THE BIG ONE
So here's the gist: we want to give A2XT Episode 2 one or more fully-voiced moments in the vein of Pily's story in Episode 1 and her pre-fight lines on Day 25 of A2XT Gaiden 2. This would be for
Uncle Broadsword, a character neither I nor Hoeloe can voice. For anyone who feels up to it, please post or send us a recording of the following dialogue:
We've tentatively decided to stop accepting auditions for this role on January 1st, 12:01 AM CDT. HOWEVER, depending on how many submissions we get we may choose to close auditions early, in which case we'll make another announcement and give a 2-week grace period for remaining auditions. On the flipside, this is the holiday season and sometimes life throws you curveballs, so we're open to pushing the deadline back to accommodate people interested. If you'd like to voice the character but will be busy for whatever reasons, or if something comes up, let us know!
Beyond those select few lines, we'd like to keep the voicework in the game limited to vocables -- shouts, calls, cries, groans, gasps, laughing, mumbles, "uh-huh"s, "mm-hm"s, "hey"s, "eh"s, "ooh-la-la"s, and other such sounds. As some examples of what we're aiming for, here's a sample of clips we currently have (courtesy of AScruffMcGruffin, Hoeloe, and
Google pronunciation guide clips) along with a compilation of the voice clips in The Legend of Zelda: The Wind Waker.
Now, the game has a pretty hefty cast list, so there's no shortage of roles to fill! Here's the list we're using keep track of them all, which includes some info about each character's personality, sample lines to help you get a feel for them/use as audition material, and suggested traits/dialects/etc (feel free to disregard that column if you envision the character sounding differently or want to experiment with their voice!)
If you're not looking to voice a specific character and just want to contribute to the game, or if you are auditioning for a part and want to try something else in addition, you can also go freeform -- pick one or more voices that you're good at performing, or that don't fit the usual vocal archetypes you hear in games and shows, or that you just have fun with, and record a handful of vocables for each. A freeform submission could end up working as a general-purpose voice set for NPCs in towns, or if it fits a specific character we'll follow up with you about possibly recording additional clips for them.
GENERAL GUIDELINES / RECOMMENDATIONS
- A decent recording setup and a quiet environment are preferable. In lieu of a higher-quality microphone, a webcam or phone could work in a pinch. A closet or other small room with minimal background noise can serve as a makeshift soundproofed room, and there are tutorials online for DIY pop filters using household objects.
- If possible with your setup, save and submit your recording(s) as wav files at a high project rate like 96k Hz.
- Aside from shortening long stretches of silence and applying light noise reduction, please keep recordings largely unfiltered and unedited; we'll process the audio as needed on our end.
- Don't be afraid to exaggerate if you feel it would work better for a given character, especially if you’re inexperienced with voice acting and/or the character in question is on the cartoonier side! While we are aiming for some moments of genuine gravitas, by and large this is a silly game featuring larger-than-life cyclops people, so better to have an overly-animated performance than one that falls flat.
- On the flipside, these are voices, not impressions; it's more important that you're able to emote well with the style you pick than you're able to imitate a specific way of speaking, so it’s best to prioritize the intensity of the tones and actions over the wackiness of the voice. For example, if it comes down to making a nasally voice sound really nasally or making them sound really happy / sad / scared / annoyed / etc, go for the latter.
- Different groups of characters have different needs in terms of clips:
- The boss characters will need clips that can work as attack cues in their fights, as well as getting hurt, defeat cries, etc.
- Town characters will get more mileage out of things like greetings, reactions, and in general the types of noises you're likely to make in casual conversation.
- We don't currently plan to give the main 5 gameplay clips, but they will need more clips to cover a broader emotional range given the amount of story cutscenes and town dialogue they will have.
- This is a “take what we can get” type situation – if we can’t get fitting voice clips for a character, they’ll either use a general-purpose set or just won’t have voice clips. In addition, the Demo Krew are an all-or-nothing group: we already have clips for raocow provided by the real deal, but it would be weird if he were the only playable character voiced. If even one of the roles for Demo, Iris, Kood and Sheath isn’t filled, all 5 will go unvoiced.