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AZCT Resource Claiming/Organization Thread

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AlexanderXCIII
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Re: AZCT Resource Claiming/Organization Thread

Post by AlexanderXCIII »

I'm using tiles 15889-16057 (in a "rectangle" formation, not necessarily all of those tiles), combos 912-919, level palette 005, enemy slot 180, and item slot 123 (Custom Item 1 by default).

The only script I'm using is the bottomless pit script.
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Nimono
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Re: AZCT Resource Claiming/Organization Thread

Post by Nimono »

AlexanderXCIII wrote:I'm using tiles 15889-16057 (in a "rectangle" formation, not necessarily all of those tiles)
This does not tell me the tiles at all.

Also, you don't need to list the palette you're using unless it's either edited from default or custom from one of the unused slots.
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AlexanderXCIII
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Re: AZCT Resource Claiming/Organization Thread

Post by AlexanderXCIII »

Riolu180 wrote: This does not tell me the tiles at all.

Also, you don't need to list the palette you're using unless it's either edited from default or custom from one of the unused slots.
I edited the default palette 5, and this is what I meant by rectangle:
tiles.png
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CodeGorilla
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Re: AZCT Resource Claiming/Organization Thread

Post by CodeGorilla »

AlexanderXCIII wrote:I edited the default palette 5...
I feel like we should avoid editing the default palettes unless we're certain no one in the project is using them. If we have empty palette slots to work with, let's just use those.
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Nimono
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Re: AZCT Resource Claiming/Organization Thread

Post by Nimono »

CodeGorilla wrote:
AlexanderXCIII wrote:I edited the default palette 5...
I feel like we should avoid editing the default palettes unless we're certain no one in the project is using them. If we have empty palette slots to work with, let's just use those.
I agree, this is why I do not want the default palettes stated, because they are default, no editing required, so people might be using them. For example, I'm using palette 4 unedited because it matches the theme of my dungeon. Therefore, I'd strongly suggest you do not edit the default palettes.
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AlexanderXCIII
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Re: AZCT Resource Claiming/Organization Thread

Post by AlexanderXCIII »

OK, I'll move my palette to 1F.
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CodeGorilla
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Re: AZCT Resource Claiming/Organization Thread

Post by CodeGorilla »

I'm going to claim all of page 2 for graphics, since I'm going to need a lot for my dungeon. Might come back for more, later.

EDIT: Tiles. I meant tiles. Slots 520-779.

DOUBLE EDIT: Gonna snag palette 1C while I'm at it.

TRIPLE EDIT? SURE WHY NOT: Combos 944-1043, as well.
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jayScribble
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Re: AZCT Resource Claiming/Organization Thread

Post by jayScribble »

Crabbaskets, there we some things people claimed in the last 4 months which were wiped.

I anyone knows what they claimed, post here now so I can keep the list up to date.
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Doctor Shemp
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Re: AZCT Resource Claiming/Organization Thread

Post by Doctor Shemp »

Tar Pits uses Combos 888 & 889, Tiles 780-800 & Scripts 12-13 (I think: I'm not entirely sure how this works, given that CodeGorilla designed this, so maybe someone should verify this. I determined this by right-clicking a scripted bush, going to Edit FFC, and seeing that the only two options for Scripts were 12 & 13).
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Re: AZCT Resource Claiming/Organization Thread

Post by KingTwelveSixteen »

Is this still up-to-date? Or did we lose some stuff in the Talkhaustrophy or something?
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Re: AZCT Resource Claiming/Organization Thread

Post by jayScribble »

We lost a lot of claimed stuff, so this is from June 2013. I tried to keep things up to date, but many peeps submitted a claim between June and September, which was lost because I didn't even think of making a backup.
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Nabe
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Re: AZCT Resource Claiming/Organization Thread

Post by Nabe »

Enemy slots as of September 2014 (Overworld 1 .qst):

177-184: Squids (Lejes)
185: SecretTrigger (Lejes)
196: Dummy Enemy for GB Bracelet (CodeGorilla)
198: Target (CodeGorilla)
202: Chief Dodongo (Doctor Shemp)
203: Bomb-blocker Manhandla (AlexanderXCIII)
204: Fire Bar
205: Boo (Nabe)
206: Podoboo (Nabe)
207: Ghost Boss (FireSeraphim)
208-212: Shoes (Nabe)
231: Cucco (Nabe)


Custom enemy slots are numbered from 177 to 511, and if you don't see a slot listed here, it's free.
Last edited by Nabe 9 years ago, edited 1 time in total.
KingTwelveSixteen
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Re: AZCT Resource Claiming/Organization Thread

Post by KingTwelveSixteen »

...I had already made this post. Why did I delete it???

Anyway, I claim the combos 1540-1555. It's a giant tree.
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Nabe
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Re: AZCT Resource Claiming/Organization Thread

Post by Nabe »

Claiming Enemy 204 for Fire Bar.
zelda006.png
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Re: AZCT Resource Claiming/Organization Thread

Post by KingTwelveSixteen »

Nabe wrote:Claiming Enemy 204 for Fire Bar.
zelda006.png
Woah, nice.
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Nabe
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Re: AZCT Resource Claiming/Organization Thread

Post by Nabe »

Map slots for the final game (updated July 2016)
Legend: Imported, Completed, Playtested, (To-Do)

01: Overworld 1
02: Level 0, Level 1, some Overworld 1 layers, Debug Room
03: Level 2
04: Level 3 (boss needs import)
05: Level 4 (boss to be changed)
06, 07: Level 5 (enemy balance ongoing)
08, 09: Level 6 (Dungeon on 08, layer on 09)
10: Level 7
11, 12: Level 8 (visual polish ongoing)
13: Overworld 1 shops/caves
14: Overworld 2 (Secrets, enemy balance)
15: Overworld 2 shops/caves
16: Boomerang mini
17: Overworld 1 Autolayer 2
18: Shield mini (could stand more playtesting)
19: Quiver mini (Polish before import?)
20: Red Candle mini (could stand more playtesting)
21: Wand mini (waiting on visual polish to import)
22-24: Flipper mini
25-28: Hookshot mini
29: Floor 0, Floor 1 of final dungeon
30: Floor 2
31: Floor 3
32: Floor 4, Floor 5 (bosses)
.
.
.

Unassigned: Mystery Dungeon (unknown number of maps)
Last edited by Nabe 7 years ago, edited 6 times in total.
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CodeGorilla
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Re: AZCT Resource Claiming/Organization Thread

Post by CodeGorilla »

What's the status on tile/combo/etc. usage? I need to put in some tiles for a boss I'm working on, and I want to make sure I'm not going to cause any problems for anyone.
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Nabe
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Re: AZCT Resource Claiming/Organization Thread

Post by Nabe »

CodeGorilla wrote:What's the status on tile/combo/etc. usage? I need to put in some tiles for a boss I'm working on, and I want to make sure I'm not going to cause any problems for anyone.
If it's free in the master, you're basically good to go. But if you want specifics, tilepages 203-209 would be great, as well as combo page 9, and script slots 21-24.
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Re: AZCT Resource Claiming/Organization Thread

Post by MECHDRAGON777 »

Is it possible to still claim anything? Maybe a secret dungeon, Etcetera? (Just found out about the project)

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Awakenyourmind
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Re: AZCT Resource Claiming/Organization Thread

Post by Awakenyourmind »

Is this the most up-to date resource list? Also I'd like to claim level palette 030 for level 6 if possible.
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Nabe
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Re: AZCT Resource Claiming/Organization Thread

Post by Nabe »

Awakenyourmind wrote: 3 years ago Is this the most up-to date resource list? Also I'd like to claim level palette 030 for level 6 if possible.
It's the most up-to-date, yeah. Which is not enough.

Palette 030 is yours. Don't worry about conflicts too much if it would slow you down, yours wouldn't be the first conflicts that I've sewn into the project.
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