's Section)
http://www.mediafire.com/download/dwhu8 ... Battle.zip
- Mabel
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Re: A2MBXT: Post Levels Here
some stuffSAJewers wrote:Updated the final level:
-Fixed MB graphic
-Hide the Donut Shooters when switching over from Glass to MB
-Allow bringing in NPCs to the Boss room, fixing a bug where you get hit
-Removed "..." in the text
-Change to the Demo/Iris room so demo can only use leaves and Iris can only use fire
-Fixed not being able to re-enter Kood's section after completing it
-Added more comments in LunaDll.txt
-The computer graphic is now npc-80 instead of background-16 (fixes use of Castle graphics in Sheath's Section)
http://www.mediafire.com/download/dwhu8 ... Battle.zip
- docopoper
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Re: A2MBXT: Post Levels Here
Though that second point would be fine if there was a textbox during that time since it wouldn't be so abrupt.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
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Re: A2MBXT: Post Levels Here
This was posted here before, but it got lost when the Talkhaus went down. Since it looks like Episode 1 is winding down, I guess it's a decent time to re-post it:
http://asmbxt.wikia.com/wiki/Hakugyokurou
It's kind of a weird level in that it is a remake of a danmaku stage without any real platforming, and it has to be played as small Demo/Iris because of the gameplay gimmick. So I'm not sure if it will really fit in this game, but if it does it would be nice to contribute.
http://asmbxt.wikia.com/wiki/Hakugyokurou
It's kind of a weird level in that it is a remake of a danmaku stage without any real platforming, and it has to be played as small Demo/Iris because of the gameplay gimmick. So I'm not sure if it will really fit in this game, but if it does it would be nice to contribute.
- SAJewers
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- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4219
- Joined: 12 years ago
- Location: Nova Scotia
Re: A2MBXT: Post Levels Here
OK, made some of your suggested changes. Someone's gonna have to extend the other sections.
http://www.mediafire.com/download/dwhu8 ... Battle.zip
http://www.mediafire.com/download/dwhu8 ... Battle.zip
- MonkeyShrapnel
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Re: A2MBXT: Post Levels Here
Null
Last edited by MonkeyShrapnel 10 years ago, edited 1 time in total.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
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Re: A2MBXT: Post Levels Here
Null
Last edited by MonkeyShrapnel 10 years ago, edited 1 time in total.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
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Re: A2MBXT: Post Levels Here
Last edited by Mikkofier 10 years ago, edited 1 time in total.
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Avatar source (for most of them).
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Re: A2MBXT: Post Levels Here
Well, I had to change my level, Shroom Caves, due to the change in graphics package. Also noticed a few issues related to the gimmick and tried to fix it, but I'm worried that it still might not be fixed.
Shroom Caves
I just can't understand why the moving layer won't return to its original position.
Shroom Caves
I just can't understand why the moving layer won't return to its original position.
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Re: A2MBXT: Post Levels Here
Current progress on the EOW8 cutscene:
http://www.mediafire.com/download/4c1pg ... u/EOW8.zip
http://www.mediafire.com/download/4c1pg ... u/EOW8.zip
- SAJewers
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- Unaniem
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Re: A2MBXT: Post Levels Here
I feel like the Genesis version has a lot more 'pep' to it and feels generally more polished than the SNES version. The SNES version is rather...'noisy' in its instrumentation, if you get what I mean.SAJewers wrote:Why the Genesis version? Why not the SNES version?
Sound engines are perhaps different, but it's still a track that was made with the limitations of the time, which to me still suits the graphical style in general, regardless if it was based on a SNES or a Genesis game.
Re: A2MBXT: Post Levels Here
whoa im late
you still accepting levels or do you have enough
you still accepting levels or do you have enough
there we go
- docopoper
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Re: A2MBXT: Post Levels Here
We have enough levels for the first game (and a pretty large surplus) - but you can still submit a level for the next episode / a future episode. So yes - by all means go and make a level.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.