SMBX Help Thread
- pholtos
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Re: SMBX Help Thread
Darky I believe he:
A) Wants it to only move up and down.
B) Wants you to start within the note block.
At least that's what I'm getting.
A) Wants it to only move up and down.
B) Wants you to start within the note block.
At least that's what I'm getting.
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darkychao
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Re: SMBX Help Thread
This was an example.Pholtos wrote:Darky I believe he:
A) Wants it to only move up and down.
B) Wants you to start within the note block.
At least that's what I'm getting.
A) You can set "Don't Move" to yes to bar horizontal movement
B) You can place the player to drop into it.


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Septentrion Pleiades
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Re: SMBX Help Thread
Wow, I really wish I knew about the cockpit. All I knew was that the bowser car exist, and it's not very custom.
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darkychao
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Re: SMBX Help Thread
It was partially removed from the game, probobly because people thought it would be a good idea to use it as lakitu clouds and we all know how that turns out.Septentrion Pleiades wrote:Wow, I really wish I knew about the cockpit. All I knew was that the bowser car exist, and it's not very custom.
You can still get to it through the "lakitus throwing lakitus" npc menu.


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Re: SMBX Help Thread
No need to get rude about it.darkychao wrote:OH MY GOD, it's so easy, just use an airship cockpit and attach it to a layer, why don't you listen to me!?!?!?!?!?
What about the speed of the movement? Can you actually control how fast the layer moves with the player as well, or is it fixed at that particular rate?
- Mata Hari
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Re: SMBX Help Thread
Is it possible to make a flying Larry? Attaching him to a layer containing a chasing Paragoopa and then turning his gravity off only makes him walk around in a straight line in the air and it's goofy. Plus he won't fire any shots.
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Septentrion Pleiades
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Re: SMBX Help Thread
I was planning the same thing actually. Here's how I would do it.dr_kraid wrote:Is it possible to make a flying Larry? Attaching him to a layer containing a chasing Paragoopa and then turning his gravity off only makes him walk around in a straight line in the air and it's goofy. Plus he won't fire any shots.
- Mata Hari
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Re: SMBX Help Thread
The thing is, I've never attached anything to anything in my life and I'm absolutely certain I'm doing it wrong.
- Diggertron
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Re: SMBX Help Thread
Posting message in correct thread this time!
Is there any way to say something along the lines of "I don't want enemy x to take damage from a flung shell, but throwing something else still does damage" , while still dealing damage to the player?
Is there any way to say something along the lines of "I don't want enemy x to take damage from a flung shell, but throwing something else still does damage" , while still dealing damage to the player?
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Re: SMBX Help Thread
Anybody know how to fix a "RunTimeError481: Invalid Picture"?
Trying to insert a custom graphic and this is really stumping me.
Trying to insert a custom graphic and this is really stumping me.
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darkychao
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Re: SMBX Help Thread
You probably deleted one of the game files accidentally, reinstalling the game should fix itPhoba555 wrote:Anybody know how to fix a "RunTimeError481: Invalid Picture"?
Trying to insert a custom graphic and this is really stumping me.


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Septentrion Pleiades
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Re: SMBX Help Thread
Enemies usually move indepent of the layer they are on unless they are on one of the blocks. It's should be easy to use blocks to controll him.dr_kraid wrote:The thing is, I've never attached anything to anything in my life and I'm absolutely certain I'm doing it wrong.
Re: SMBX Help Thread
Oh, nevermind. Found out the problem. It had something to do with me saving my graphics as .png instead of 24-bit .bmp in Paint. (Something like npc-whatever.gif as the name and .bmp as the extension.)darkychao wrote:You probably deleted one of the game files accidentally, reinstalling the game should fix it
- SAJewers
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Re: SMBX Help Thread
I actually did some testing on this for the Sheath Courage level. Only Mother Brain, Pirana Plants, and coins can be manipulated with layers/events.Septentrion Pleiades wrote:Enemies usually move indepent of the layer they are on unless they are on one of the blocks. It's should be easy to use blocks to controll him.dr_kraid wrote:The thing is, I've never attached anything to anything in my life and I'm absolutely certain I'm doing it wrong.
- Mata Hari
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Re: SMBX Help Thread
I was able to do as Sodium said and put ol' Larry in a character-block cage attached to an invisible Paragoopa, thusly!

However, it wasn't really worth it in the end because however you arranged his cage there was always a nonzero chance of him
a. escaping his cage and becoming a sitting duck
or b. somehow crushing himself against the wall/inside of his cage and dying (and no, the cage never goes far enough through the wall to crush him inside; oftentimes he will just up and drop dead for no apparent reason)

However, it wasn't really worth it in the end because however you arranged his cage there was always a nonzero chance of him
a. escaping his cage and becoming a sitting duck
or b. somehow crushing himself against the wall/inside of his cage and dying (and no, the cage never goes far enough through the wall to crush him inside; oftentimes he will just up and drop dead for no apparent reason)
- Kopasznyaku
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Re: SMBX Help Thread
I apologize if this kind of thing was asked before, but is there a way to make collected coins reappear in some way such as entering a kind of "reset door" ? I'm trying to work on a puzzle that relies on collecting coins a certain way and I'd rather not have the punishment be killing the player and having them start the level over if they mess up
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Septentrion Pleiades
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Re: SMBX Help Thread
I would continue tinkering with it, if I was in your position, which I I'm. I might share if I get it to work.dr_kraid wrote:I was able to do as Sodium said and put ol' Larry in a character-block cage attached to an invisible Paragoopa, thusly!
However, it wasn't really worth it in the end because however you arranged his cage there was always a nonzero chance of him
a. escaping his cage and becoming a sitting duck
or b. somehow crushing himself against the wall/inside of his cage and dying (and no, the cage never goes far enough through the wall to crush him inside; oftentimes he will just up and drop dead for no apparent reason)
- Lv27MarkerMMan
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Re: SMBX Help Thread
How do I make a readable message? I set up an event that is supposed to be activated when you talk to a sign, but I can't talk to the sign while testing.
Also how do I make Lakitu invincible?
Also how do I make Lakitu invincible?
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darkychao
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Re: SMBX Help Thread
1) in the NPC menu there's a "message" box type stuff in there.Lv27MarkerMMan wrote:How do I make a readable message? I set up an event that is supposed to be activated when you talk to a sign, but I can't talk to the sign while testing.
Also how do I make Lakitu invincible?
2)make him friendly.


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- SAJewers
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Re: SMBX Help Thread
The only real options you have are generators or the "Clone Section" tool (but after so many tries, they have to die).Kopasznyaku wrote:I apologize if this kind of thing was asked before, but is there a way to make collected coins reappear in some way such as entering a kind of "reset door" ? I'm trying to work on a puzzle that relies on collecting coins a certain way and I'd rather not have the punishment be killing the player and having them start the level over if they mess up
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KingTwelveSixteen
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Re: SMBX Help Thread
Can anyone tell me how to get a big bubble (the background thing + some water tiles) to actually move like the bubbles in SMW did? Because I can't get it to work right.
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darkychao
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Re: SMBX Help Thread


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darkychao
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Re: SMBX Help Thread
In the npc menu there's "bubble" set that to yesKingTwelveSixteen wrote:Can anyone tell me how to get a big bubble (the background thing + some water tiles) to actually move like the bubbles in SMW did? Because I can't get it to work right.


Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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- SAJewers
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Re: SMBX Help Thread
He means the Water Bubble thingy in Backgrounds, I think.darkychao wrote:In the npc menu there's "bubble" set that to yesKingTwelveSixteen wrote:Can anyone tell me how to get a big bubble (the background thing + some water tiles) to actually move like the bubbles in SMW did? Because I can't get it to work right.
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darkychao
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Re: SMBX Help Thread
oh, well then he can attach the npc bubble to the water bubble's layerSAJewers wrote:He means the Water Bubble thingy in Backgrounds, I think.darkychao wrote:In the npc menu there's "bubble" set that to yesKingTwelveSixteen wrote:Can anyone tell me how to get a big bubble (the background thing + some water tiles) to actually move like the bubbles in SMW did? Because I can't get it to work right.


Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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