SMBX Help Thread

The second SMBX collab!
Kashkabald
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Re: SMBX Help Thread

Post by Kashkabald »

Can someone explain why the last Lakitu placed in a level sometimes like to zip over from far away? It makes no sense and it's breaking my level a bit.
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shaman
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Re: SMBX Help Thread

Post by shaman »

yoshicookiezeus wrote:Couple of questions:
- Can I change whether or not an enemy is invincible to lava, and if so, how?
- Can I make my level how tall I want, or will I eventually run into a height limit?
some backgrounds have a height limit, but seeing your level, the background you're using doesn't have one, so I think you're good to go
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Doctor Shemp
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Re: SMBX Help Thread

Post by Doctor Shemp »

Kashkabald wrote:Can someone explain why the last Lakitu placed in a level sometimes like to zip over from far away? It makes no sense and it's breaking my level a bit.
By the power of glitches Lakitu can attain warp speed if the level vertically scrolls at all. Is that what's happening? If you're including Lakitu you have to make sure that vertical scrolling is impossible, i.e. that the section is only 1 screen high (the default height).
Kashkabald
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Re: SMBX Help Thread

Post by Kashkabald »

Doctor Shemp wrote:
Kashkabald wrote:Can someone explain why the last Lakitu placed in a level sometimes like to zip over from far away? It makes no sense and it's breaking my level a bit.
By the power of glitches Lakitu can attain warp speed if the level vertically scrolls at all. Is that what's happening? If you're including Lakitu you have to make sure that vertical scrolling is impossible, i.e. that the section is only 1 screen high (the default height).
Well, I fixed it by setting the Lakitu to not to move (it works in that particular level). But what was happening is that there's a Lakitu right at the beginning, and after seeing him the very last Lakitu just zipped over to Demo at warp speed for no good reason.
Shinoda
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Re: SMBX Help Thread

Post by Shinoda »

Hey guys, new guy here, working on a quick level and I needs some help!

I'm trying to work on a kill room. Essentially some sort of endurance thing where the player has to work to defeat waves of enemies. Here are my problems.

1. is there a way I can make a generator that only generates a certain number of enemies and then stop? (Let's say 10 goombas, one at a time at 5 seconds interval.) Right now, all I can do is have an infinite number of enemies spawn.

2. This one might seem super noob, but how do kill rooms work exactly? I've looked into events but I can't seem to figure it out. What want is simple. Finish wave 1 and then get to wave 2 (Probably warping to an identical section with different generators)
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shaman
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Re: SMBX Help Thread

Post by shaman »

Shinoda wrote:Hey guys, new guy here, working on a quick level and I needs some help!

I'm trying to work on a kill room. Essentially some sort of endurance thing where the player has to work to defeat waves of enemies. Here are my problems.

1. is there a way I can make a generator that only generates a certain number of enemies and then stop? (Let's say 10 goombas, one at a time at 5 seconds interval.) Right now, all I can do is have an infinite number of enemies spawn.

2. This one might seem super noob, but how do kill rooms work exactly? I've looked into events but I can't seem to figure it out. What want is simple. Finish wave 1 and then get to wave 2 (Probably warping to an identical section with different generators)
1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work

2- just add them to a layer and make a event happen when there are no more sprites on that layer
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Shinoda
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Re: SMBX Help Thread

Post by Shinoda »

shaman666 wrote: 1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work
In that case, is it possible to make the screen NOT scroll up if the player jumps up high so I can put a platform in the air out of sight?
What i'm trying to do is something very much like the classic Mario Bros. arcade / SMB3 bonus 2 player thing.
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shaman
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Re: SMBX Help Thread

Post by shaman »

Shinoda wrote:
shaman666 wrote: 1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work
In that case, is it possible to make the screen NOT scroll up if the player jumps up high so I can put a platform in the air out of sight?
What i'm trying to do is something very much like the classic Mario Bros. arcade / SMB3 bonus 2 player thing.
yeah, I suppose not. and coming to think about it, I don't think the enemies would "activate" without coming on screen, so yeah...
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Ignoritus
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Re: SMBX Help Thread

Post by Ignoritus »

Well, to do a kill room, you're going to want to place the enemies on their own distinct layer, and give them all an event to do whatever you want to happen when they're all dead in their "No more NPCs in Layer" event, whether it be spawn the next wave or end it.

The best way is probably to just show layers of enemies slightly off the top of the screen in turn. You CAN place stuff outside the bounds of the level, bear in mind. Be sure that the player isn't having enemies unfairly rained on them though!
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Shinoda
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Re: SMBX Help Thread

Post by Shinoda »

shaman666 wrote:
Shinoda wrote:
shaman666 wrote: 1- not possible with warps. maybe if you make unreachable holes in the ceileing with a set number of enemies falling from there, it will work
In that case, is it possible to make the screen NOT scroll up if the player jumps up high so I can put a platform in the air out of sight?
What i'm trying to do is something very much like the classic Mario Bros. arcade / SMB3 bonus 2 player thing.
yeah, I suppose not. and coming to think about it, I don't think the enemies would "activate" without coming on screen, so yeah...
Last things before I decide to scrap this idea and do something different... how about a survival timer? So basically survive X amount of time?
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shaman
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Re: SMBX Help Thread

Post by shaman »

Shinoda wrote:Last things before I decide to scrap this idea and do something different... how about a survival timer? So basically survive X amount of time?
that's pretty easy, just make an event that starts with the level, and will call another event in X seconds
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roundthewheel
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Re: SMBX Help Thread

Post by roundthewheel »

How do you put multiple stars in a level like in that aquatic one from Tower of Biased 2? I'm using the SMW star that makes the Dragon Coin noise when you collect it—I think that's the one you're supposed to use. When I test it with multiples and collect them, it only registers the first one and deletes the others on subsequent test runs.
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SAJewers
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Re: SMBX Help Thread

Post by SAJewers »

My understanding is that you can only collect one star per section. If you want multiple stars, then you need to place them on different sections.
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Cadwyn
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Re: SMBX Help Thread

Post by Cadwyn »

Also, they have to be SMB3 stars, the one that ends the level.
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Re: SMBX Help Thread

Post by docopoper »

If you want to have more than one star per section - you can make a background that looks like a star, clone the section and place an instant warp over the background that teleports you to the star. However - this only really works for the level ending stars, since otherwise it would renew all broken blocks and enemies, which would be a little confusing.

Well, that's how I did it anyway.
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shaman
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Re: SMBX Help Thread

Post by shaman »

docopoper wrote:If you want to have more than one star per section - you can make a background that looks like a star, clone the section and place an instant warp over the background that teleports you to the star. However - this only really works for the level ending stars, since otherwise it would renew all broken blocks and enemies, which would be a little confusing.

Well, that's how I did it anyway.
oooh that explain the "mess" with sections on your level haha that left me quite confused
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roundthewheel
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Re: SMBX Help Thread

Post by roundthewheel »

SAJewers wrote:My understanding is that you can only collect one star per section. If you want multiple stars, then you need to place them on different sections.
This worked, thank you.
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MrWeirdGuy
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Re: SMBX Help Thread

Post by MrWeirdGuy »

Is there any way to use custom sound effects? I'd like to use a particular sound for my latest level, but it's not totally necessary.
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shaman
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Re: SMBX Help Thread

Post by shaman »

MrWeirdGuy wrote:Is there any way to use custom sound effects? I'd like to use a particular sound for my latest level, but it's not totally necessary.
not on a per-level basis, no. changing a sound effect must be a game-wide change, something we're avoiding
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MrWeirdGuy
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Re: SMBX Help Thread

Post by MrWeirdGuy »

Aw, lame.
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Kashkabald
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Re: SMBX Help Thread

Post by Kashkabald »

shaman666 wrote:
MrWeirdGuy wrote:Is there any way to use custom sound effects? I'd like to use a particular sound for my latest level, but it's not totally necessary.
not on a per-level basis, no. changing a sound effect must be a game-wide change, something we're avoiding
We're avoiding? I mean we haven't done anything in that front for a while, but I was trying to find the right sound effects to replace the default ones, to make it feel less like a SMBX game
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Paralars
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Re: SMBX Help Thread

Post by Paralars »

I'm having a problem creating a screen transition.

Basically, I want the player to climb a ladder up to the ceiling of section A, making him reappear at the bottom of section B, and vice versa.
Now, I tried using instant warps for this, and it worked with the ladder.
Now what if I want the player to be able to just fall into a pit in the upper sectionand reappear at a lower section? For some reason I sometimes just die, sometimes it works.
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Re: SMBX Help Thread

Post by docopoper »

Try putting a floor in the pit.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

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Paralars
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Re: SMBX Help Thread

Post by Paralars »

that just makes it so I sometimes land on the floor insead of dying, it still doesn't always warp.
Although it seems I've found a cheap and unclean solution to this, so now it's more curiosity than dire need to know how this is usually done.
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Holy
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Re: SMBX Help Thread

Post by Holy »

I think it's essentially the delay between warps. When you use a warp there's a bit of time where you can't use any, so you fall and die. I had the exact same problem in Claymore Speedrun, where I wanted the player to be able to jump freely between sections.
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