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Shops for the Rupee drops: AZCT Shops and Pricing

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jayScribble
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Shops for the Rupee drops: AZCT Shops and Pricing

Postby jayScribble » 3 years ago

From our Doctor Shemp, here is our list for suggested Items for the shops:
Doctor Shemp wrote:Assuming that Overworld 1 is up to the Flipper Dungeon and Overworld 2 is everything past that, and that the overworlds themselves are non-linear, here's my opinion on which items should be on each overworld (be it hidden or in shops):

Overworld 1
  • Bait
  • Bomb Bag: Medium (would require bombs to access)
  • Boomerang: Magic (or well hidden in the Boomerang Minidungeon)
  • Cane of Byrna
  • Charge Ring 1
  • Heart Ring 1
  • Magic Ring 1
  • Peril Ring
  • Scroll: Peril Beam
  • Scroll: Spin Attack
  • Stone of Agony
  • Sword: White (with beef gate)
  • Wallet 1
  • Wealth Medal 1
  • Whisp Ring 1 (assuming anyone's used jinxes)
Overworld 2
  • Arrows: Silver
  • Blue Ring
  • Bomb Bag: Large
  • Bombs: Super (ideally after running a gauntlet of Phantom Ghinis, so you can have the satisfaction of blowing them up on the way back out)
  • Bow: Long
  • Charge Ring 2
  • Heart Ring 2
  • Magic Book
  • Magic Ring 2
  • Red Ring
  • Scroll: Cross Beams
  • Scroll: Hurricane Spin
  • Scroll: Super Quake (would require a hammer to access)
  • Spells: All
  • Sword: Magic
  • Wallet 2
  • Wealth Medal 2
  • Whimsical Ring
  • Whisp Ring 2 (assuming anyone's used jinxes)
Ignoring some of the items with notes beside them, we have a good start on what items are where, but the pricing and placement of the shops themselves in correlating to the dungeons and dungeon order is another issue that we must tackle.

Post discussions, ideas and suggestions below to help know if the price is right and the availability of those items is understandable.
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Nimono
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nimono » 3 years ago

Speaking of the shops, with the default ones, I'm sure it's possible to buy the same item twice accidentally, wasting your Rupees. To avoid this, and make it look nicer, why don't we use a shop script? There's a few over on PureZC (the domain is down right now, though; you can find it at http://www.celestialrealm.net/ for the time being) that I could modify to where the weapons and equipment vanish from the shop when purchased so you can't accidentally repurchase them.

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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Doctor Shemp » 3 years ago

Assuming the script can be modified to allow items like ammo & potions to be purchased repeatedly then that sounds like a great idea.

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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nimono » 3 years ago

Doctor Shemp wrote:Assuming the script can be modified to allow items like ammo & potions to be purchased repeatedly then that sounds like a great idea.
Oh, of course! It wouldn't need modifications. All the shop scripts, by default, allow rebuying, so I'd have to code them to NOT allow rebuying.

The other advantage of the shop script is that you can then have more or less than 3 items per shop.

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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nabe » 1 year ago

Bump. Here's where I've slotted the items, no prices yet for shop items, let me know if anything looks amiss.

Dungeon Items
Roc's Feather
Bomb Bag
Whistle
Bow, Arrow, Quiver 1
Power Glove
Hipster Glasses
Shoe's Bane
Cumulonimboots
Boomerangs
Lantern
Hookshot
Wand
Magic Book
Flippers, Liquid Revolver
Shields 2 and 3
Quiver 2
Overworld 1 Shops
Curio Bazaar: Sweets' Sack (Wallet 1), Blue Candle, Amulet, Wealth Medal 1
Jewelry Shop: Whisp Ring 1, Carrot Ring 1, Whimsical Ring
drinkhütte (Bar): Meat, Potion 1 (Stewed Carrot Greens), Potion 2 (Essence of Carrot)
Bomb Shop (gated by bombs): Boom Sack (Bomb Bag 1), Bomb Ammo
Nomad: Cross Beams, Peril Beam, Charge Ring 1

(There are four Corner Stores per overworld, and they sell angular things. Generally they sell Carrots, Arrows, and a third unique item.)
Corner Store SE: talkschild (Shield 1)
Corner Store NE: Peril Ring
Corner Store SW (gated by water): Cane of Byrna (needs a new name)
Corner Store NW: Magic Ring 1
Overworld 2 Shops
Archery Shop: Longbow, Arrow Ammo
Blue Shop: Magic Ring 2, Carrot Ring 2, Float Ring (Blue Ring)
Bomb Shop: Super Boom Sack (Bomb Bag 3), Bomb Ammo
spendhöhle (Expensive Shop): Pillowcase (Wallet 2), Wealth Medal 2, Carrot Chunk (Piece of Heart)
Nomad: Hurricane Spin, Quake Hammer, Meat
Corner Store SE: Charge Ring 2
Corner Store NE: Arrow 2 (Silver Arrows?)
Corner Store SW: Din's Fire (needs a new name)
Corner Store NW: Wealth Medal 2 (square-shaped)
The Rest
Sword Slash, Spin Attack: Already in inventory at start of game
Toy Sword (Sword 1): Wizzrobe's House
Real Sword (Sword 2): Overworld 2 Cave
Sharp Sword (Sword 3): Possibly Overworld 1; gated in some way wherever it is
Whisp Ring 2: A cave somewhere?
Red Ring: Overworld 2, possibly in exchange for Meat; there are two of them, interchangeable for cosmetic purposes
Jade Carving (Stone of Agony): Deep in the bowels of Overworld 2
Carrot Ring 3, Magic Ring 3, Quiver 3, Wealth Medal 3, Red Ring exchange: Magical Endgame Swap Fairy Pond
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby raekuul » 1 year ago

Are Din's Fire and the Cane of Byrna being changed at all as far as how they look when used? I have ideas but I want to know if they've already been modded or not.
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nabe » 1 year ago

raekuul wrote:Are Din's Fire and the Cane of Byrna being changed at all as far as how they look when used? I have ideas but I want to know if they've already been modded or not.
Nope. Although it would be good if the animations had squares going on somewhere in the mix. Sheath's power in ATXS is making squares out of energy and doing things with them, so squares are involved a lot in all the magic visuals so far.
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby raekuul » 1 year ago

Well then, my suggested names are the Block Block (Cane of Byrna) and the Ice Cube (Din's Fire)

E: Except the Ice Cube works better for the Ether Medallion than it does for Din's Fire... what sort of angular things relate to fire?
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Nabe
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nabe » 1 year ago

raekuul wrote:Well then, my suggested names are the Block Block (Cane of Byrna) and the Ice Cube (Din's Fire)

E: Except the Ice Cube works better for the Ether Medallion than it does for Din's Fire... what sort of angular things relate to fire?
A flatiron grill, maybe? I mean, whatever we do, it's not entirely necessary that it makes sense.

Those are both great, though. :D Din's Fire isn't used for any puzzles, we could do an ice thing.
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Re: Shops for the Rupee drops: AZCT Shops and Pricing

Postby Nimono » 1 year ago

Why not swap those two for custom items? If we can't think of anything to fit them, we ignore them and MAKE something that fits!

We could make an ice rod that can stun enemies by way of power 0, but...we probably won't be able to get them to actually look frozen, unless we use ghost.zh enemies.


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