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Big Ol' A2XT Relay Thread!

The second SMBX collab!
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Hoeloe
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Big Ol' A2XT Relay Thread!

Post by Hoeloe »

Hey hey! So, this was open a while ago (around 6 years, yikes!), and back then SAJewers was running the show. Now with things FINALLY approaching completion, we're in need of volunteers!

So, the plan is for the game to feature two relay levels. One at the end of world 8, the final world of the base game, and one at the end of world 9, the postgame. Each is structured a little differently, but we'll handle both here eventually! For now though, to keep organisation relatively manageable, we're gonna just focus on the world 8 relay, and the Postgame relay organisation will be posted later so if you miss out on the world 8 one, there will still be an opportunity to contribute!

THE WORLD 8 RELAY

This relay features 13 distinct sections, each starting and ending in a door. The section can be as big or small as you like, but it must:
  • Start and end with a door
  • Not be unreasonably long (a few screens worth of decently challenging platforming is fine - the existing sections can be used as reference)
  • Not change the music (the current music is not final, and will be updated at a later date)
  • Try to keep a castle/athletic/mechanical theme
  • Be beatable with all 5 characters
  • Ensure any custom graphics or code does not interfere with anyone elses rooms
  • When using code in your section, please refer to code structure guide below
  • Please do not claim more than one section
The idea is that each room should be a little self contained challenge, and players can tackle them in any order, with the exception of the final section, which is right before the boss.

Some sections were completed before the change of hands and the big reworking of the game and engine, and while the rest were claimed, since it's been 6 years since those claims, I think it's worth re-opening them back to the community. Feel free to claim the slots again if you still want to do them! The deadline for all claims is 30th June, after which the relay will be handed to the first claimant and each person will have 4 days to make their section once the relay is handed over to them before they will be skipped. This is just to ensure the relay doesn't get blocked by someone not finishing their claim. Any missing sections can be handled after everyone has had an opportunity to build something.

FLOOR 1:
Top-Left (Section 2): SAJewers - ALREADY DONE
Top-Right (Section 3): Pholtos - ALREADY DONE
Bottom-Left (Section 4): 7NameSam - ALREADY DONE
Bottom-Right (Section 5): PSI Ninja - DONE

FLOOR 2:
Top-Left (Section 7): Camwoodstock & Tori - DONE
Top-Right (Section 8): Duker - DONE
Bottom-Left (Section 9): WinterSweater - DONE
Bottom-Right (Section 10): MonkeyShrapnel - DONE

FLOOR 3:
Top-Left (Section 12): FrozenQuills - ALREADY DONE
Top-Right (Section 13): tangy - DONE
Bottom-Left (Section 14):
Bottom-Right (Section 15):

Code Structure Guide:
When creating code for your section, please segment your code into its own group, labelled with a comment structured like:

Code: Select all

-- **************************
-- ** SECTION XX: Username **
-- **************************
This helps keep code organised.

Please also format any functions like so:

Code: Select all

username_functionname()
For example:

Code: Select all

hoeloe_onTick()
You should then register these functions in the "sectionevents" table at the bottom of the file, in the subtable for your section. Existing rooms should give you a blueprint on how to do so. For example, to register the example onTick function above to section 9, you would find the label [9] in the sectionevents table, and ensure it read:

Code: Select all

[9]  = { onTick = hoeloe_onTick() }
PLEASE DO NOT EDIT ANY CODE BEYOND THIS TABLE, AS IT COULD BREAK THINGS FOR EVERYONE.


That's all for now! I'll post an update once the deadline has passed, and one when the world 9 relay starts!
Last edited by Hoeloe 11 months ago, edited 13 times in total.
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Duker
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Re: Big Ol' A2XT Relay Thread!

Post by Duker »

Sign-ups was in here right? I could probably get something done. just a note that I can't begin right at the start of July, is out of town for a couple days
fart.
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Hoeloe
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Re: Big Ol' A2XT Relay Thread!

Post by Hoeloe »

Duker wrote: 1 year ago Sign-ups was in here right? I could probably get something done. just a note that I can't begin right at the start of July, is out of town for a couple days
Sure was! Any spot in particular you want to claim, or just any available? (It makes no difference to the level layout, just where your section appears in the level).
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Duker
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Re: Big Ol' A2XT Relay Thread!

Post by Duker »

Imma yoink section 8 then
fart.
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Re: Big Ol' A2XT Relay Thread!

Post by MonkeyShrapnel »

Gimme Section 10 boi
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Big Ol' A2XT Relay Thread!

Post by Rixithechao »

Quick update: We're still sending the level to the first available person on July 1st, but we've decided that sign-ups will remain open until the 10th. If you're interested in participating, though, please don't hesitate to sign up! If you have a certain window of availability, letting us know about that sooner will help with determining the order in which everyone contributes their sections.

Also, Hoeloe's going to be busy for a good chunk of July, so whenever she's unavailable to oversee things or pass along the level package from person to person I'll be doing my best to handle that for her. I won't be able to edit the OP, though, so please don't worry if you finish your section and don't see "DONE" next to your name right away!
KobaBeach wrote: 2 months ago a2xt2 is an rpg (there are minigames and towns)

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Re: Big Ol' A2XT Relay Thread!

Post by camwoodstock »

we'll snag section 7. fair warning, we're gonna be out on vacation for the last full week of july, so while we doubt it'll take *THAT* long, if for whatever reason section 6 doesn't finish until then, don't expect us to get to work on it during that week specifically ;P
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Re: Big Ol' A2XT Relay Thread!

Post by Rixithechao »

We’re mostly going in claim order but switching things up as needed to try and accommodate everyone’s schedules. This is a Bowser’s Castle-style choose-your-own-path level whereas the w9 relay (assuming there’s enough interest in that) will be structured like the Govt HQ in Gaiden 2.
KobaBeach wrote: 2 months ago a2xt2 is an rpg (there are minigames and towns)

There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! invite link

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Re: Big Ol' A2XT Relay Thread!

Post by WinterSweater »

I can try to make section 9

Does it use the devkit from here? https://talkhaus.raocow.com/viewtopic.php?f=36&t=19129
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Re: Big Ol' A2XT Relay Thread!

Post by Hoeloe »

WinterSweater wrote: 1 year ago Does it use the devkit from here? https://talkhaus.raocow.com/viewtopic.php?f=36&t=19129
We'll be sending out a more up to date build along with the level as we distribute that.
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Re: Big Ol' A2XT Relay Thread!

Post by PSI Ninja »

Section 5 for me. Since I'm doing stuff for a couple of other collabs, I would prefer to be near the end of the relay, so that I have some more time to think about what to make.
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Re: Big Ol' A2XT Relay Thread!

Post by camwoodstock »

just as an update for those who are not named proloe: our segment is more-or-less done level design wise unless someone else notices something/playtesters decide it's too hard. we figure it's pretty difficult, but this is also meant to be the final main level so it should probably be a little pretty difficult. weird making something for the higher end of the difficulty spectrum, tho! the main thing left are graphics stuff, as we plan to look into adding a parallax background sometime later (read: tomorrow, implying everything goes well).
"dingus prime, the alpha and omega of utter spoons"
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Hoeloe
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Re: Big Ol' A2XT Relay Thread!

Post by Hoeloe »

And with that, all the claimed rooms are done! Thanks very much for all your help on this! We'll take a look at the state of the other relay in the near future and see what needs doing for that, so stay tuned!
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