I was not expecting this part at all: this caught me by surprise.
"Platforming 2hard4me."
In all seriousness, the timing of those popout platforms are really strict (not to mention the attached cannons sending you back down if you're on the edge), but luckily you get to bypass this section if you hit the switch beforehand at the beginning of the dungeon if you get the boomerang(or banana if I remember).
Something minor, but the star block wasn't very clear on what direction I have to push it at first, but then I see the half block and squeezed between them and pushed down. A new player would have think that Link is one tile large, but his walking hitbox is the lower half of that.
The start of my woes. The bottom path seems to be the easiest, but those whirlwinds are the bane for me in this section of the dungeon. During testing, I was using the intended dungeon route, and the whirlwinds keep sending me back to the start of the first section (beyond the sidescrolling section). I had to take the blue warp outside to get to the correct location.
Tricky positioning puzzle with that moving platform, which should be easy if it weren't for those meddling Keeses. It took me a few more replays to get back to my last death area to realize I could hit that switch on the top left.
The hardest room in this section, due to the timing needed to hit those switches. The door is not immune to the whirlwinds, and as a result, I was warped back to the beginning (before I took the blue warp panel).
Another bug: I assume that the blue platform below was suppose to move, but it never did. I might be overthinking this, but this kinda stopped progress for me in this section, so I resorted to warping to the third segment.
...which was stopped because I couldn't get back. (Also, I assumed that I should have the Chakram at this point, due to the star block being too far for the bananas to reach them.)
Let's just say I died more to this part more than I wanted to.
These guys are silly, both in terms of design and AI.
More of my problem and not the dungeon layout itself: due to a button input bug with Z, Up, and Left pressed at the same time not allowing the Z to be registered, and as a result I cannot throw my newly claimed fire chakram to the topleft and get whatever prize it was suppose to give me. Also, If I fell off, I would warp back to the door and exit the room for some reason.
I remember those Goriyas throwing bananas before...