Well it's not as though Sheath solves every problem in-comic either by messing with such things. In the fight against Leap in the monastery arc, to use only one singular example, Sheath and Brake using pedal power to control a mech to fight her was just a thing they did. You're thinking at high extremes (she must either always do this or never do this) for no reason. Like I know she could technically do the same thing every time, but you can say this about... most fictional works, up to and including ATXS. Pretty much every single fight-based comic thing that isn't super serious sacrifices realistic attack repetition for fun attack variation instead. You don't need to explain away anything and everyone will be fine with it.Doctor Shemp wrote:If we make Sheath exist outside the fourth wall in the game, none of the game works. She becomes the most overpowered protagonist of all time. For example, if she's losing to a boss, why not just have her open the editor and delete it? A story has to work on its own internal logic, and if the internal logic is that she can interact with the function of the game itself, then it breaks the internal logic for her not to exploit that at every opportunity.
If you need a fudged justification for why she doesn't break the fourth wall in this game, isn't it normal to sometimes not act like yourself in dreams? It is for me anyway. Or at least to feel locked into a set narrative progression.
And yes, dreams do tend to work like that. Hence why awareness of a dream allows one to enter lucidity and break from the path set before them, which, ironically, somewhat parallels breaking the fourth wall in fiction, doesn't it?