irc.cat.biomario fan games galaxysmbx community

firefox related css updates (bbcode/shoutbox) - ctrl-f5 if they're still jacked up for you

[Probably Spoilers] Subscreen Shenanigans

... zelda
User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

[Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

zelda001.png
zelda001.png (3.81 KiB) Viewed 1515 times

Here's what I've got going on so far. Unseen here is the Super Bomb counter, which pops up only when you have them equipped.


Decisions:

- How many heart containers are we going with? If it's 16 like Zelda 1, then only one is unaccounted for. (Although FireSeraphim's dungeons do give 3, and 1 of those could be removed easily.)

- Would people prefer a magic bar, or individual indicators like the hearts?

- The minimap shown here is based on raocow's wonky comic panels from ATXS. Criticism would be good.

- The buttons are based on nothing. Criticism would be good.

User avatar
Nimono
Posts: 272
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nimono » 2 years ago

Looking good! My comments:

-For heart containers, I think 16 would be the best. No need to give any more if we balance the game right.
-I prefer magic bar, honestly, but are we even using any magic items in AZCT aside from Wand? If not, it may not be worth it to have the magic bar in the first place. Of course, we can make ANY item cost Magic if we wanted...
-I like what you're going for with the minimap, but the light outline is just too thin, so I don't think it works very well. I'm sure the black area just inside that outline is meant to be the "real" outline, but since the outer subscreen is also black, the tiny white line is what your eyes gravitate to for an outline, and it's just not thick enough. Perhaps we should change the overall color of the subscreen? Like, say, to a dark teal or something? It doesn't have to be very light, just obviously different from the pure black so you can see the difference clearly

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

The Lens also uses magic. We could make it not do so, but FireSeraphim's dungeons also contain hidden Magic Containers that will need to be changed to another prize in that case.

Doctor Shemp
Banned
Posts: 0
Joined: 4 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Doctor Shemp » 2 years ago

The overworld contains some scrolls in shops. They use magic.

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

Oh, right. Din's Fire and such.

Doctor Shemp
Banned
Posts: 0
Joined: 4 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Doctor Shemp » 2 years ago

I meant things like the circle spin sword attack but spells do as well.

User avatar
CodeGorilla
Posts: 96
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby CodeGorilla » 2 years ago

I would be okay with making the Lens not use magic, but I'd like to know that sort of thing before the dungeon for it is designed.

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

I'm pretty sure given all the things Shemp has brought up that the Lens should stay magic.

Trying to work out some ZC kinks, should have a new screenshot shortly.

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.

I'm not sure what this magic meter is. The hearts are meant to be based on the hearts from SMB2, i.e. the hearts from ASMBXT. The item counters can be shifted so they look less crowded.
zelda004.png
zelda004.png (5.19 KiB) Viewed 1400 times
zelda005.png
zelda005.png (5.24 KiB) Viewed 1400 times

User avatar
Nimono
Posts: 272
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nimono » 2 years ago

Nabe wrote:After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.
You could use the tile page for this. Make a giant object (i forgot exactly which one places tiles from the tile page down) and stretch it to fit the entire subscreen and pick your palette, put it on the lowest layer. set the tiles it uses to whatever color you want. bam, instant subscreen background in a non-purple color. And now you can even give the subscreen some detail!

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

Riolu180 wrote:
Nabe wrote:After a lot of experimenting, it turns out that ZC is picky about what colours in ZQ actually show up on a subscreen properly -- except shades of purple, for some reason. Any purple your heart desires is available for use.
You could use the tile page for this. Make a giant object (i forgot exactly which one places tiles from the tile page down) and stretch it to fit the entire subscreen and pick your palette, put it on the lowest layer. set the tiles it uses to whatever color you want. bam, instant subscreen background in a non-purple color. And now you can even give the subscreen some detail!
You don't like purple? :D

That's the first thing I tried, in a variety of added colours, in every CSet. The colour result is the same. Even the sys. colors and original colours of CSets sometimes don't appear nicely; reds bend to pinks, darks go to black.

A lighter colour could look nice as well, and there are a lot of those available.



EDIT: Figured out how to bend the program to my will, but colour recommendations would still be cool.
zelda006.png
zelda006.png (4.69 KiB) Viewed 1372 times
zelda007.png
zelda007.png (4.68 KiB) Viewed 1372 times

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

Suddenly and violently, a new magic meter.
I'm not sure why I'm intent on making it half-blue.
zelda008.png
zelda008.png (4.79 KiB) Viewed 1364 times
Image

User avatar
CodeGorilla
Posts: 96
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby CodeGorilla » 2 years ago

Nabe wrote:new magic meter
Petition to call magic power "star power" and to resprite the magic drops with the star drops from Startropics.

User avatar
Nabe
Still working on AZCT
Posts: 113
Joined: 3 years ago

Re: [Probably Spoilers] Subscreen Shenanigans

Postby Nabe » 2 years ago

Here's a start to the active subscreen, and small colour and placement changes on the passive subscreen.
zelda009.png
zelda009.png (4.06 KiB) Viewed 1330 times
Obviously that's not the official Shard graphic. Important thing about triforce pieces -- they can be any shape, any size, using any graphic. They don't have to fit together or anything like that.


Potential ideas on how they could look:

- 8 pieces of an eyeball image (The Creator is Science or another Demo sibling)
- Shards of a broken CD (creator.exe)
- Shards of a mirror (The Creator is inside us all)
- Shards of a broken pot or some piece of pottery (The Creator is visible through ART)
- Generic crystals / pendants
- 8 disparate objects that aren't shards at all (a coin, a button, a length of string)
- Triforce pieces, but rainbow-coloured


Return to “AZCT”

Who is online

Users browsing this forum: No registered users and 2 guests

cron