smw centralirc.cat.biomario fan games galaxy

happy birthday talkhaus!!!

SMBX Help Thread

The second SMBX collab!
TiKi
Posts: 13
Joined: 4 years ago

Re: SMBX Help Thread

Postby TiKi » 2 years ago

Is there any way in Paint.NET, a plugin for such, or anything else, to recolor multiple images together? Or is it recoloring each and every block all the way down?

User avatar
Hoeloe
One of them Lua people
Posts: 822
Joined: 5 years ago
Location: Spaaace

Re: SMBX Help Thread

Postby Hoeloe » 2 years ago

TiKi wrote:Is there any way in Paint.NET, a plugin for such, or anything else, to recolor multiple images together? Or is it recoloring each and every block all the way down?
If you're doing a simple pallet swap, I should think there will be. I know you can do it in Photoshop, but I don't really use Paint.NET, so I'm not sure about that. I expect at least GIMP will be able to do it, though.
Image
Image
Image
Image

User avatar
Willhart
Stalker, Doxxer, and Sexual Harasser
Banned
Posts: 2533
Joined: 6 years ago
Location: Finland

Re: SMBX Help Thread

Postby Willhart » 2 years ago

Hoeloe wrote:
TiKi wrote:Is there any way in Paint.NET, a plugin for such, or anything else, to recolor multiple images together? Or is it recoloring each and every block all the way down?
If you're doing a simple pallet swap, I should think there will be. I know you can do it in Photoshop, but I don't really use Paint.NET, so I'm not sure about that. I expect at least GIMP will be able to do it, though.
You need a plugin, if you want do use Batch Image Manipulation on gimp.
http://registry.gimp.org/node/26259

Edit: I remember having some problems converting between indexed colors and rgb when using this.
It might be better to use something else.
Willhart wrote:Being a fan means... blind obsession.... She does not have to accept it... I thought it brought me closer to her.
Willhart wrote:[She] is planning on joining the patreon discord thing on advanced group, and that likely means that I'll listen trough every single one of those as they happen...

Part of me feels like writing her name over and over again
...I should not give up.
💔

User avatar
Septentrion Pleiades
Banned
Posts: 0
Joined: 6 years ago
First name: Stephen
Location: Holstaurus Heaven

Re: SMBX Help Thread

Postby Septentrion Pleiades » 2 years ago

Is it possible to place character specific fireballs?
Image
Image
Image

LiAS

I'm making a level...I need a special thing.

Postby LiAS » 2 years ago

Would it be too much trouble to ask someone to make What the Hell? Demo graphics? (And isn't it hard to keep the same feel with the small Demo's smaller SMBX hitbox?)

User avatar
Heraga
Video
Posts: 213
Joined: 2 years ago

Re: I'm making a level...I need a special thing.

Postby Heraga » 2 years ago

No. Summing it up in one word.

User avatar
Mikkofier
A comma before dark is indefensible.
Posts: 628
Joined: 4 years ago
First name: Mikko J. Fuzzygrumbles
Pronouns: he/him/his
Location: Lots of miles from Vietnam
Contact:

Re: I'm making a level...I need a special thing.

Postby Mikkofier » 2 years ago

Ask in the Graphics thread.
I never met a man so stupid I could not learn something from him.
-Galileo Galilei
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Image
Avatar source (for most of them).
Image

Zyglrox Odyssey
Posts: 521
Joined: 4 years ago
Contact:

Re: SMBX Help Thread

Postby Zyglrox Odyssey » 2 years ago

How the heck do the jumping fish work? I see levels with fish making huge leaps all the way up the screen all the time but all I can get them to do in my own level is these puny little hops of not even a block in height.
ImageImage
ImageImage
ImageImage
ImageImage

User avatar
Rednaxela
Maker of Shenanigans
Posts: 659
Joined: 3 years ago

Re: SMBX Help Thread

Postby Rednaxela » 2 years ago

Zyglrox Odyssey wrote:How the heck do the jumping fish work? I see levels with fish making huge leaps all the way up the screen all the time but all I can get them to do in my own level is these puny little hops of not even a block in height.
You mean the cheep-cheep jump AI that is triggered when the player character moves above the fish? A little experimenting here seems to show that how high they jump depends on how high above them the player character is. Maybe that explains what you're seeing?
Currently LPing: Ys Origin

User avatar
SAJewers
A2XT Guy
Posts: 1974
Joined: 5 years ago
Location: Nova Scotia

Re: SMBX Help Thread

Postby SAJewers » 2 years ago

I don't have SMBX open right now, but IIRC its jump height is based on where's it's placed in the level? Also make sure you hit the Advanced button and change its AI to I think Jump.
DO NOT PM ME ABOUT A SECOND MARIO BROS X. THING. I WILL NOT RESPOND TO PMs.
Image
Head over to the ASMBXT Forums and join the discssion, or submit levels!
Image
Image
Image

User avatar
Rednaxela
Maker of Shenanigans
Posts: 659
Joined: 3 years ago

Re: SMBX Help Thread

Postby Rednaxela » 2 years ago

Just wondering, does anyone have a level file that frequently triggers the "mushroom in lava" bug on hand they can share?

Some recent work by Kev makes it easier to look into certain issues like this, and I'd like to investigate this some, however I my attempts to create a test level to reproduce the bug have thus far not been fruitful.
Currently LPing: Ys Origin

User avatar
Hoeloe
One of them Lua people
Posts: 822
Joined: 5 years ago
Location: Spaaace

Re: SMBX Help Thread

Postby Hoeloe » 2 years ago

Rednaxela wrote:Just wondering, does anyone have a level file that frequently triggers the "mushroom in lava" bug on hand they can share?

Some recent work by Kev makes it easier to look into certain issues like this, and I'd like to investigate this some, however I my attempts to create a test level to reproduce the bug have thus far not been fruitful.
My A2XT level "The Descent of Nine" features a lot of lava in one of the later sections. Originally, there was a scrolling lava wall forcing you to move down, but this triggered that bug reliably when it came into contact with the powerups. It's since been set up so as not to trigger the bug, but perhaps could be tweaked in order to do so.
Image
Image
Image
Image

User avatar
BeatBoxingBoo
Posts: 2
Joined: 7 years ago

Re: SMBX Help Thread

Postby BeatBoxingBoo » 1 year ago

Has anyone run into the bug where the level editor is like... off-center?

I tried to copy one section to another, but now it's basically impossible to build on top of it without it looking like shit.

Here's a screenshot:
Image

I've tried re-copying the section AND copying it to a different blank section, but neither showed luck.
Image

If this Kickstarter has taught me anything, it's that there are a lot of different kinds of potato salad.

Image
To connect: minehaus.mcph.co

hi! I am a 18 year old ■■■■ who loves being ■ ■■■■■ ■■■■■ and taking ■■■■■■■ ■■■■■■■■!I really shouldn’t hate people for not being funny and trying to be funny.

But I hate people for not being funny and trying to be funny.

User avatar
Hoeloe
One of them Lua people
Posts: 822
Joined: 5 years ago
Location: Spaaace

Re: SMBX Help Thread

Postby Hoeloe » 1 year ago

BeatBoxingBoo wrote:Has anyone run into the bug where the level editor is like... off-center?
Is that the default editor? The default editor is extremely bug ridden and lacking basic features (like copy paste and undo). I strongly suggest getting the PGE editor.
Image
Image
Image
Image

User avatar
Monezero
Posts: 3
Joined: 1 year ago

Error run-time error ''13'': type mismatch

Postby Monezero » 1 year ago

This happens when i start the level A World One Level. So how to fix it?

User avatar
Hoeloe
One of them Lua people
Posts: 822
Joined: 5 years ago
Location: Spaaace

Re: Error run-time error ''13'': type mismatch

Postby Hoeloe » 1 year ago

This is a localisation problem. I forget the exact fix, but it occurs when computers are set to use , as the decimal separator. This makes SMBX, which uses . as a decimal separator, get confused as to what a number like 2.4 means, as the computer tries to use 2,4.

There is a way to change which separator your computer uses, but I forget how to do it.
Image
Image
Image
Image

User avatar
Jayoshi
I hate this avatar
Posts: 1413
Joined: 3 years ago
First name: Jay
Pronouns: Male
Location: Currently, Vietnam (sometimes US)

Re: Error run-time error ''13'': type mismatch

Postby Jayoshi » 1 year ago

I don't know if it works across all windows systems but the way I do it as that I open up control panel, look at the "clock, language, and region" section, and then select "change date, time, or number formats". Then after that, I look at the bottom right of the window and hit "additional settings" which brings up the place to change the decimal operator. It should all flow smoothly from there.
The visions dancing in my mind
The early dawn, the shades of time
Twilight crawling through my windowpane
Am I awake or do I dream?

User avatar
Kevsoft
LunaLua Master Developer
Posts: 83
Joined: 2 years ago

Re: Error run-time error ''13'': type mismatch

Postby Kevsoft » 1 year ago

Hoeloe wrote:This is a localisation problem. I forget the exact fix, but it occurs when computers are set to use , as the decimal separator. This makes SMBX, which uses . as a decimal separator, get confused as to what a number like 2.4 means, as the computer tries to use 2,4.

There is a way to change which separator your computer uses, but I forget how to do it.
This has been fixed in LunaLua/LunaDll.

User avatar
Monezero
Posts: 3
Joined: 1 year ago

Re: Error run-time error ''13'': type mismatch

Postby Monezero » 1 year ago

Jayoshi wrote:I don't know if it works across all windows systems but the way I do it as that I open up control panel, look at the "clock, language, and region" section, and then select "change date, time, or number formats". Then after that, I look at the bottom right of the window and hit "additional settings" which brings up the place to change the decimal operator. It should all flow smoothly from there.
What decimal operator should i put?

User avatar
Monezero
Posts: 3
Joined: 1 year ago

Re: Error run-time error ''13'': type mismatch

Postby Monezero » 1 year ago

Jayoshi wrote:I don't know if it works across all windows systems but the way I do it as that I open up control panel, look at the "clock, language, and region" section, and then select "change date, time, or number formats". Then after that, I look at the bottom right of the window and hit "additional settings" which brings up the place to change the decimal operator. It should all flow smoothly from there.
Thanks guy problem solved

User avatar
BeatBoxingBoo
Posts: 2
Joined: 7 years ago

Re: SMBX Help Thread

Postby BeatBoxingBoo » 1 year ago

Hoeloe wrote:Is that the default editor? The default editor is extremely bug ridden and lacking basic features (like copy paste and undo). I strongly suggest getting the PGE editor.
Goodness, thank you! I wasn't looking forward to making that section over from scratch.
Image

If this Kickstarter has taught me anything, it's that there are a lot of different kinds of potato salad.

Image
To connect: minehaus.mcph.co

hi! I am a 18 year old ■■■■ who loves being ■ ■■■■■ ■■■■■ and taking ■■■■■■■ ■■■■■■■■!I really shouldn’t hate people for not being funny and trying to be funny.

But I hate people for not being funny and trying to be funny.

User avatar
Ometeotl
Posts: 587
Joined: 7 years ago

Re: SMBX Help Thread

Postby Ometeotl » 1 year ago

So can grinders just not be made anti-gravity? I set the NPC file to disable gravity and yet they still fall.
Image

User avatar
Duvi0
Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
Posts: 322
Joined: 5 years ago
Location: I'm trapped in a cage H E L P

Re: SMBX Help Thread

Postby Duvi0 » 1 year ago

Hey, I can't seem to find out how to change the text or text box graphic. Is this possible in SMBX or am I going to have to settle on a semi-monochromatic level?
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.

User avatar
Ittababy
Posts: 7
Joined: 3 years ago

Re: SMBX Help Thread

Postby Ittababy » 8 months ago

this is an A2XT question, (I sure have a lot of these) but it will not start. I've tried everything, but it opens and shuts instantaneously.
...
*sigh*

EDIT:
Oh, sorry. Thank you very much >w>;
Last edited by Ittababy on 05 Oct 2016, 03:36, edited 1 time in total.
A very shy ghost.

User avatar
Hoeloe
One of them Lua people
Posts: 822
Joined: 5 years ago
Location: Spaaace

Re: SMBX Help Thread

Postby Hoeloe » 8 months ago

Ittababy wrote:this is an A2XT question, (I sure have a lot of these) but it will not start. I've tried everything, but it opens and shuts instantaneously.
...
*sigh*
Check the plan thread. A2XT is currently completely broken. I'm waiting on a few LunaLua fixes to port it to 2.0 to get it working again.
Image
Image
Image
Image


Return to “A2XT”

Who is online

Users browsing this forum: No registered users and 2 guests

cron