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Episode 1: Post Levels Here

The second SMBX collab!
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GenesisJames
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Re: A2MBXT: Post Levels Here

Post by GenesisJames »

Kuribo
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Re: A2MBXT: Post Levels Here

Post by Kuribo »

Let me know if I messed this up somehow, I haven't been following this project closely and I may have missed some sort of guideline. Anyhow, here's my level, Wooden Platforms Hanging in the Sky:

http://www.mediafire.com/?6kwk9aaq28w3qjj

It's a pretty run-of-the-mill athletic level. I submitted it under a different name to ASMBXT but I forgot to submit the final version and it didn't make it into the game. I'll make something more interesting to submit later on, but here you go for now.

edit - I messed up the exit and made it unbeatable. Here's the fixed version

http://www.mediafire.com/?nbiv5vnro5ww4qq
Last edited by Kuribo 11 years ago, edited 1 time in total.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

castlepokemetroid wrote:shoezone2 update:

http://www.mediafire.com/download/jboef ... -test2.lvl
Alright SAJewelers, I'll take your offer to put in the filters for me. I tried to make it work myself, but I couldn't get it to. The way I designed it, if Demo isn't exactly positioned, or if she isn't small, it just doesn't work. I tried editing it so that big Demo could slide through, but I just can't figure out how.

Moving the spikes doesn't seem to help, she still has problems that I can't figure out, since there's sooooo much stuff in the level, it creates massive amounts of slow down, and I can't see anything going on.

The most I did was put in more decorations and removed the top part.

For the top part, I tried putting in a lava obstacle course, but it was too annoyingly hard, and I really didn't like it.

I also tried putting in parts of the first level in there, to make it sort of like a story type thing where Demo is trying to escape the terrible level, but it just seemed dumb, and not only that, because the start is right at the screen edge, there's no real way to have her fall down to start position from a ledge without the player being able to go to the other side of the screen and basically make the level winnable.

Welp, I guess I'll just leave the rest in your hands, good luck with it.
Done.

Also updated 2 of my levels:
Down Down Down To Mephisto's Cafe - Got rid of a few enemies and powerups. Fixes.

We Will Fall Together - Fixes, requested changes per Frozelar.

EDIT: Just a reminder that If you want your submitted level to be considered in the game, put it on the wiki, or else we'll loose it/probably forget about it.
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Peliptia
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Re: A2MBXT: Post Levels Here

Post by Peliptia »

Tall Tall Ghost House
Download: http://www.mediafire.com/?q6v4uatd5jh7lal
This is my very very first level in this engine! So please any pointers would be greatly accepted. This level basically is an elevator stage, split into two half's with a midpoint in the center. It has a big boo fight right after the midpoint, and speeds up after that. I am still learning about events and layers so this was a bit of practice.

I also made a custom Big Boo sprite to be funny, but I completely understand if it needs to be changed. Please let me know any way that I can make this level better!
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HarmfulGravemind
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Re: A2MBXT: Post Levels Here

Post by HarmfulGravemind »

Hey guys, I made a wiki page for my level! http://asmbxt.wikia.com/wiki/Deep_Terror

I also updated the level by a lot and removed and/or improved some very cheap jumps! https://docs.google.com/file/d/0B2zlbrv ... sp=sharing
Just go to "File --> Download"

I hope you have fun!
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GenesisJames
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Re: A2MBXT: Post Levels Here

Post by GenesisJames »

HarmfulGravemind wrote:Hey guys, I made a wiki page for my level! http://asmbxt.wikia.com/wiki/Deep_Terror

I also updated the level by a lot and removed and/or improved some very cheap jumps! https://docs.google.com/file/d/0B2zlbrv ... sp=sharing
Just go to "File --> Download"

I hope you have fun!
I had fun playing your level! Very interesting concept, and I liked the music as well. :)
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Re: A2MBXT: Post Levels Here

Post by DinnerSonic »

[Wiki Link]

Presenting Out of Season, my first SMBX engine level, adapted from an older level design I created but never used. The engine's layer system was almost perfect for the concept, except for the slight layer position mismatching, which I managed to whip up an in-game excuse for.

While I'm sure it doesn't even compare to some of the more difficult ASMBXT levels, I still worry that some parts may feel difficult, especially if you go for the (optional) Raocoins or the secret exit in a rush. Hopefully I'm wrong!

I also hope it's fitting enough, as I did replace several already changed enemy graphics with some (at least goofy) Mario ones. Perhaps I could merge some of them with their ASMBXT counterparts for an update?
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Phoba
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Re: A2MBXT: Post Levels Here

Post by Phoba »

Well, here's my level.
http://www.mediafire.com/?agh2vvnipido39o
Not really proud of the end results but its better than nothing I suppose.
I should say that this level is 8.53 MB, can anyone lower the filesize somehow?
Also, can someone make a wiki page for me? Don't know how to use that darned thing.
(a)smbx(t) stuff i'll probably not continue???
https://www.youtube.com/watch?v=xb3QzmureUo
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GenesisJames
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Re: A2MBXT: Post Levels Here

Post by GenesisJames »

Hey, I just wanted to let you guys know that this one is the one you should test: http://www.mediafire.com/download/0ionl ... he_Sun.zip

This just fixed the problem with the music. Thanks!
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Re: A2MBXT: Post Levels Here

Post by EntropyRogue »

Overgrown Underground

Here's my first level in SMBX, It seems to have a medium difficulty, but I'm not the best judge. It might have a few quirks or bugs yet (as I still barely know what I'm doing), but I'll keep posted.
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Re: A2MBXT: Post Levels Here

Post by EntropyRogue »

Overgrown Underground

Here's my first level in SMBX, It seems to have a medium difficulty, but I'm not the best judge. It might have a few quirks or bugs yet (as I still barely know what I'm doing), but I'll keep posted.
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EntropyRogue
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Re: A2MBXT: Post Levels Here

Post by EntropyRogue »

Overgrown Underground

Here's my first level in SMBX, It seems to have a medium difficulty, but I'm not the best judge. It might have a few quirks or bugs yet (as I still barely know what I'm doing), but I'll keep posted on what y'all think.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Don't think I ever posted this, did I?

Town 1. Includes Town 6, since I updated, as well as both my Intros, as Town 1 uses music in Intro 1.
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Holy
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Re: A2MBXT: Post Levels Here

Post by Holy »

Well I'm 90% sure I claimed the intro/titlescreen, so I tried my hand at that. I'm not really sure about this one, but I couldn't really come up with anything else:
http://www.mediafire.com/?psk5yxn6fsx4wkr
sorry it's not food related
I still wanna add to it/tweak it a bit, open to suggestions on the whole thing
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Re: A2MBXT: Post Levels Here

Post by Joseph Staleknight »

Looks very (appropriately) surreal, but I think something happened with the music since it didn't play for me when I booted up the game.

In other news, might as well share the latest edition of Farina Station, since the town thread no longer exists.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Not sure about the music choice, but otherwise it seems ok.
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Re: A2MBXT: Post Levels Here

Post by phencer42 »

I finally got around to updating Fun With A Key, now with 100% more judge suggestions: http://www.mediafire.com/download/42u82 ... thAKey.zip
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Reuploading Some Episode 2 levels, as well did some slight Tweaking to Sheath Courage Returns.

Snowboardin' - I think I tweaked this a bit.

Mephisto's Cafe - Added a to the level, now has another leek.

LP Production Factory - Slight Tweaking I believe.

Castke Return (Better Name Pending) - This is probably going to be the final level. I'm only starting to flesh this out, however, I know I'm gonna need some help with this. Sections are a bit unorganized, since I essentially started from the ASMBXT HUB. lunadll.txt hass comments on what section is what (note that sections 1, 2, 3, and 5 are Iris sections, not Demo sections)
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Re: A2MBXT: Post Levels Here

Post by ztarwuff »

I'd better upload my candidate for the Final Boss of Episode. We did agree that the final boss for Episode 2 would be *that person*, right?

https://www.dropbox.com/s/sk85ry8fpw1he ... alBoss.rar
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

No, that's Episode 3.
The Episode 2 Final Boss is Foroze as Frozelar (Forozelar), Episode 3 is PPR.
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Re: A2MBXT: Post Levels Here

Post by ztarwuff »

SAJewers wrote:No, that's Episode 3.
The Episode 2 Final Boss is Foroze as Frozelar (Forozelar), Episode 3 is PPR.
Oh. In that case, I've got plenty of time to work on that boss battle, then. :lol:
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Holy
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Re: A2MBXT: Post Levels Here

Post by Holy »

Updated intro/titlescreen:
http://www.mediafire.com/?tpbo6wamsw8x130
still iffy on the music
and some bug fixes for town 9:
http://www.mediafire.com/?45q7945r1er5p78
big issue was the dialogue for the leek was messed up if you returned to the level.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

phencer42 wrote:I finally got around to updating Fun With A Key, now with 100% more judge suggestions: http://www.mediafire.com/download/42u82 ... thAKey.zip
Are you sure that's the right link? seems to be the same to me.
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Menshay
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Re: A2MBXT: Post Levels Here

Post by Menshay »

Reposting my levels for episode 1 just because:
Menshay-CrazedCircuitry-final3.2.zip
Crazed Circuitry. MUSIC CHANGED to Challenge Chiptune (included in the devkit).
(161.02 KiB) Downloaded 57 times
Menshay-EdgeOfTheNight-final2.zip
Edge of the Night. No changes from last version.
(32.38 KiB) Downloaded 86 times
Intro6.zip
Introduction for world 6. No changes from last version.
(9.27 KiB) Downloaded 50 times
Note: I changed the music in Crazed Circuitry, the old one was by S.N.N. who appears in the episode credits, I guess if we end up using this version he should be removed unless he has other contributions I somehow missed (nothing personal, really).
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Re: A2MBXT: Post Levels Here

Post by Willhart »

I'm testing a new tileset for level.
http://www.file-upload.net/download-827 ... e.rar.html
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