The NEW bomb dungeon (dungeon 2)
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The NEW bomb dungeon (dungeon 2)
It now has a topic!
Also a question in that topic:
Should I include giant bombs/a way to get giant bombs into the dungeon? I know there's a thing or two on the second island with them but I don't know anything else about the big-bomb usage in this game.
Also a question in that topic:
Should I include giant bombs/a way to get giant bombs into the dungeon? I know there's a thing or two on the second island with them but I don't know anything else about the big-bomb usage in this game.
Re: The NEW bomb dungeon (dungeon 2)
(What a nice birthday present!)
Super Bombs might be too powerful for just the second dungeon, I personally think they'd be better off just put in a shop somewhere else or something.
Super Bombs might be too powerful for just the second dungeon, I personally think they'd be better off just put in a shop somewhere else or something.
- Nabe
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Re: The NEW bomb dungeon (dungeon 2)
Super Bombs are an ability in AZCT, unlocked by acquiring the third bomb bag. So, no. :D But you could put a Super Bombable block as something to come back to.
Let me know if you want help scripting anything wacky.
Let me know if you want help scripting anything wacky.
Re: The NEW bomb dungeon (dungeon 2)
Just checking in to see if perhaps you have any progress to show, or at least any ideas? Would love to hear your plans for this dungeon!
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Re: The NEW bomb dungeon (dungeon 2)
Well, I have been very busy procrastinating, but this is what I got so far:Nimono wrote:Just checking in to see if perhaps you have any progress to show, or at least any ideas? Would love to hear your plans for this dungeon!
Re: The NEW bomb dungeon (dungeon 2)
Interesting idea. Since you have a cracked floor there, is your dungeon going to have multiple floors?
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Re: The NEW bomb dungeon (dungeon 2)
I wasn't planning on that, though there are gonna be rooms at different elevations you can go to...Nimono wrote:Interesting idea. Since you have a cracked floor there, is your dungeon going to have multiple floors?
hmmm...
- Nabe
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Re: The NEW bomb dungeon (dungeon 2)
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Re: The NEW bomb dungeon (dungeon 2)
Sure, I was just gonna use like, some easy-made custom bombchus that have shields on their front or something, go ahead.Nabe wrote:I'll start work on overworld placement for this. And I have a boss idea as well if you'd like.
On a note related to asking others for help, I remember somebody created this script thing that caused a bush or the like to respawn and always have bombs in it? Where could I find that?
- jayScribble
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Re: The NEW bomb dungeon (dungeon 2)
It was Codegorilla that coded it for the old dunegon, and here it is (it's further down in the script):KingTwelveSixteen wrote:On a note related to asking others for help, I remember somebody created this script thing that caused a bush or the like to respawn and always have bombs in it? Where could I find that?
Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
- Nabe
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Re: The NEW bomb dungeon (dungeon 2)
It's also in ChiefDodongo.z in Scripts on Dropbox. It should go in FFC slot 13, and the combos he used (if you want them) are 1492-1493.
- CodeGorilla
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Re: The NEW bomb dungeon (dungeon 2)
It makes me kinda happy to see some of my stuff is still being used. Neat!
Re: The NEW bomb dungeon (dungeon 2)
It's been two weeks since the last post. Do you have an update for us?
- Nabe
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Re: The NEW bomb dungeon (dungeon 2)
As an update (should've mentioned a while ago) I'm planning on putting this on the crystal mountain area of the overworld. Take a look at it (around screen 08 from memory) and let me know if that suits.KingTwelveSixteen wrote:Sure, I was just gonna use like, some easy-made custom bombchus that have shields on their front or something, go ahead.Nabe wrote:I'll start work on overworld placement for this. And I have a boss idea as well if you'd like.