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[Probably Spoilers] Subscreen Shenanigans

... zelda
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Nabe
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[Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

zelda001.png
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Here's what I've got going on so far. Unseen here is the Super Bomb counter, which pops up only when you have them equipped.


Decisions:

- How many heart containers are we going with? If it's 16 like Zelda 1, then only one is unaccounted for. (Although FireSeraphim's dungeons do give 3, and 1 of those could be removed easily.)

- Would people prefer a magic bar, or individual indicators like the hearts?

- The minimap shown here is based on raocow's wonky comic panels from ATXS. Criticism would be good.

- The buttons are based on nothing. Criticism would be good.
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Nimono
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nimono »

Looking good! My comments:

-For heart containers, I think 16 would be the best. No need to give any more if we balance the game right.
-I prefer magic bar, honestly, but are we even using any magic items in AZCT aside from Wand? If not, it may not be worth it to have the magic bar in the first place. Of course, we can make ANY item cost Magic if we wanted...
-I like what you're going for with the minimap, but the light outline is just too thin, so I don't think it works very well. I'm sure the black area just inside that outline is meant to be the "real" outline, but since the outer subscreen is also black, the tiny white line is what your eyes gravitate to for an outline, and it's just not thick enough. Perhaps we should change the overall color of the subscreen? Like, say, to a dark teal or something? It doesn't have to be very light, just obviously different from the pure black so you can see the difference clearly
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Nabe
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

The Lens also uses magic. We could make it not do so, but FireSeraphim's dungeons also contain hidden Magic Containers that will need to be changed to another prize in that case.
Doctor Shemp
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Doctor Shemp »

The overworld contains some scrolls in shops. They use magic.
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Nabe
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

Oh, right. Din's Fire and such.
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Doctor Shemp »

I meant things like the circle spin sword attack but spells do as well.
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by CodeGorilla »

I would be okay with making the Lens not use magic, but I'd like to know that sort of thing before the dungeon for it is designed.
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Nabe
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

I'm pretty sure given all the things Shemp has brought up that the Lens should stay magic.

Trying to work out some ZC kinks, should have a new screenshot shortly.
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.

I'm not sure what this magic meter is. The hearts are meant to be based on the hearts from SMB2, i.e. the hearts from ASMBXT. The item counters can be shifted so they look less crowded.
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Nimono
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nimono »

Nabe wrote:After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.
You could use the tile page for this. Make a giant object (i forgot exactly which one places tiles from the tile page down) and stretch it to fit the entire subscreen and pick your palette, put it on the lowest layer. set the tiles it uses to whatever color you want. bam, instant subscreen background in a non-purple color. And now you can even give the subscreen some detail!
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

Riolu180 wrote:
Nabe wrote:After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.
You could use the tile page for this. Make a giant object (i forgot exactly which one places tiles from the tile page down) and stretch it to fit the entire subscreen and pick your palette, put it on the lowest layer. set the tiles it uses to whatever color you want. bam, instant subscreen background in a non-purple color. And now you can even give the subscreen some detail!
You don't like purple? :D

That's the first thing I tried, in a variety of added colours, in every CSet. The colour result is the same. Even the sys. colors and original colours of CSets sometimes don't appear nicely; reds bend to pinks, darks go to black.

A lighter colour could look nice as well, and there are a lot of those available.



EDIT: Figured out how to bend the program to my will, but colour recommendations would still be cool.
zelda006.png
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zelda007.png
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Nabe
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

Suddenly and violently, a new magic meter.
I'm not sure why I'm intent on making it half-blue.
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Image

Running from now 'til Canada Day!
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by CodeGorilla »

Nabe wrote:new magic meter
Petition to call magic power "star power" and to resprite the magic drops with the star drops from Startropics.
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Nabe
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Re: [Probably Spoilers] Subscreen Shenanigans

Post by Nabe »

Here's a start to the active subscreen, and small colour and placement changes on the passive subscreen.
zelda009.png
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Obviously that's not the official Shard graphic. Important thing about triforce pieces -- they can be any shape, any size, using any graphic. They don't have to fit together or anything like that.


Potential ideas on how they could look:

- 8 pieces of an eyeball image (The Creator is Science or another Demo sibling)
- Shards of a broken CD (creator.exe)
- Shards of a mirror (The Creator is inside us all)
- Shards of a broken pot or some piece of pottery (The Creator is visible through ART)
- Generic crystals / pendants
- 8 disparate objects that aren't shards at all (a coin, a button, a length of string)
- Triforce pieces, but rainbow-coloured
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