SMBX Help Thread

The second SMBX collab!
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shaman
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Re: SMBX Help Thread

Post by shaman »

8flight wrote:This is kinda of a stupid question but which npc is the smb3 fire pirhana plant and where is its fireball sprite?? I searched it 20 times but i can't find it.
isn't it the same sprite for mario's fireball?
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Trotim
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Re: SMBX Help Thread

Post by Trotim »

You can't have more than one SMB3 exit star per section?

Well that slipped through the reviews of my level then
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Re: SMBX Help Thread

Post by Frozelar »

Trotim wrote:You can't have more than one SMB3 exit star per section?

Well that slipped through the reviews of my level then
Wait really? Is this true? It slipped through the reviews of my level too. And I submitted my level as well... crap.
EDIT: Is it alright if I move one of the power stars to a different section and resubmit my level?
Last edited by Frozelar 10 years ago, edited 1 time in total.
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shaman
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Re: SMBX Help Thread

Post by shaman »

Trotim wrote:You can't have more than one SMB3 exit star per section?

Well that slipped through the reviews of my level then
that has been said many times throughout past threads, but yeah, I agree it's a pretty huge overlook from reviewers
is this videogames?
derjet
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Re: SMBX Help Thread

Post by derjet »

Maybe the wiki or something should have a place to put how many stars are there in a level?

That'd make reviewing them easier
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SAJewers
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Re: SMBX Help Thread

Post by SAJewers »

derjet wrote:Maybe the wiki or something should have a place to put how many stars are there in a level?

That'd make reviewing them easier
I suggested that already, I believe it got put in the Worlds page.
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derjet
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Re: SMBX Help Thread

Post by derjet »

SAJewers wrote:
derjet wrote:Maybe the wiki or something should have a place to put how many stars are there in a level?

That'd make reviewing them easier
I suggested that already, I believe it got put in the Worlds page.
But isn't that for levels already reviewed (since they were assigned to a World and that)
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Re: SMBX Help Thread

Post by darkychao »

okay, i've been working on this level for a little while now but now whenever i try to open it i get an invalid picture error, it seems to be caused by block-87 but i can't tell why. does anyone else get the same thing when opening it?

EDIT: reinstalling asmbx fixed it i don't know why
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Octagon
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Re: SMBX Help Thread

Post by Octagon »

How can I cause a door to be a reset door?
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Ignoritus
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Re: SMBX Help Thread

Post by Ignoritus »

Octagon wrote:How can I cause a door to be a reset door?
You can't really. Make all of the things you want to reset generators, and have a block that hides Spawned NPCs, and then shows the generators just long enough for them to generate one on hit.
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Octagon
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Re: SMBX Help Thread

Post by Octagon »

I'm a total noob to SMBX and I don't have time to figure this out, so for the draft version, I'll just have the reset door lead into a separate room which I have to enter and leave again in order to reset coins, switches and enemies. Still, thank you.
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XutaWoo
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Re: SMBX Help Thread

Post by XutaWoo »

That won't work.

Stuff doesn't respawn in SMBX if it's taken, killed, activated, what have you.
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Re: SMBX Help Thread

Post by raocow »

My suggestion at this point, if it's that easy to screw things over - make whatever you want to do a 'one time shot' to get to a second exit (and indicate it as such in some fashion) and otherwise have a way to progress foward.
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shaman
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Re: SMBX Help Thread

Post by shaman »

you can make a "limited" reset door, by copying the whole room into another and make the warp go into the copy
is this videogames?
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Octagon
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Re: SMBX Help Thread

Post by Octagon »

Having a reset door at that point was more of a matter of personal preference, really. There's a P-Switch which you can waste if you play very, very clumsily or mindlessly, and since the actual challenge should come from a jump which is only required due to the P-Switch thing, I felt like you should never have to kill yourself right before that jump (and the subsequent transition to the next room)...
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Re: SMBX Help Thread

Post by darkychao »

Octagon wrote:Having a reset door at that point was more of a matter of personal preference, really. There's a P-Switch which you can waste if you play very, very clumsily or mindlessly, and since the actual challenge should come from a jump which is only required due to the P-Switch thing, I felt like you should never have to kill yourself right before that jump (and the subsequent transition to the next room)...
Couldn't you just have a constantly respawning p-swicth?
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Re: SMBX Help Thread

Post by Octagon »

Whoa, I'm dumb.
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Re: SMBX Help Thread

Post by darkychao »

where can i find the graphics for the ridden shoes?
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MrWeirdGuy
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Re: SMBX Help Thread

Post by MrWeirdGuy »

Just in the npc folder.
Green: npc-35
Red: npc-191
Blue: npc-193
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Re: SMBX Help Thread

Post by darkychao »

MrWeirdGuy wrote:Just in the npc folder.
Green: npc-35
Red: npc-191
Blue: npc-193
no, those are for the ones that aren't being ridden, when the player puts them on they revert back to default.
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Re: SMBX Help Thread

Post by Doctor Shemp »

darkychao wrote:
MrWeirdGuy wrote:Just in the npc folder.
Green: npc-35
Red: npc-191
Blue: npc-193
no, those are for the ones that aren't being ridden, when the player puts them on they revert back to default.
I think this was brought up before and it was found out that they're hardcoded.
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Re: SMBX Help Thread

Post by darkychao »

Doctor Shemp wrote:I think this was brought up before and it was found out that they're hardcoded.
that's quite strange, but yah, it looks like you're right.
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Re: SMBX Help Thread

Post by docopoper »

You cannot edit them sadly. They are hard-coded.
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Re: SMBX Help Thread

Post by Mata Hari »

Is it possible to make an event that triggers when you enter a new section? I'd like to make a sound play.
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Re: SMBX Help Thread

Post by darkychao »

dr_kraid wrote:Is it possible to make an event that triggers when you enter a new section? I'd like to make a sound play.
you could use an invisible sprite, like a smb axe, place it over the warp exit have it cause an event upon death.
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