Here is the entrance as it stands now:
I wonder if we should make it fire themed and add the volcano flashing palette like in DoR. Or maybe many floors with different elements.
Still thinking on which direction to take it in!
I'll just title it "Mystery Dungeon" for now, unless someone states otherwise.Nabe wrote:If someone could change the thread title to something a bit more ambiguous (Dungeon Z, Dungeon 10) and maybe add a spoiler tag, that would be good. Just so "Postgame Dungeon" doesn't show up in the Recent Topic stack.
I like this a lot, especially if the dungeon's main theme is "The Pit" in some way. Elements are cool too, and crystal switches are always a plus (there are none in AZCT yet).Franky wrote:You do a floor which leads to a pit as shown, which drops you down to another floor that's different, like the elemental idea. After maybe four or five floors you drop into a huge pit that takes you to the boss? So many ways this can go.
Thanks Nabe, this is the first time I've used the classic set in years! Still trying to get used to it.
The tile and combo pages I quoted you through PMs are definitely fine, let me know if you need more tile space. Combos are free from page 12 on. I'm not on a computer at the moment, but I'll get you some FFC slots tomorrow.Franky wrote:Sounds good. If you guys know of some open slots though let me know, I dont want there to be any issues importing things. I'm known for making big dungeons so I want to make sure everything imports properly.
I've requested quite a few scripts in the past and never found time to use them. I wont have any issues making many floors.
You can go into tile pages 216-220 if you need them. Combo page 13 is free. Maps: 35 and 36 are where I'll be importing, up to 40 is free if necessary.Franky wrote:I need one more tile and combo page. I've already filled the tile page up and the combo page will be filled. Also I usually use a different map for layers, which maps should I use? I'm using 1 and 2 in the classic set currently.
Probably some screenshots will do, but do what feels best to show off the dungeon.Franky wrote:First floor is about finished. Now that I'm done with my other a2xt level all my time is going on this level. I've got more then 20 screens done. Should I post more shots? Or maybe a video?
No, I think that looks great. I think you really have free reign to do anything you wanted to, graphically or otherwise, since it's post-game and sort of separate.Franky wrote:Here's an image of floor two. Should I scrap it since it doesn't use classic dungeon walls?
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