At 2-3 (X-Y) there's a weird entrance to an area. It looks like the passage is one space higher than it should be. Or maybe one ground-space wasn't changed to an indoorsy ground-space like it should have been.
Oh, the entire Island 1 town place has the same weird entrance. It's wierding me out...
There is a bridge! Do we need a bridge? (almost certainly).
Should there be a road going to the bridge or near the bridge? Should the bridge be partially damaged/destroyed?
There's a weird connection between 1-(6-4) and 2-(6-4). This little strip of sand that is inaccessible. It looks odd.
I have spotted two spaces that are, shall we say, obviously-a-secret. There's one at I believe it was 1-7 and now there's one at 6-2. Are those actually going to be secrets or are they a mistake?
Oh, by the way? I love how you can barely jump over the river. It's neat.
Yay! The river at 6-(7-3) DOES have a thingy at the end! I knew it. :D
I probably shouldn't be so happy about something so obvious.
It also has a glitch! Link is partially invisible while entering and exiting the cave! Maybe it's a background-foreground thing?
...Why do I take such pleasure from jumping into the little spring at this part and drowning? I do not know! I only know that I am. :D
Reminding me of this one game-maker game I played where you could make the characters arms move around based on your mouses position when using certain spells. Like 60% of my enjoyment of that game came from making my guy flap his arms like they were wings whenever I jumped. Another 20% game from throwing the seed magic spell around pointlessly, even though it was nigh-useless.
This has been "Pointless Tangents With KingTwelveSixteen", and now back to our regularly scheduled LoZ Critiquing.
Oh hey! At 6-4 you can totally jump to that little bit of land in the middle. There should be a secret here! (maybe)
Also this music is really good. Good job!
...5-3 is a dead end? My
Secret-dar is pinging! What secret lies within this dead-end? I don't know, because I don't have bombs or a flute or whatever I need to find it.
If it exists.
Is it just me or does the rock formation here look like a monster who's hands are reaching up and to the left?
Oooh, I am liking the color scheme of the graveyard at 7-6. Nice.
Ah, ghosts! The only enemy in the entire level I bet!
...Watch as I touch every single gravestone I can find. Is there a secret in any of them?!
Probably not. I'm touching them anyway.
Oh hey, you can spawn multiple ghosts from one gravestone. I didn't know that.
Oh yeah, and back at 7-6 those gravestones on the right looks like some kind of block-puzzle wall thingy. Was that intentional, making it look different than other things around it?
SUDDENLY 8-4 GRAYNESS.
That was very shocking and slightly disorienting.
and 8-5 is back to graveyardness, while also having what is obviously a dungeon!
7-3 is far less jarring of a transition. I approve.
(also I was wrong, there are Armos to (and also no secret under the Armos)).
Shrine to the Destroyer sounds more like a main dungeon than a bonus one, but oh well.
Nnngh, 9-3 has what is so obviously a passageway. I wanna go through it!
But I don't have any items but jump-feather. :(
Also more sudden transitions in 9-4, and really just everywhere in the general area of the gray.
A-4 has some different looking water!
Was that intentional?
Oh gosh I found the Lost Woods. And I was just thinking about how you needed to take a very particular path to get to the graveyard dungeon when I reached it to.
...Is there a reason the left and right exits of the lost woods look like they sorta-connect to actual places? It's an...effect.
Not sure what kind of effect, but it is one.
Bah! You pathetic river at B-7-ish! You cannot defeat my awesome jumping prowess!
Oh hey a ladder shop. Neat.
*yoink*
Oh gosh, messing around with the ladder made me lose health. SO ANNOYING SOUND ARGH.
Luckily the settings menu exists! Take that annoying sound!
D-6 obvious secret? Or maybe that's just me; this one is much less obvious than the other ones so far.
...That's a weird criss-crossy effect at (D-E)(6-5).
Woah! Man, level 3 is really far away!
I like it.
There should probably be a whirlpool of moving sand or something around here because of what level it is though.
Featureless deserts aren't that interesting to explore without enemies. Or any obvious secrets.
Cheatsheet: Go North, East, East, West.
Wait, won't that get me stuck in a useless area? I'm pretty sure I need to go north at the end. Will edit after checking.
EDIT: Yep, totally a useless area.
C-(2-3) contains a strange hook-shaped location! Possible secret? Or maybe just a flute location.
A-4 possible secret from this side?
A-2 contains what looks incredibly similiar to a giant arrow! If this isn't related to a secret somehow I will eat a hat. As long as the hat is made of gummi or something.
B-1 flute drop location? Or maybe a secret.
Er, is A-1 supposed to look like that? I don't think it's supposed to look like that.
Hm, the weird tree-line things up here look pretty neat. I approve.
Huh, 8-(3-2)'s transition doesn't actually seem that jarring to me. Is it because I've already been to the Gray-zone?
And with finding the other end of the Gray-zone's passageway I do believe I have explo-wait no. I haven't gone back to the Lost Woods yet.
This is a pretty good map. I managed to get back to the Lost Woods without taking a single wrong turn just from memory.
Turns out the Lost Woods is broken, so with like one-two places unexplored in the entire map, I must now end this lengthy post!