you could have them event disappear...8flight wrote:Is there any way to make blocks breakable by touching them on the bottom?
SMBX Help Thread
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darkychao
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Re: SMBX Help Thread


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Re: SMBX Help Thread
viewtopic.php?f=36&t=13547Horikawa Otane wrote:Is there some sort of semi-official package we're using?
Looking at the old one, there's like some sort of Dev Kit thing... is there one of those for the sequel? Or is this something I shouldn't concern myself with yet?
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darkychao
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Re: SMBX Help Thread
No, but you can use NPCs that have block top and side... but you can't have them contain items.8flight wrote:Is it possible to resize blocks in this engine?


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Re: SMBX Help Thread
I tried changing the background of my level and this happened and I have no idea why.
Here is the gif i've been using.
I can't fix it no matter what I try... HAAALLLPP!!! lol 
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Re: SMBX Help Thread
Some background use more that one image, for things like clouds. Use a different background.
Re: SMBX Help Thread
background2-36.gif contains the rest of the background for the level. Just edit that, or switch to a different background like SAJewers suggested.
Re: SMBX Help Thread
SAJewers wrote:Some background use more that one image, for things like clouds. Use a different background.
Fixed! Thanks a lot!SAJewers wrote:Some background use more that one image, for things like clouds. Use a different background.
Re: SMBX Help Thread
Great! Another great question from me.. I feel uneducated XD
Is there a way to force the player to always use the same sprite without actually having to edit each and every one of them.
In game, I don't care if the player doesnt have control over the character (other than jumping, which would still use that same sprite) I've been messing with the player sprites files and not only is it long to copy/paste the sprites over the old ones but I also get alignment problems. If I wcould only force the character to use only one or a select few it would save me a lot of time. I'm thinking maybe forcing them to duck with the "Holding down" option?
Edit: I just realized that using the player control event thingy prevents them from hitting any other button. That's an idea out the window.
Is there a way to force the player to always use the same sprite without actually having to edit each and every one of them.
In game, I don't care if the player doesnt have control over the character (other than jumping, which would still use that same sprite) I've been messing with the player sprites files and not only is it long to copy/paste the sprites over the old ones but I also get alignment problems. If I wcould only force the character to use only one or a select few it would save me a lot of time. I'm thinking maybe forcing them to duck with the "Holding down" option?
Edit: I just realized that using the player control event thingy prevents them from hitting any other button. That's an idea out the window.
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Demolition
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Re: SMBX Help Thread
So I'm trying to edit the red karibo's shoe and I can find the sprite for when it's not worn (NPC-191) but not for when it is worn. Does anyone know where it is? it would be very swell if someone did.


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Re: SMBX Help Thread
The graphics for all 3 boots when worn are hard-coded into SMBX, you can't change that.
Re: SMBX Help Thread
So, anyone else that have/had problems with lagspikes every ~5 secs or so? It's was annoying but workable for my own level, but I was thinking of testing others' levels and now it's just unbearable.
fart.
Re: SMBX Help Thread
Is it hard to make a boss in this game? I want to try to have one in a level. Take the Universe Boss in ASMBXT, was that a pain to make?
Re: SMBX Help Thread
Something that complex will probably be a pain to make, yeah. Not trying to discourage you or anything. There are plenty of ways to make simple yet challenging bosses, you just gotta be creative.Xirix wrote:Is it hard to make a boss in this game? I want to try to have one in a level. Take the Universe Boss in ASMBXT, was that a pain to make?
Re: SMBX Help Thread
Well perhaps I should start off asking how to do some of the basic things. For instance.. the Key boss, how do you make an enemy with multiple hits like a boss that acts like an existing enemy?
Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something.
Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something.
Re: SMBX Help Thread
What they probably did was took a mother brain NPC and put it on a new layer, and replaced its graphics with a giant key. Then, they probably took a chasing goomba, made its graphics invisible, went to the "Events" option in the NPCs window, and under "Attach to Layer", selected the layer the mother brain (now a key) was on. Then they probably placed it right beside, or even inside the key.
To do these things, you'd probably need to know a little bit about layers and events and about making custom graphics.
To do these things, you'd probably need to know a little bit about layers and events and about making custom graphics.
Re: SMBX Help Thread
Ah, attaching to layers is one of the things I had no idea how to do, I'll have a little play around with that, maybe look at the levels that had bosses in them indepth too.
Cheers, I'll be back if I run into problems. :)
Cheers, I'll be back if I run into problems. :)
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Re: SMBX Help Thread
Right. It was mother brain attatched to a flying Goopa set to chase.Frozelar wrote:What they probably did was took a mother brain NPC and put it on a new layer, and replaced its graphics with a giant key. Then, they probably took a chasing goomba, made its graphics invisible, went to the "Events" option in the NPCs window, and under "Attach to Layer", selected the layer the mother brain (now a key) was on. Then they probably placed it right beside, or even inside the key.
To do these things, you'd probably need to know a little bit about layers and events and about making custom graphics.
If you're curious, here's all the bosses in ASMBXT
- Frickn' Meta: Mother Brain
- Castle of Reflection: Lemmy Koopa
- The Bronze Factory: Lakitu, 2 shell generators, and a moving layer
- Mysterious Jungle: Mouser
- It's A Wonderful Demo: SMB3 Bowser
- Ancient Bomb: SMB1 Bowser
- Pebble's Peeks: Layers. Docopopper made a tool to help make the events
- Tank Assualt: Birdo
- Charlie's Revenge: Donut Block attatched to a friendly Bully. Ludwig Von Koppa at the end
- Demo's Souls: Larry Koopa with an event to restrict the play area
- Test Chamber M: Mother Brain + Glass with Generators
- Life and Times: SMB3 Bowsers
- Final Fight: Mother Brain and furba generators attached to flying Goopa
- The Firelands: SMB1 Bowser
- Everything Switch Palace: Larry Koopa with Switch Blocks
- Edge of the Universe: All events.
- Deltinus Castle: Boom Boom with Doughnut Cannons.
Re: SMBX Help Thread
Is it possible to allow the player to control a layer? As in, if they press Up, the layer moves up, if they press Down, the layer moves down, etc. If that's not possible, is there some sort of "trick" workaround to allow this? Thanks.
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Septentrion Pleiades
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Re: SMBX Help Thread
As can you imagine, I played around with this. Question blocks(the switch kind) on a vessel can move it in predetermined directions when attached to an event.S.N.N. wrote:Is it possible to allow the player to control a layer? As in, if they press Up, the layer moves up, if they press Down, the layer moves down, etc. If that's not possible, is there some sort of "trick" workaround to allow this? Thanks.
Re: SMBX Help Thread
Can you walk me through how you pulled it off in your level? The effect I'm trying to make is not exactly that similar, but it should at least give me a rough starting point I think.Septentrion Pleiades wrote:As can you imagine, I played around with this. Question blocks(the switch kind) on a vessel can move it in predetermined directions when attached to an event.
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Septentrion Pleiades
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Re: SMBX Help Thread
Here's what I did(should be up soon): http://youtu.be/QFZ7AH9iS54S.N.N. wrote:Can you walk me through how you pulled it off in your level? The effect I'm trying to make is not exactly that similar, but it should at least give me a rough starting point I think.Septentrion Pleiades wrote:As can you imagine, I played around with this. Question blocks(the switch kind) on a vessel can move it in predetermined directions when attached to an event.
I want to know exactly what you are trying to make. I think the closest thing from what you described is raocow's boo net. The only two vertical tracking enemies are the chasing paragoopas and boo AFAIK.
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darkychao
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Re: SMBX Help Thread
you could put the player in a airship cockpit and attach that to a layer, i think that works.S.N.N. wrote:Is it possible to allow the player to control a layer? As in, if they press Up, the layer moves up, if they press Down, the layer moves down, etc. If that's not possible, is there some sort of "trick" workaround to allow this? Thanks.


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Re: SMBX Help Thread
There's a way to move layers around based on any conceivable condition as shown here http://www.youtube.com/watch?v=KFEJg0NY7MM but it's in a crude state right now and maybe the ingame triggers can do what you need
Re: SMBX Help Thread
Basically, the player is going to be encased inside of a quarter note and the level will be autoscrolling to the right on a musical staff. The player will be able to move themselves (as well as the note) up and down the staff. The obstacles will sync to the music I composed for the level and you'll have to move up and down to avoid them. Think BIT.TRIP RUNNER, but with only the up/down keys. That being said, your video somewhat covers what I would need; however...Septentrion Pleiades wrote:I want to know exactly what you are trying to make. I think the closest thing from what you described is raocow's boo net. The only two vertical tracking enemies are the chasing paragoopas and boo AFAIK.
..this thoroughly interests me. What would I need to do/know to pull that off? The only variations on that I would need are a) only allowing up and down to be used, and b) increasing the speed of the movement.kil3 wrote:There's a way to move layers around based on any conceivable condition as shown here http://www.youtube.com/watch?v=KFEJg0NY7MM but it's in a crude state right now and maybe the ingame triggers can do what you need
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darkychao
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Re: SMBX Help Thread
OH MY GOD, it's so easy, just use an airship cockpit and attach it to a layer, why don't you listen to me!?!?!?!?!?


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