(shouting)

SMBX Help Thread

The second SMBX collab!
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote: May have just been a random crash. Does it happen repeatedly?
It crashed because I placed too many before, that I noted. The problem is I can't directly paste the rain NPC which is a bother.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote: May have just been a random crash. Does it happen repeatedly?
It crashed because I placed too many before, that I noted. The problem is I can't directly paste the rain NPC which is a bother.
What do you mean 'directly paste' it?
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

As in, I click on the NPC on the editor, and when I try to click to place it, nothing happens. The NPC still shows correctly when I select it, I just can't place it for some reason.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:As in, I click on the NPC on the editor, and when I try to click to place it, nothing happens. The NPC still shows correctly when I select it, I just can't place it for some reason.
Is it intersecting with tiles where you're trying to place it?
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
Kashkabald wrote:As in, I click on the NPC on the editor, and when I try to click to place it, nothing happens. The NPC still shows correctly when I select it, I just can't place it for some reason.
Is it intersecting with tiles where you're trying to place it?
Oh, now I see. What can I do about it, though?
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote:
Kashkabald wrote:As in, I click on the NPC on the editor, and when I try to click to place it, nothing happens. The NPC still shows correctly when I select it, I just can't place it for some reason.
Is it intersecting with tiles where you're trying to place it?
Oh, now I see. What can I do about it, though?
I usually create a new layer "Rain", hide the default layer, place the rain on it's layer, and reshow the default layer.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
I usually create a new layer "Rain", hide the default layer, place the rain on it's layer, and reshow the default layer.
This works, but now the rain is solid
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote:
I usually create a new layer "Rain", hide the default layer, place the rain on it's layer, and reshow the default layer.
This works, but now the rain is solid
Add:
playerblock=0
playerblocktop=0

to npc-154.txt
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

I did. After adding the "ungrababble" commands, now the only thing wrong is that I can bounce on the rain... jumphurt is set to 0 though.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:I did. After adding the "ungrababble" commands, now the only thing wrong is that I can bounce on the rain... jumphurt is set to 0 though.
Remove jumphurt=0

If that doesn't work, try removing playerblocktop=1
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
Kashkabald wrote:I did. After adding the "ungrababble" commands, now the only thing wrong is that I can bounce on the rain... jumphurt is set to 0 though.
Remove jumphurt=0

If that doesn't work, try removing playerblocktop=1
Removed jumphurt, still bouncy.

Playerblocktop was set at 0, removed the line, now I can walk on the rain.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote:
Kashkabald wrote:I did. After adding the "ungrababble" commands, now the only thing wrong is that I can bounce on the rain... jumphurt is set to 0 though.
Remove jumphurt=0

If that doesn't work, try removing playerblocktop=1
Removed jumphurt, still bouncy.

Playerblocktop was set at 0, removed the line, now I can walk on the rain.
Oh, now I recall. Sadly, that's unavoidable. Your best bet is to make sure that the player cannot land on the top of a rain at any point. If that's not an option, you have the option to add the rain to an animated BG instead as a custom graphic.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
Oh, now I recall. Sadly, that's unavoidable. Your best bet is to make sure that the player cannot land on the top of a rain at any point. If that's not an option, you have the option to add the rain to an animated BG instead as a custom graphic.
Haha, so it's back to square one I guess! Guess I still need that "stormy castle" background after all!

Well, thanks a LOT for your patience. Getting more and more used to SMBX.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote:
Oh, now I recall. Sadly, that's unavoidable. Your best bet is to make sure that the player cannot land on the top of a rain at any point. If that's not an option, you have the option to add the rain to an animated BG instead as a custom graphic.
Haha, so it's back to square one I guess! Guess I still need that "stormy castle" background after all!

Well, thanks a LOT for your patience. Getting more and more used to SMBX.
Hold on a sec, I think I found a fix. Rename the three files NPC-290.

Replace the contents of the txt with:
width=640
height=640
gfxwidth=640
gfxheight=640
frames=4
nohurt=1
foreground=1

Go into advanced at set firebar to 0. Now place 'firebars' which are now rain. Since firebars have no collision by default, you don't bounce.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
Hold on a sec, I think I found a fix. Rename the three files NPC-290.

Replace the contents of the txt with:
width=640
height=640
gfxwidth=640
gfxheight=640
frames=4
nohurt=1
foreground=1

Go into advanced at set firebar to 0. Now place 'firebars' which are now rain. Since firebars have no collision by default, you don't bounce.
I'm being really dumb here, but I can't find the firebars...
User avatar
m4sterbr0s
Posts: 0
Joined: 11 years ago
Location: United States

Re: SMBX Help Thread

Post by m4sterbr0s »

The firebar is underneath the piranha plant in the Super Mario Bros NPCs. Click that fireball graphic and once you click the show button under advanced, under firebar, it should have set position, and then you switch it to 0.

(correct me if I'm wrong)
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

m4sterbr0s wrote:The firebar is underneath the piranha plant in the Super Mario Bros NPCs. Click that fireball graphic and once you click the show button under advanced, under firebar, it should have set position, and then you switch it to 0.

(correct me if I'm wrong)
Did that, and now I have fireballs that sweep around like the wind! Pretty neat but accidental effect... and still not the desired rain.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
m4sterbr0s wrote:The firebar is underneath the piranha plant in the Super Mario Bros NPCs. Click that fireball graphic and once you click the show button under advanced, under firebar, it should have set position, and then you switch it to 0.

(correct me if I'm wrong)
Did that, and now I have fireballs that sweep around like the wind! Pretty neat but accidental effect... and still not the desired rain.
You need to set firebar position to 0 in the advanced tab before placing them.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote:
Kashkabald wrote:
m4sterbr0s wrote:The firebar is underneath the piranha plant in the Super Mario Bros NPCs. Click that fireball graphic and once you click the show button under advanced, under firebar, it should have set position, and then you switch it to 0.

(correct me if I'm wrong)
Did that, and now I have fireballs that sweep around like the wind! Pretty neat but accidental effect... and still not the desired rain.
You need to set firebar position to 0 in the advanced tab before placing them.
I did just that, I only get the fireball though.
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote:
Kashkabald wrote: Did that, and now I have fireballs that sweep around like the wind! Pretty neat but accidental effect... and still not the desired rain.
You need to set firebar position to 0 in the advanced tab before placing them.
I did just that, I only get the fireball though.
I'm sorry, I said the wrong number. Name that 260, not 290.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Ignoritus wrote: I'm sorry, I said the wrong number. Name that 260, not 290.
Thanks, it works now! Just one thing: is there a better way to paste the rain tiles all over the level than just doing it manually? It seems when I do it manually there's always a few empty spots...
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

Kashkabald wrote:
Ignoritus wrote: I'm sorry, I said the wrong number. Name that 260, not 290.
Thanks, it works now! Just one thing: is there a better way to paste the rain tiles all over the level than just doing it manually? It seems when I do it manually there's always a few empty spots...
With an NPC? Not really. Your best bet is to just do it as a grid so that there are no empty spaces.
Image
Kashkabald
Posts: 1
Joined: 13 years ago

Re: SMBX Help Thread

Post by Kashkabald »

Great, now after making a warp to the second part of the level, the game fails to load the first few rain tiles in the second part, if I move on with the level and come back to the beginning of that part, the game now loads the rain correctly.
GlitchedGhost
Posts: 292
Joined: 11 years ago

Re: SMBX Help Thread

Post by GlitchedGhost »

What purpose do the blue question mark blocks serve in the SMW tiles? I want to use them in my level cause I like how they function when you hit them, but I'm curious as to if they're used for anything else?
He captured!
Image
raocow wrote:last night I had a dream where I finally understood what a 'birb' is, and turns out it's a collyflower
Image
Image
Image
User avatar
Ignoritus
O◡O
Posts: 207
Joined: 11 years ago
Pronouns: he/him/his
Location: U.S.

Re: SMBX Help Thread

Post by Ignoritus »

GlitchedGhost wrote:What purpose do the blue question mark blocks serve in the SMW tiles? I want to use them in my level cause I like how they function when you hit them, but I'm curious as to if they're used for anything else?
As far as I know, they're entirely for the purpose of the level maker to use them with events. Of course, you don't have to use them for events if you don't want to.
Image
Post Reply